0 Gamification World
Congress´14
How we Improved Biology Course
by means of Gamification
@SantiagoBio
#gwc14
May 24, 2014
...
We´re not
Fuente:SusWarming.http://www.mocpages.com/moc.php/212489C
Fuente:SusWarming.http://www.mocpages.com/moc.php/212489C
Another
Brick in
the Wall
Zombie apocalypse
Problem-Based Learning
14-15 agers
Biology - Geology
ZOMBIE
OUTBREAK
INVESTIGATION REPOPULATION
NARRATIVE
ZOMBIE
OUTBREAK
DJK
#1 SURVIVAL
Food
Refuge
Water
INVESTIGATION
#2 INVESTIGATION
Supplies
Basecamp
Vaccines & medicines
Lab
REPOPULATION
#3 REPOPULATION
Growth rate
Human reproduction
Birth control
N
Onboarding 97%
Quests (RPG) 100%
More complex tasks
80% fail
4% disengage
NOW,
WHAT?
Gamify
or
die
Gamification in
Source: Gamification Toolkit by @victormanriquey & the
invaluable help of @isidrorodrigo
Scarcity
as the core
mechanic
World
Quests &
Virtual Economy
5 lives &
+200 Points
100%
engagement
What we´ve
learned…
Be
careful
out
there…
www.zombiologia.com
Zombiología - Gamification World Congress 2014
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Zombiología - Gamification World Congress 2014

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Presentación del proyecto educativo Zombiología el 24/5/14 para el Workshop gEducation del Gamification World Congress´14

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Zombiología - Gamification World Congress 2014

  1. 1. 0 Gamification World Congress´14 How we Improved Biology Course by means of Gamification @SantiagoBio #gwc14 May 24, 2014 gEducation
  2. 2. We´re not Fuente:SusWarming.http://www.mocpages.com/moc.php/212489C
  3. 3. Fuente:SusWarming.http://www.mocpages.com/moc.php/212489C Another Brick in the Wall
  4. 4. Zombie apocalypse Problem-Based Learning 14-15 agers Biology - Geology
  5. 5. ZOMBIE OUTBREAK INVESTIGATION REPOPULATION NARRATIVE
  6. 6. ZOMBIE OUTBREAK DJK #1 SURVIVAL Food Refuge Water
  7. 7. INVESTIGATION #2 INVESTIGATION Supplies Basecamp Vaccines & medicines Lab
  8. 8. REPOPULATION #3 REPOPULATION Growth rate Human reproduction Birth control
  9. 9. N Onboarding 97% Quests (RPG) 100% More complex tasks 80% fail 4% disengage
  10. 10. NOW, WHAT?
  11. 11. Gamify or die
  12. 12. Gamification in Source: Gamification Toolkit by @victormanriquey & the invaluable help of @isidrorodrigo
  13. 13. Scarcity as the core mechanic
  14. 14. World Quests & Virtual Economy
  15. 15. 5 lives & +200 Points
  16. 16. 100% engagement
  17. 17. What we´ve learned…
  18. 18. Be careful out there… www.zombiologia.com
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