SL at IUSB Nov 08

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  • 1. Do I Need a Second Life? Chris (Mr. Karen) Clark Kaneb Center for Teaching & Learning University of Notre Dame Indiana University South Bend November 19, 2008
  • 2. Today’s session
    • Virtual worlds
    • Second Life
    • Use in higher education
    • Projects at Notre Dame
    • Discussion: opportunities and challenges
    • http://slideshare.net/cclark2/
  • 3. World of Warcraft screen capture
  • 4. What is a virtual world?
    • Online graphical environment
    • Multiple users
    • Interaction via avatar
    • A subset of real-world features
      • Gravity, Topography
      • Communication
  • 5. Penguin Club screen capture
  • 6. Different virtual worlds
    • Orientation and audience
      • Game: World of Warcraft, Runescape
      • Kids: Webkinz, Penguin Club
      • Social: Second Life, Active Worlds
    • Capabilities
      • Travel, content-creation, etc.
    • Realism
  • 7. Second Life
  • 8. Second Life (SL)
    • Social environment created by users
    • Launched by Linden Research in 2003
    • Basic account is free, premium is $72 /yr.
    • Software for Mac or Windows
    • 85,000 paid accounts
    • 55,000 online at any given time
    • Internal economy, US$ 1 ≈ 265 Linden $
  • 9.
    • As of November 2008:
    • 26,000 sims
    • 16,000,000 registered users
  • 10. What can you do in SL?
    • Edit your appearance and profile
    • Walk, sit, run, fly
    • View in first or third person
    • Text chat, voice chat, instant message
    • Search, teleport, save a landmark
    • Add friends and join groups
    • Give, receive, buy, and sell
  • 11. Ladies’ fashions in SL
  • 12. What more can you do?
    • Use a gesture or animation
    • Attend an event
    • Take a picture, make a movie
    • Create an object, move, rotate, edit
    • Build
    • Create clothing, hair, skin, eyes
    • Write a script (program)
  • 13. Hezekiah building
  • 14. What else about SL?
    • Avatars: diversity and “flexible identity”
      • Non-human
      • Gender
    • None of these in Second Life
      • Hunger, illness, death, weather
      • Score, winner, loser, levels, end
    • Rather than rules - behavioral guidelines
  • 15. Machinima - Molotov Alva
  • 16. Banned behavior in SL
    • The "Big Six"
    • Intolerance
    • Harassment
    • Assault in a Safe Area
    • Disclosure
    • Indecency in an area rated PG
    • Disturbing the peace
  • 17. Second Life and Higher Education
  • 18. SL & higher ed
    • New tool, not ready for prime time
    • Pioneers now exploring
    • Online meeting / discussion
    • Role-playing
    • Creativity, exhibition - build or design
    • Simulation or demonstration
    Tour
  • 19. Tour: Buffalo fashion
  • 20. Tour: Genome Island
  • 21. Tour: Nutrition Game
  • 22. Tour: Renaissance Island
  • 23. Tour: Virtual Starry Night
  • 24. ND projects on Sophia
    • Library skills games
    • Stinson-Remick building
    • Salvadoran culture
    • Basketball game
    Skip
  • 25. Library game
  • 26. Stinson-Remick
  • 27. Student projects
  • 28. Discussion: Opportunities & Challenges
  • 29. Challenges
    • Learning curve
    • Hardware and bandwidth requirements
    • Congestion when online
    • Undesirable content and behavior
    • Negative perceptions
    • Copyright and intellectual property
    • Privacy and security
  • 30. Opportunities
    • Sense of presence
    • User-created buildings, clothing, etc.
    • Interaction, collaboration
    • Appeal to students
    • Immersive environment, serious game
    • Data visualization
    • Infrastructure for commerce, game, etc.
  • 31. Visit Sophia! More at http://flc-vw.wikispaces.com/