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I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
I Edge Presentation 2009 Web Design For Kids And Teens
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I Edge Presentation 2009 Web Design For Kids And Teens

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Presentation by Colleen Brazil, Content Access Manager for Sno-Isle LIbraries at University of Washington, ASIS Student Chapter, iEdge 2009 Conference.

Presentation by Colleen Brazil, Content Access Manager for Sno-Isle LIbraries at University of Washington, ASIS Student Chapter, iEdge 2009 Conference.

Published in: Technology, Education
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Transcript

  • 1. Designing Library Web Sites for Kids and Teens
    • iEdge Conference 2009
    • Colleen Brazil, Content Access Manager
    • [email_address]
    • Dawn Rutherford, Teen Services Librarian
    • www.sno-isle.org/teens
    • Sno-Isle Libraries
    • www.sno-isle.org
  • 2.  
  • 3. Development Steps
    • Define the project
    • Develop structure
    • Design interface
    • Construct and integrate
    • Launch and phase II
  • 4. Define the project
    • Gather information
    • Define scope and mission
    • Write up technical requirements
    • Create communication plan
    • Create testing plan
    • Create timeline
    • Create Communication Brief
  • 5. Develop Site Structure
    • Create wireframes
    • Create architecture
    • Determine navigation
    • Page flow
  • 6. Design Visual Interface
    • Look at other sites to gather ideas both library and commercial
    • Create the tone -- Teens, edgy. Kids, discovery
    • Create prototype
  • 7. Build and Integrate
    • Developer gathers all the pieces and begins to construct
    • Edit
    • Review
    • Edit
    • Review
    • Usability testing begins
    • Debug and edit
  • 8. Launch and Phase II
    • A Web page is not written in stone
    • Staff preview
    • Public soft launch (no fanfare)
    • Let the fanfare begin!
    • Start Phase II prioritizing
  • 9. Sno-Isle Libraries Teen Pages Redesign
    • 2005 major redesign
    • 2007 major redesign
    • 2008 major redesign
    • 2009 completing Phase II
  • 10. Sno-Isle
  • 11. Hot Books
  • 12. 2008 Redesign Mock-Up
  • 13. Usability – With a little help from our friends
  • 14.  
  • 15. Your Library
  • 16. Teens Phase II
  • 17. Agile vs Committee
  • 18. Sno-Isle Libraries Kids Pages Redesign
    • 2007 design
    • 2008 planning started in summer
    • 2009 March launch
    • 2009 implementing and completing Phase II ideas
  • 19. 2007 Sno-Isle for Kids
  • 20. Sno-Isle for Kids Prototype
    • Image goes here
  • 21.  
  • 22. Usability Testing Quotes
    • Cool! It would be fun if the squid pulled down the otter!
    • Is that a squashed octopus?
    • 9 year old says “Smaller kids will like it”
    • 10 year old says “Really awesome! Maybe for my brother’s age 7 ½ to 9
    • I feel sympathy for the designers
  • 23. Lessons Learned
    • Always have Web Project Manager
    • Communication frequent and specific
    • Keep punch lists – who, what, when
    • Usability is essential
    • Repeat mantra – “Scope creep derails projects. There will be Phase II”
  • 24. On My Bookshelf
    • Goto, Kelly. Web ReDesign 2.0: Workflow that Works. 2 nd edition. Peachpit Press, 2004.
    • Kilian, Crawford. Writing for the Web 3.0. 3 rd edition. Self-Counsel Press, 2007.
    • Krug, Steve. Don’t Make Me Think: A Common Sense Approach to Web Usability. 2 nd edition. New Riders Press, 2005.
    • Redish, Janice. Letting Go of Words: Writing Web Content that Works. Morgan Kaufman, 2007.
  • 25. Thank you!
    • iEdge Conference 2009
    • Colleen Brazil, Content Access Manager
    • [email_address]
    • Dawn Rutherford Teen Services Librarian
    • www.sno-isle.org/teens
    • Sno-Isle Libraries
    • www.sno-isle.org

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