Japan Mobile Web Case Study: mobagetown

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    Japan Mobile Web Case Study: mobagetown - Presentation Transcript

    1. Japan Mobile Web Case Study mobagetown Mobile Media Investors Conference San Francisco, December 9, 2008 Christopher Billich
    2. I work for a company called
    3. based
    4. somewhere around here
    5. What I will be talking about
    6. 1. Japanese Mobile Industry: Basics 2. The Biggest Mobile Service in Japan 3. What that has to do with us
    7. 102 million mobile subscribers
    8. 9 in 10 use the Mobile Web
    9. 4 4 in 5 of them on 3G in 5 of them on 3G
    10. Why that is istockphoto.com
    11. Operators: benevolent dictators
    12. High-spec handsets
    13. No device fragmentation
    14. Unwalled Gardens
    15. Revenue share favoring content owners istockphoto.com
    16. 0 ,- - $ Messaging is (almost) free istockphoto.com
    17. 40% of mobile data users on data flat rate plans istockphoto.com
    18. Healthy obsession with user experience
    19. Standardization istockphoto.com
    20. Some of the things people do with their phones in Japan
    21. Payment Shopping Camera Coupon Books Navi Manga SNS Search Games VoD Music TV Radio
    22. (a few people even make phone calls)
    23. But most have better things to do. Mobile Web Usage Frequency, 16-24 year-old users “At least daily”: 90% “More than an hour daily”: 61% 24% 22% 15% 16% 13% 4% 3% >3 hrs 2-3 hrs 1-2 hrs 30 min-1 hr Daily, <30 min Less than daily I don’t Source: Infinita, April 2008
    24. Especially if they are young. Which Medium matters most to you? - by Age Group TV Mobile PC Other 10-19 25% 42% 22% 20-29 23% 28% 37% 30-39 39% 21% 30% Source: NTT Advertising, 2007
    25. Mobile Social Networking Awareness and Usage No Awareness Awareness only Active Usage 2005 67% 31% 2% 2006 41% 49% 10% 2007 42% 43% 15% 2008 35% 46% 19% Source: impress R&D, 2005-2008
    26. Mobile Social Networking Revenue Projection 2005-2011 (US$ million) Mobile Content (Total) 5,267 +14% Mobile Advertising (Total) Mobile SNS 4,624 1,283 +73% 743 +232% 863 260 2005 2006 2007 2008 2009 2010 2011 Sources: Mobile Content Forum, Dentsu, Infinita
    27. mobagetown The Basic Idea: Free Games, SNS and Avatars
    28. mobagetown Business Model Source: DeNA Co., Ltd.
    29. mobagetown Mobile Advertising: Coca Cola Campaign Campaign Date: 05/07-06/07 Launched limited-time Coca Cola- branded version of social networking site mobagetown Accessible only to double-registered users of mobagetown and Coca Cola Mobile Reach top scores on Coca Cola-branded games to receive branded avatar items Coca Cola-branded Decomail graphics to use in mobile emails to friends “Coke Character” with avatar and blog Campaign extensively promoted via tie-in with Coca Cola “The Coke Side of Life” Source: Nikkei TV campaign
    30. mobagetown Mobile Advertising: Coca Cola Campaign Almost 1 million sign-ups for Coca Coca mobile site 185 million page views 5.6 million page views on Coke character blog page alone 350,000 users connected with Coca Cola character as friends 190,000 comments posted to the Coke character blog Coca Cola-branded version of mobagetown (above), branded games (top right), branded Decomail (left) Source: DeNA Co., Ltd.
    31. mobagetown Mobile Advertising: UNIQLO Campaign Campaign Date: April 2008 Download coupons for apparel retailer UNIQLO and redeem for discounts on relevant items at participating stores Exclusive avatar items corresponding to the goods purchased via entering the unique product ID from price tag on mobagetown Branded game, goal: “try on” the outfits that are being promoted as part of the campaign by jumping up to catch clothes flying out of a clothes dryer Source: DeNA Co., Ltd.
    32. mobagetown Revenues 60 US$ million Advertising* Affiliates Avatar Items Paid Content 50 0 0 0 1 40 24 20 24 21 30 11 20 17 13 17 12 14 10 10 11 12 13 7 0 FY07 Q2 FY07 Q3 FY07 Q4 FY08 Q1 FY08 Q2 * Includes standard advertising, tie-ups, search advertising, contextual text advertising Source: DeNA Co., Ltd.
    33. mobagetown Members and Page Views 2,126 PV/UU 14 Million 18 Billion 16 12 14 10 12 8 10 1,272 PV/UU 6 8 6 4 4 2 2 0 0 Mar 08 Dec 06 Sep 07 Jun 08 Mar 08 Dec 06 Sep 07 Jun 08 Source: DeNA Co., Ltd.
    34. mobagetown Strategic Evolution: Portal Source: DeNA Co., Ltd.
    35. mobagetown Strategic Evolution: Sophisticated Advertising Formats Formats: Text ads relevant to search area Compensation model: CPC Pricing: bidding mechanism Location-based advertising network “AdLocal” service provided by Cirius Technologies, Inc. Advertisers can specify proximity (during an address- or map-based search) Targeting: genre/product category, time of day, day of the week, area radius (1 to 10 km), weather (e.g. “show my advertising only if it is raining”)
    36. mobagetown Strategic Evolution: Premium Games Existing Games Strategy/Line-up Game Portal Strategy + • Core: Casual games • Offer all games for free to • Offer major licensed game titles attract customers • Basic play free, premium charges ★ Entry strategy ★ Create earnings from games Source: DeNA Co., Ltd.
    37. mobagetown Strategic Evolution: Online Casino “Insert MobaGold” Source: DeNA Co., Ltd.
    38. mobagetown Strategic Evolution: Mobile Search Engine “For search, too: mobagetown.” “A new experience in mobile search.”
    39. mobagetown Strategic Evolution: Mobile Search Engine Mobile Advertising Revenues, US$ million Search Non-search 494 371 262 167 85 736 789 665 536 576 2007 2008 (est.) 2009 (est.) 2010 (est.) 2011 (est.) Source: Dentsu, March 2008
    40. Why I am telling you all this
    41. Current time in San Francisco: 11:20 am, Dec 9, 2008
    42. Current time in Tokyo: 04:20 am, Dec 10, 2011
    43. Great Wall of China Japan
    44. Infinita Business Activities 1. Research 2. Mobile Strategy Workshops 3. Investment Advisory 4. Business Facilitation
    45. Infinita Selected Clients
    46. Thank you, and sorry I could not be there! billich@infinita.co.jp www.infinita.co.jp/en www.slideshare.net/cbillich/slideshows

    + Christopher BillichChristopher Billich, 11 months ago

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