My Etwinning experience
by Catherine Georgopoulou
At first, I looked like this…
Then things started to get better
and I looked like that…
Our project was
“JOURNEY THROUGH TIME”
The purpose was to guide students, through the
imaginary journey of two characters, Etwin and Ning,
to discover traces that man has left in Europe in the
ancient past and attempt a simple form of
interpretation and historical reconstruction.
1. Engage the language tools for accessing different areas of
2. Develop a communicative competence in higher dimensions
and use it towards the knowledge of several languages.
3. Explain the man's past, starting from the study of evidence
and going on into contemporary inquiry.
4. Encourage students to form a "critical habit", based on the
ability to interpret sources and knowledge.
5. Use a number of sources
such as archives, libraries,
museums to reconstruct aspects of the past.
6. Make students aware of the history and cultural heritage
they share, despite their diversity.
7. Understand and build on their cultural and historical past.
8. Increase pupils' motivation in learning.
9. Engage and enhance the different learning styles of pupils.
10. Work collaboratively with teachers and pupils of other
European schools, for the creation of common products.
11. Stimulate the ability of the students to relate positively
with other peoples and environments in Europe.
(according to Bloom’s taxonomy)
Link cause and effect
Web 2.0 tools:
• Issuu.com for electronic publications
• Hot Potatoes for quizzes and crosswords
• Jigsaw planet for puzzles
• Classtools.net for games
• Google-maps for our collaborative European map
• Etwin and Ning are two pupils who want to know their
origins and history. They embark on a journey to
discover the traces of the ancient past in Europe.
The journey begins in Italy and continues in various
partner countries. The students of various partner
schools follow the adventures of the two characters
telling a common storytelling. At the end, they create
a geographical map - of the major historical sites
visited by Etwin and Ning and they test their
knowledge by creating a package of educational
SOME OF THE
Virtual museum presentation (3D)
Results and Benefits
The main results are a digital storytelling in comics, a geohistorical map and a number of educational games.
The project has brought Europe closer to the children improving
relationships and understanding between schools in Europe. It is
a successful collaboration among 9 countries promoting
multiculturalism that cultivates tolerance.
The teachers have developed innovative teaching methods with
the use of ICT tools.
Students have learnt more about the history and the past of
their country and of other countries in Europe, as well.
They have also acquired new skills and competences (historical,
cultural, artistic and communicative) through a variety of
activities. The project encourages them to formulate a critical
mind based on the ability to interpret sources and knowledge
and enables them to use their knowledge in different learning