Virtual Worlds Law Librarians Workshop Wrap Up

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    Virtual Worlds Law Librarians Workshop Wrap Up - Presentation Transcript

    1. Virtual World Law Librarianship: Summer Wrap Up
        • Kate Fitz, coordinator
        • Sacramento County Public Law Library
    2. Speakers
      • Kate Fitz SL: ‘Cat Galileo’
      • Diane Murley SL: ‘Jezzie Woodget’
      • Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’
    3. Exploring SL with AALL
      • Workshop Goals:
        • Learn to navigate Second Life
        • Review how other libraries and legal groups are using Second Life
        • Create exhibits, displays and other items using Second Life’s building tools
        • Brainstorm on how law librarians can use virtual worlds’ potential
      • Project Wiki: http:// vwlawlibrarians.wetpaint.com
    4. What is a virtual world?
      • “ A Virtual World has game-like immersion and social media functionality without game-like goals. At its heart is a sense of presence with others at the same time and place.”
      • “ The Problem with Virtual Worlds” Nick Wilson, Metaversed, Oct. 23 2007 http:// tinyurl.com/yvtmge
    5. Virtual worlds: Entertainment
      • Pre-scripted storylines and content such as quests and mini-games
      • Character advancement while progressing through content – “leveling up”
      • Often attempt to exclude “Real Money Transactions” (it’s cheating to pay $$ for game currency)‏
      • Generally ad-free
    6. Virtual worlds: Socializing – and advertising
      • No storyline; less pre- made content; tools for “user-generated” content
      • No set progression for “leveling up” a character
      • Generally encourage “Real Money Transactions” including selling their own currency for $$
      • Advertising partnerships common
    7. Custom worlds: Professionally built (at professional rates)‏
      • Can be games, social, educational, promotional
      • Businesses commission for training, meetings, job fairs, etc.
      • “ Walled gardens” – each world self-contained
    8. Virtual world creation platforms: Tools to “do it yourself” (if you’re a programmer)‏
      • Standardized platforms for “plug and play” worlds
      • Still require some programming
      • Open source
      • Interoperability is a goal (at least within each platform)‏
    9. Why virtual worlds?
      • “ You’ve practically got to be a gamer to use most of these tools — setup can be arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today. Information and knowledge management professionals should begin to investigate and experiment with virtual worlds.”
        • “ Getting Real Work Done in Virtual Worlds” Forrester Research, Inc. Jan. 2008 http://tinyurl.com/6z5uut
    10. Why Second Life?
      • Best known, largest user base (Other than pure game worlds like World of Warcraft)
      • User-generated content: buildings, vehicles, furniture, books, gadgets... (BUT.... high learning curve)
      • Free! (BUT... Technical requirements a barrier for many)
    11. Who’s there now? 1,224,482 individual people in the past 60 days 14,872,969 people total Librarians, educators, lawyers, governments, media
    12. SL as legal testing ground ® ©
    13. How lawyers can use virtual worlds
      • Networking, rainmaking (especially for tech clients), continuing education, meetings, maybe even arbitration…
      • Networking, conferences, continuing ed, modeling new facilities and services, public outreach, marketing....
      • and ???
      How law librarians can use virtual worlds
    14. Summer workshop
      • Tutorials: self-paced
      • Office hours: Wed., Thurs., Sat. mornings
      • Video tutorials, live instruction sessions
      • Participant project: create a display or recordable presentation in-world
      • Open house August 21
    15. So…. how did it go?
      • 104 signed up for intro webinar; 70 attended
      • 62 signed up on the workshop wiki
      • 26 joined the in-world workshop group
      • At least 16 completed a portion of the self-paced workshop
      • 9 final projects at the open house
    16. Workshop Site in SL
    17. Wiki: vwlawlibrarians.wetpaint.com
    18. Participants’ perspectives Diane Murley SL: ‘Jezzie Woodget’ Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’
    19. Open house: Aug. 21
      • Open House slides here
    20. Dancing in the Fun Zone
    21. Pinball bumper cars
    22. Pinball bumper cars
    23. Mingling at the Open House
    24. Projects: Display or event using Second Life’s tools How United States Law Is Made (tripartite display) Diane Murley (SL: Jezzie Woodget)
    25. Projects: Display or event using Second Life’s tools Social Bookmarking Slideshow/ Tutorial Liz Glankler (SL: Tink Rang)
    26. Projects: Display or event using Second Life’s tools Interactive Map of World Law Liz Glankler (SL: Tink Rang)
    27. Projects: Display or event using Second Life’s tools Animal Law Resources Terri Wilson (SL: Panama Marama)
    28. Projects: Display or event using Second Life’s tools “ People Resources” in International Law Lyonette Louis-Jaques (SL: Montserrat Biedermann)
    29. Projects: Display or event using Second Life’s tools Art Gallery: UN Convention on the Rights of People with Disabilities Amy Burchfield (SL: Heike Weissnicht) Sue Altmeyer (SL:Senta Schwade)
    30. Projects: Display or event using Second Life’s tools Law for Artists (web resources)‏ SL: Abierta Janus
    31. Projects: Display or event using Second Life’s tools Treaties and International Agreements on the Web SL: Helen Brun
    32. Projects: Display or event using Second Life’s tools Lawton Chiles Library and Information Center (U. of Florida) Elizabeth Outler (SL:Ruth Zabelin) Jessica Wittman (SL: Scout Harbour)
    33. More project and office screenshots
      • http:// vwlawlibrarians.wetpaint.com/page/Open+house
    34. Or visit in-world!
      • http://slurl.com/secondlife/depo+6/220/205/454
    35. Participant survey and comments:
      • Uses: distance learning, meetings, trainings
      • Issues: Authority of people and resources, patrons not there, 2-D web presents same info with more convenience
      • Accessing and getting started in SL
      • Amount of time required to learn SL and to create and maintain presence there
    36. Lessons learned: leading the learning experience
      • More communication about class requirements and activities
      • Visual aids = good. In-world, and via YouTube
      • Offer participants specific projects
      • Require participation in chats or forum ?
      • Better with a buddy
      • Who’s who? Matching avatars and identities
    37. Lessons learned: Using SL for law libraries
      • Weaknesses:
      • Very significant entry barriers remain
      • Access to collections is awkward; the Web is superior for locating and viewing material
      • Our patrons aren’t there (yet)
    38. Lessons learned: Using SL for law libraries
      • Strengths:
      • Event programming vs static displays
      • Interactive tutorials or simulations
      • Remote collaboration, guest lectures, virtual field trips
      • Exposure to international issues and community
    39. Plans for the future?
      • Workshop wiki and in-world site will remain available
      • Virtual Worlds Law Library – several participants getting involved
      • Continuing Legal Education in Second Life – next session is Tuesday, Sept. 9
    40. Workshop Wrap-up Questions & Answers For more info: http://vwlawlibrarians.wetpaint.com [email_address] Instant Message ‘Cat Galileo’ in SL

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