Ala Tech Source Dragons
Upcoming SlideShare
Loading in...5

Ala Tech Source Dragons



Slides from GLLS 2008 presentation.

Slides from GLLS 2008 presentation.



Total Views
Views on SlideShare
Embed Views



0 Embeds 0

No embeds


Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

Ala Tech Source Dragons Ala Tech Source Dragons Presentation Transcript

  • Dragons in the Stacks Fantasy Role Playing Games in Libraries Cason Snow 3 NOV 2008 ALA TechSource Gaming, Learning, and Libraries Symposium
  • What are RPGs?
      • According to the OED, an RPG is:
        • “ a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee.”
      • Two main components
        • System
        • Setting
  • Birth of RPGs 1970s
      • Braunstein
      • Blackmoor
      • Chainmail
      • Dungeons and Dragons
    View slide
  • Good Old Days 1980s
      • Profusion of games and settings
      • Emphasis on simulationism
        • “ Real life”
        • Genre
    View slide
  • The Dark Times 1990s
      • Emergence of “storytelling” games
        • Vampire: The Masquerade (1991)
      • Emphasis on narrativism
  • Indie Revolution 2000s
      • Emergence of the “indie” game movement
        • Design and publication of games by individuals, not corporations.
      • Codification of GNS theory
      • Games strongly divided between gameism and narrativism.
        • Division spurred by GNS theory.
  • GNS Theory
      • First proposed by Ron Edwards (2001)
        • Developed out of the Threefold Model
      • Main point of GNS is that the game system does matter to the success of the RPG.
  • GNS Theory
      • Gameism
        • Competition among players with victory conditions that influence gameplay
        • Example game: Rune RPG
  • GNS Theory
      • Narrativism
        • Creation of a story with a recognizable theme, players are “co-authors”
        • Example game: HeroQuest
  • GNS Theory
      • Simulationism
        • Exploration the main focus of play, seeks to create an internally consistent world
        • Example game: Riddle of Steel
  • Why play RPGs in libraries?
      • Personal reasons
        • Improve literacy
        • Improve math skills
        • Improve interpersonal communications
        • Improve leadership skills
        • Improve cooperative problem solving skills
        • Face to face social interaction
  • Why play RPGs in libraries?
      • Library reasons
        • Popular program
          • Clovis Regional Library
          • Has 30 regular attendees
        • Increase circulation
          • Highlight certain parts of the collection
  • How to learn an RPG
      • Apprenticeship
        • Join an existing group
          • Can be difficult to find
          • May not be playing the game you want to learn
      • “ Academically”
        • Read rules and become familiar before playing
          • Having experienced players in group can help and hinder
          • If everyone is new then they will all learn together
  • Running a game
      • First pick an RPG the appeals to you (the GM)
        • System
        • Setting
      • Find a location to run the game
        • Local library ;)
  • Running a game
      • Assemble a group
        • Publicity
          • In the library
          • In the community
          • In local gaming stores
          • Social networking websites
            • Corporate websites
            • White Wolf
            • RPGA
            • Facebook
            • MySpace
  • Running a game
      • Create characters
        • Most core rules have templates or even pre-generated characters to speed initial play.
        • Usually will take the first two sessions.
        • Helpful to have multiple copies of the rulebook.
  • Running a game
      • Play!
        • Many games include a short introductory adventure.
      • Get feedback, encourage involvement
        • Use a campaign wiki or blog
        • Important for players to have sense of ownership in world.
  • Running a game
    • Two major campaign styles
      • Linear style
        • Characterized by a group of adventures run consecutively
        • Emphasis on storyline
        • Less time to set up and run
        • Average group size is six
      • Sandbox style
        • Characterized by open setting
        • Emphasis on exploration
        • More time consuming to set up
        • Accommodate more players
  • Suggested Games
      • Standard fantasy
        • Dungeons and Dragons, 4 th edition
          • Has a very strong program to support organized play in libraries
          • RPGA
          • Wizards Play Network
        • Exalted, 2 nd edition
        • Burning Wheel, Revised Edition
  • Suggested Games
    • Other fantasy options
      • World of Darkness
        • Mage: The Awakening
        • Changeling: the Lost
      • Sorcerer
      • Game of Thrones
      • Riddle of Steel
      • Big Eyes, Small Mouth
        • Dreaming Cities
  • Where do you get RPGs?
      • FLGS (Friendly Local Gaming Store)
      • Directly from companies
      • Online retailers
  • Online resources
      • News
        • Gaming company websites
      • Advice, ideas, discussion
      • Indie-
  • Print Resources
      • Dragons in the Stacks: an introduction to role-plating games and their value to libraries . Collection Building, vol.27, no.2 2008.
  • Contact Information
    • Cason Snow
      • [email_address]
      • Phone: 815-753-1192