Week8 LIVE class 2010

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Week8 LIVE class 2010

  1. 1. © Carrie Heeter, 2010 Foundations of Serious Games Professor Carrie Heeter
  2. 2. © Carrie Heeter, 2010  Emily Brozovic  Sean Huberty
  3. 3. © Carrie Heeter, 2010  Daniel: The McDonalds Game  Sandrine: Happy Night Club  Steve: Cutthroat Capitalism  Derek: Spectre  Alan: Harpooned  Kristine: Peacemaker  June: Cow Clicker  John: The Cat and the Coup
  4. 4. © Carrie Heeter, 2010 8 9 10 11 12 13 14 Finals 10/27 11/3 11/10 11/17 11/24 12/1 12/5 12/15 playtest final game Meaningful Play report due Playtest report due Final project web site, game due Graded on quality of RESEARCH. A successful playtest informs important design CHANGES. (Confirming that your game was perfect would be a failed Playtest.) (no LIVE class)
  5. 5. © Carrie Heeter, 2010
  6. 6. © Carrie Heeter, 2010  Understand your player  Online research  Talk to stakeholders  If there’s a context, spend time in that context  DO NOT DESIGN FOR YOURSELF.  Background knowledge?  Interest, involvement?  Motivation related to game goals?  Distractions?
  7. 7. © Carrie Heeter, 2010  Be specific.  Be tangible.  Come up with a real situation  Consider talking with a stakeholder.
  8. 8. © Carrie Heeter, 2010  Definitely going to be needed.  Expect to learn a lot.  Share with the team.  Keep references for your web site.
  9. 9. © Carrie Heeter, 2010  Other games on your topic? Check out and analyze  Other games similar to your game mechanics? Check out and analyze.
  10. 10. © Carrie Heeter, 2010  W8/Tonight:  30 ideas in 30 minutes, across 2 serious domains  Narrow to one domain and audience  This week: Explore the problem space  Player research  Possible stakeholder?  Content research  W9/Next week: Brainstorm again with a renewed, deeper understanding of your audience, the need, the content. Decide on a core game mechanic and direction
  11. 11. © Carrie Heeter, 2010  Continue research on all fronts  Develop rough paper prototype of some aspect of your game, with a clear idea of the questions you want to answer.
  12. 12. © Carrie Heeter, 2010  Conduct playtest and write up report (a powerpoint document)
  13. 13. © Carrie Heeter, 2010  Take a break and spend time with friends or family
  14. 14. © Carrie Heeter, 2010  Revise your prototype concept, polish your game idea  Finalize copy for web site
  15. 15. © Carrie Heeter, 2010  Present final game and web site during class  Turn in to TC office to Fedex to Carrie  Celebrate
  16. 16. © Carrie Heeter, 2010  2 possible serious domains/goals  (health, learning, social change, news game, training, gamification, other)  Have one list for each domain, one scribe for each game  We’ll use my brand new game brainstorm tool.  RULE: draw one card from one deck and one card from another deck.  You can replace one but not both cards, at most 2 times.
  17. 17. © Carrie Heeter, 2010

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