Week 6 LIVE class, 2010
Upcoming SlideShare
Loading in...5
×
 

Week 6 LIVE class, 2010

on

  • 520 views

 

Statistics

Views

Total Views
520
Views on SlideShare
520
Embed Views
0

Actions

Likes
0
Downloads
5
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Week 6 LIVE class, 2010 Week 6 LIVE class, 2010 Presentation Transcript

    • Foundations of Serious Games Professor Carrie Heeter
    • Week 6 Learning Games Part 1 Alan Playing History: The Plague Serious Games Interactive http://www.playinghistory.eu/ Ted Moon Base Alpha Virtual Heroes, Army Game Studio, NASA http://store.steampowered.com/app/39000/ Derek Astro-engineer: Moon Rover Wisdom Tools http://wisdomtools.com/projects/edu_astro.html Daniel Capitalism II Enlight http://www.enlight.com/capitalism2/
      • 6:30-7:30 p.m . Kellogg Center auditorium Mimi Ito, "Hanging Out, Messing Around and Geeking Out:  Connected Learning & Play in a Digital Age“
      • 7:30 to 8:00 reception at Kellogg
      • 8:00 adjourn to Comm Arts (Carrie needs a ride) for pizza and class
      • Ben Sawyer insists every talk begin with the presenter saying what games they are currently playing.
      • Kurt Squire says game scholars must spend a lot of time gaming.
      • Game companies say their potential employees MUST LOVE GAMES.
      • 5 minutes, come back with your team’s position.
      • Groups: Pure Research: June, Alan, Kari Pure Design: Sandrine, Ted, Steve, Kristine Mixed Group 1: John, Julia, Mete, Derek Mixed Group 2: Kristy, Greg, Daniel, Carolyn
    • Make me better, healthier and awesome! June Enable griefing Ramp up competition by giving other players missions 2 Minute Race Around the World Julia Competition and Praise Progressive challenge, stamps for validators Duck Scavenger Hunt John Collecting, competition Collect ducks (limited resource!), compete across football season Fitness Racer Greg Communication, collaboration, competition faciliate player communication the Lance Project Kari Competition & collection Energy tokens
    • You Smokin'? Alan Serious fun, Pacing Meaningful play, breather, personal pacing Freshman Year: Making the game world more free and open Kristine Exploration, role play More player freedom, experience consequences of drinking without drinking, role play Sexual Prevention Sandrine (base winning more on skill/knowledge than chance) Knowledge test helps determine STD outcome Live Love Football Steve Hard Fun (Story) Depth for study events SimHealth Mete Surprise Add random humorous surprises Stress Management Carolyn Surprise Add random humorous scenarios
    • Garbage Detectives Daniel Effective rewards Clear useful and useless items, trading mechanic In Somnia Kristy Rewards More positive rewards Joe Nobody Derek Enhance story Choose socially charged avatar Eco-Fitness Ted gameify the player experience energy orb (Tchi) reflects game world eco-health, coach as guide
      • Kristy, 40 points
      • Derek, 39 points
      • Kari, 30 points
      • Mete, 28 points
      • Alan, 28 points
      • Ted, 27 points
      • Kristine, 25 points
      • Julia, 24 points
      • Daniel, 23 points
      • Greg, 21 points
      • Help me make a list of who didn’t go last week.
      • Start with what your playtest question is…
      • A stress-management RPG! Carolyn
        • Schedule weekly time studying, exercising, time with friends, alone, and working.
        • Make decisions when challenges are presented.
        • Goal is balance, that’s how you win. Teach ways to increase/decrease stress
      • Live Love Football Steve
        • Manage yourself through football season playing well in each game and getting A's in your studies
        • Takes place on map of MSU. Each day player must study, exercise, go to football practice, go to classes, eat, and rest.
        • Other appealing opportunities arise – what do you do?
    •  
    •  
      • in Somnia Kristy
        • You play Orphe, a child of the god Morpheus, the god of dreams.  This makes you a child of two worlds, Awake (Vigil) and Asleep (Somnia).  You are seeking to prove your worth the Morpheus, who only exists in Somnia, the world of sleep
        • Vigil and Somnia are maze like game worlds. 
        • Encounter enemies, drink potions, find Morpheus (takes at least 8 hours in Somnia) .
    •  
      • ARG Game: Fitness for Competition! Ted
        • Transform your workouts into ARG Olympic competitions, 4 fitness levels, individual & country(team) competition COGNITIVE FUNCTION, FITNESS LEVEL, OLYMPIC SCORE, colorful coaches, self-esteem meter
      • Around the World in 2-minutes - A mobile game fitness app Julia
        • 200 mini games (quantity matters more than quality). Social networked competition. Game limits force participation over time. Advance your avatar in race around world.
      • Fitness Racer Mobil App Greg
        • No real story, track distance, speed, compete with world/friends
      • The Lance Project Kari for cylists
        • Diet decisions, fitness plan, cancer info (resources are resources WITHIN game) gameplay not clear
      • Social Norm Duck Adventure Hunt John
        • campus-wide scavenger hunt, mobile-enabled
    •  
    •  
    •  
    •  
    •  
    •  
      • Make me better, healthier and awesome! June
        • For combating obesity. Through play, avatar appearance grows more awesome. Visit real buildings, make menu choices (fitness menu, iHop menu). Impacts avatar & points.
    •  
      • You smokin'? Alan
        • Orient to smoking rules, help those wanting to quit
        • Create strong bonding with avatar & reinforce intent to quit smoking
        • Practice self-distraction, destroying smoking tools
      • Health Game - Sexual Prevention Sandrine
        • Choose avatar, sex, & sexual orientation.
        • Freshman enters U of their dreams. Keep stress low, happiness & health
        • Make party decisions about risky sex & see consequences
      • Freshman Year - a game to prevent irresponsible alcohol consumption among college students Kristine
        • Strong justification for need. Large emphasis on story and setting. Exposed to situations, control impacted by alcohol
    •  
      • Remember : the player can choose to have an intercourse or not, but can't choose the safety of the intercourse, it's random. So we imagine a character after a risk taking, two stages after the intercourse.
      • One the documents attached, the green boxes are the consequences of having safe sex or no sex (on health, happiness and stress). The red boxes are the consequences or having non safe sex. You should begin to read the diagram at "Party".
      • So after having non safe sex, the player knows he has been infected after two stages. It is represented by the red box "You are infected" or "You are not infected". At this moment, a window appears to inform the player about his health. If he's infected the player has to choose between taking a treatment or not. If he doesn't, the player can't have any social activity (meet people and hanging out) during three stages and his happiness, stress and health won't be good. In this window are also some advices or links. 
    •  
      • SimHealth Mete
        • You are alien visiting planets. Somewhat like Ayiti
        • R each the earth and notice the unhealthy living conditions (green smoke, over-weight people, lines in front of hospitals etc.).
        • Show the players that healthy food costs more ,
        • needs more food knowledge/culture,
        • needs more time to prepare.
        • Working for hard labor jobs gets you less money, takes more time and makes you less healthy.
        • So there is a big conflict that is the main learning point of the game.
    •  
      • Garbage Detectives Daniel OCD
        • On a dark and stormy night, Mr. Craig Corpse was murdered in his eerie mansion. Two detectives, Detective Steven Sleuth and Detective Claire Clues, were sent to investigate the crime and arrest the culprit.
        • investigate a cluttered and disorderly mansion by tossing certain clues into the trash and admitting other clues into evidence
        • Each piece of evidence costs time.
        • Teaches raise self-efficacy in dealing with obsessive compulsive hoarding. Not all objects should be kept.
      • Joe Nobody –sim - Derek Social Anxiety Disorder
        • teach importance of social communication
        • Creature from newborn to mature
        • access to built-in professional/medical help
        • Face your fears, practice, try teams, earn confidence tokens
    •  
    •  
      • As we enjoy the presentations, try on several hats:
      • As a LEARNER, would you learn from this game?
      • What would it be like as a TEACHER to try to use this game?
      • As a RESEARCHER, how would you assess the game’s effectiveness?
    • Week 6 Learning Games Part 1 Alan Playing History: The Plague Serious Games Interactive http://www.playinghistory.eu/ Ted Moon Base Alpha Virtual Heroes, Army Game Studio, NASA http://store.steampowered.com/app/39000/ Derek Astro-engineer: Moon Rover Wisdom Tools http://wisdomtools.com/projects/edu_astro.html Daniel Capitalism II Enlight http://www.enlight.com/capitalism2/
    •  
      • Groups: Pure Research: June, Alan, Kari Pure Design: Sandrine, Ted, Steve, Kristine Mixed Group 1: John, Julia, Mete, Derek Mixed Group 2: Kristy, Greg, Daniel, Carolyn
      • Serious domain for the game you will create (NOT THE GAME yet, just what serious goals it may address.)
      • Group name
      • Input on the assignment (how would you like to change last year’s playtest and final game assignments?)
      • http://www.moonsrock.org/eclipse/tc830/2009PlaytestAS.pdf
      • http://www.moonsrock.org/eclipse/tc830/2009FinalProjectAS.pdf
    •