Project Play: Play More, Learn More, Fear Less!
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Project Play: Play More, Learn More, Fear Less!

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Project Play was a very successful Library 2.0 learning project shared among three library systems. Learn how it worked, what particiapants learned, and how you can replicate the project. From Beth ...

Project Play was a very successful Library 2.0 learning project shared among three library systems. Learn how it worked, what particiapants learned, and how you can replicate the project. From Beth Carpenter, Joy Schwarz, and Stef Morrill.

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  • 1. Project Play Play more, learn more, fear less! Joy Schwarz, Winnefox Library System Stef Morrill, South Central Library System Beth Carpenter, Outagamie Waupaca Library System   WLA Conference 2K8
  • 2. What is Project Play?
    • A free, online, self-discovery program that encourages the exploration of Web 2.0 tools and emerging technologies.
    • A collaboration of Outagamie Waupaca Library System, South Central Library System, and Winnefox Library System.
  • 3. Our plan for today's session
      • How we got started & why 
      • Benefits of collaboration
      • Our philosophy
      • How you can replicate this project
      • What a lesson looked like
      • How we selected topics
      • Participation - incentives - registration - tracking
      • Lessons learned
      • What we're doing now
  • 4. Why Project Play?
      • bring staff up-to-speed with emerging technologies
      • immersion into the technology for participants
      • make play permissible & positive
      • make change easier to cope with
      • easier to adopt new tools in new formats with less resistance or fear
    •  
    •   
    •  
    • Play builds the kind of free-and-easy, try-it-out,  do-it-yourself character that our future needs. ~ James L. Hymes, Jr.
  • 5. How we got started http://plcmcl2-about.blogspot.com/
  • 6. Our philosophy
      • Fun 
      • Collaborative
      • Safe, yet challenging
      • Learn to learn, learn to explore: curiosity
      • Develop " Yes, and... " attitude
      • "Eating the dog food" 
    •  
    • "Once recognized, perhaps the quiet yet persistent voice of curiosity doesn't ever go away. Ever.
    • Perhaps such curiosity will hurt until we come to understand the beauty of a journey that might never arrive at an absolute answer.
    • And perhaps it's such curiosity that will lead us to distinguish our own greatness from the mediocrity that stares us in the face."
    • ~ from a short film by Nic Askew with Seth Godin
  • 7. Benefits of collaboration
      • Idea generation 
      • Keepin' it real
      • Dividing development 
      • Different voices 
      • Expertise
      • Sharing costs of incentives
      • More fun 
    •  
    •  
    •   Great discoveries and improvements invariably involve the cooperation of many minds.
    • ~ Alexander Graham Bell
  • 8. How you can replicate this project
      • Creative Commons license
      • Explore other projects
    •  
    • Info shared today will get you started!
    Check out the Learning 2.0  Throughout the World map!
  • 9. Replication
    • Racine Public Library's Adventures in Technology
  • 10. What a lesson looked like
      • Blog post
        • podcast introduction
        • background on the topic
        • videos when possible ( Common Craft rocks!)
        • library examples
        • assignment options
        • fun extra
      • Lessons posted weekly
        • time built in for catching up
    • Sample Lesson
  • 11. How we selected topics
      • Collaborative brainstorming
      • Focused on
        • Web 2.0 tools
        • Free-ness
        • Applicable to library services and/or problems
        • Encourage collaboration
      • Assignments
        • What did we want them to absorb on each topic?
  • 12. Tools we used
      • Basecamp to collaborate online
      • WordPress to post lessons
      • RSS newsreader to track progress
      • Google Docs to record progress
      • Gabcast to create audio clips/podcasts
      • FreeConference to collaborate via conference call
      • Doodle to schedule meetings & conference calls
      • Cafe Press to create incentives using our logo
      • Chocolate to fuel the planners
  • 13. Participation
      • All library staff, regardless of job description or status (full-time and part-time)
      • Registration limited to 50 at OWLS & WLS and 75 at SCLS
      • Volunteers & trustees registered (or audited if registration was full)
    Play is the beginning of knowledge. ~ George Dorsey
  • 14. Getting the buzz started
      • Logo
        • Design with an eye toward use on ...
          • Web site/blog/emails and print
          • Wearables and book bags
        • Eye-catching & attractive, yet legible
        • Free logo generators
      • Cafe Press
        • Upload logo to create products to sell or use as incentives
        • Project Play store
  • 15. Incentives
      • Earned at completion of either semester
      • Five incentives to choose from
      • Drawing for prizes in each system, each semester (iPod Nano & Flip video camera)
      • If both semesters completed, included in a grand prize drawing for a laptop
  • 16. Continuing education contact hours
      • Okayed by DPI ( Terrie Howe )
      • 12 CE contact hours in category B earned for completing Semester 1
      •   Ditto Semester 2
      • Contact hours earned for partial completion
  • 17. Registration
    • How we did it:
      • Online registration form for all 3 systems 
      •   ASP programming
        • “ Spaces remaining” countdown
        • Email notification & confirmation
        • Database with exportable output
    • How you can do it:
      • Google Docs forms
        • Sample form
        • Sample output
  • 18. Tracking player progress
      • Participants recorded progress on their blog
      • We subscribed to the RSS feed for each blog
      • Each system tracked progress using Google Docs spreadsheets [ sample ]
  • 19. Certificate of completion - yay!
  • 20. Lessons learned
      • Pick the right tool 
      • Plan for password fatigue
      • Offer options in assignments for varying confidence and experience levels
      • Provide "catch-up" time
      • Be adaptable - change midstream
      • Focus on exposure, not on perfection
      • Provide time to play & be there
  • 21. Was it worth it? Our opinion
    • Cons
      • Difficult to maintain original schedule
      • Tracking took lots of time
      • $ for incentives
    • Pros
      • Wonderful collaborative experience
      • Excitement, buzz in our systems
      • Demonstrated increase in confidence and willingness to try new things in players
    •  
    •                              Play has been man's most useful preoccupation.
    • ~ Frank Caplan
  • 22. Was it worth it? Players' opinions
  • 23. Project Play continues
      • 93% wanted to see it continue (with a less intense schedule)
      • "Play Date" every 4th Friday in OPAL
      • "More About ..." PP topics + new topics
      • Need not be a PP alumnus
      • No incentives
      • One CEU per one-hour OPAL session
      • Guest presenters
      • Pros / cons of this approach
    All work and no play makes Jack a dull boy. ~ proverb
  • 24. Questions?
  • 25.
    • Contact Us
    •  
    • Project Play Blog :: projectplay.owlsweb.info
    •  
    • Stef Morrill :: smorrill@scls.lib.wi.us
    • Joy Schwarz :: schwarz@winnefox.org
    • Beth Carpenter :: bcarpent@mail.owls.lib.wi.us