Libraries And Technology (a.k.a. You Snooze, You Lose!)

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This is a presentation for an OWLS member library staff inservice day.

This is a presentation for an OWLS member library staff inservice day.

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  • 1. Libraries & Technology (a.k.a. You Snooze, You Lose!) Beth Carpenter, Library Services Manager, OWLS http://www.flickr.com/photos/techbirmingham/76169852/
  • 2. Current Trends http://www.flickr.com/photos/major_clanger/60191839/ 62% of all Americans are part of a wireless, mobile population that participates in digital activities away from home or work. http://www.pewinternet.org/PPF/r/244/report_display.asp
  • 3. Trends Continued… http://www.flickr.com/photos/gaetanlee/118885175/ http://www.flickr.com/ photos/nighto/2263644218/
  • 4. Trends Continued…
    • 19% of all internet users have downloaded a podcast to listen to or view later (up from 12% in 2006) http://www.pewinternet.org/PPF/r/261/report_display.asp
    • 57% of internet users have watched videos online and most share what they find with others (2007 report). http://www.pewinternet.org/PPF/r/219/report_display.asp
    http://www.flickr.com/photos/giando/435555891/
  • 5. Trends Continued: Web 2.0 http://www.flickr.com/photos/vaxzine/172651123/ Social Participation Collaboration Content creation Trust
  • 6. Web 2.0 Explosion! http://www.go2web20.net/
  • 7. Web 2.0 In Action
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12. Trends Continued: Gaming
  • 13. On Adult Gaming
    • More than half (53%) of all American adults play video games of some kind.
    • Kinds of gaming devices used by adult gamers:
      • 73% computers
      • 53% consoles
      • 35% cell phones
      • 25% portable gaming devices
    http://www.pewinternet.org/PPF/r/269/report_display.asp http://www.flickr.com/photos/re-ality/15146456/
  • 14. On Teen Gaming
    • Almost all teens play games.
    • Half play daily.
    • Kinds of gaming devices used by teen gamers:
      • 86% consoles
      • 73% computer
      • 60% portable gaming device
      • 48% cell phone or
      • handheld organizer
    http://www.pewinternet.org/PPF/r/263/report_display.asp http://www.flickr.com/photos/lambdachialpha/405011237/
  • 15. More On Teen Gaming
    • For most teens, gaming is a social activity.
    • Playing games with others in person was related to civic and political outcomes:
      • 65% go online to get information about politics
      • 64% have raised money for charity
      • 64% are committed to civic participation
    http://www.pewinternet.org/PPF/r/263/report_display.asp http://www.flickr.com/photos/alleganycountylibrary/2716655367/
  • 16. Where do libraries fit in? http://www.flickr.com/photos/rock_creek/2382724719/ Are most somewhere between here…
  • 17. … and here? http://www.flickr.com/photos/davesag/18735941/ We have the technology, but aren’t using it to our advantage.
  • 18. Where do YOU fit in? http://blogs.forrester.com/groundswell/2007/04/forresters_new_.html
  • 19. Mind the Gap http://blaugh.com/2007/01/03/the-good-old-days/
  • 20. Grab the Bull
    • Work to meet changing user needs and expectations.
    • Look outside the world of libraries for applications and inspiration.
    • Dump the culture of perfect.
    • Build an awareness of emerging technologies and the opportunities they bring.
    • We’re not the only game in town!
    http://www.slideshare.net/librarianmer/library-20-in-the-real-world-presentation http://www.flickr.com/photos/selectedpixels/332291175/
  • 21. Awareness = Opportunities How and where do your users want to find out about the library? Reach outside your walls! http://www.flickr.com/photos/curiouslee/2510642740/
  • 22. http://www.youtube.com/user/LDFargoLibrary
  • 23.  
  • 24. http://delicious.com/menashalibrary
  • 25. http://www.flickr.com/photos/lesterpubliclibrary/
  • 26. http://teens.baraboopubliclibrary.org/
  • 27. Awareness = Opportunities http://www.flickr.com/photos/travelinlibrarian/447138479/ Reconsider your policies… (From Yikes! To an improvement.) http://www.flickr.com/photos/crazytales562/2723047828/
  • 28. Now we’re talkin’! http://www.flickr.com/photos/dougww/2351722199/
  • 29. Awareness = Opportunities http://www.flickr.com/photos/iamthebestartist/701545692/ Collaborate!
  • 30. Awareness = Opportunities
    • Grow future advocates
    http://www.flickr.com/photos/cpls/529774041/
  • 31. How to Build Tech Awareness
    • Don’t be afraid of what you don’t know.
    • Listen.
    • Watch.
    • Read.
    • Play!
    http://www.flickr.com/photos/mtsofan/2452628225/
  • 32. And remember… http://www.flickr.com/photos/keithpatterson/444003440/ You snooze… you lose! You never know what you might miss if you’re not paying attention.