DESIGNING FORDIFFERENCE:ISSUES FOR TEACHING,LEARNING ANDTECHNOLOGY COLLEEN CARMEAN UNIVERSITY OF WASHINGTON TACOMA
WHAT’S DIFFERENT?         Society         Digital Natives         Social Technologies
T?                              R EN                       F FE                    D I             N OT      AT’S    HW
TEACHINGAND LEARNINGIN INSTITUTIONS OF HIGHER EDUCATION
DESIGN 2.0:   RESPONDING TO THE STAKEHOLDERSSocietyInstitutionFacultyLearners
SOCIETY   Better Critical Thinking Skills   Better Communication Skills    (written, oral and visual)   Better Teaming & C...
INSTITUTIONRelevancyResponsibilityResilency personal communication with ASU VP Mark Searle
FACULTY      Stability      Evidence of Value      Seamless Integration          Barone & Hagner (2001)
LEARNERResearch Theory:  deeper learning… is social, active, contextual, fosters  ownership and encourages engagement  htt...
PERSONAL FIELD WORK       NG-C/LMS       Digital Learners       E-Learning       Meaningful Learning       Emergent Learni...
AREAS FOR EXPLORATIONNew Learning EnvironmentsNext-Gen LearnersShifting Expectations on the Academy & FacultyCost of an Ed...
NEXT-GEN LEARNINGStudent as ConsumerDigital LearningAnytime/Anywhere AccessSmarter, more personalized interactions
EMERGENT LEARNING       Just-in-time       Informal       Collaborative       Learner-constructed       Web 2.0 tools…
MOBILE COMPUTINGiPodsWeb phonesWireless everywhere1:1 Initiatives
WHERE ARE WE GOING?Horizon Reports:   user created content,   social networking and softwares,   mobile learning,   virtua...
U!                           YO       A NK         PH                       DTH                N,              EA         ...
Design issues-he-learning
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Design issues-he-learning

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Teaching and learning in the digital age. Evidence for change.

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Design issues-he-learning

  1. 1. DESIGNING FORDIFFERENCE:ISSUES FOR TEACHING,LEARNING ANDTECHNOLOGY COLLEEN CARMEAN UNIVERSITY OF WASHINGTON TACOMA
  2. 2. WHAT’S DIFFERENT? Society Digital Natives Social Technologies
  3. 3. T? R EN F FE D I N OT AT’S HW
  4. 4. TEACHINGAND LEARNINGIN INSTITUTIONS OF HIGHER EDUCATION
  5. 5. DESIGN 2.0: RESPONDING TO THE STAKEHOLDERSSocietyInstitutionFacultyLearners
  6. 6. SOCIETY Better Critical Thinking Skills Better Communication Skills (written, oral and visual) Better Teaming & Collaboration Skills Greater Expectations Report of AAC&U
  7. 7. INSTITUTIONRelevancyResponsibilityResilency personal communication with ASU VP Mark Searle
  8. 8. FACULTY Stability Evidence of Value Seamless Integration Barone & Hagner (2001)
  9. 9. LEARNERResearch Theory: deeper learning… is social, active, contextual, fosters ownership and encourages engagement http://freerangelearner.com/learning/map.htmReality: Learners now demanding new skills and expressing new expectations (Greater Expectations Report of AAC&U)
  10. 10. PERSONAL FIELD WORK NG-C/LMS Digital Learners E-Learning Meaningful Learning Emergent Learning (self-directed, informal, personalized, shared outcomes)
  11. 11. AREAS FOR EXPLORATIONNew Learning EnvironmentsNext-Gen LearnersShifting Expectations on the Academy & FacultyCost of an EducationMobile ComputingIndependent learning
  12. 12. NEXT-GEN LEARNINGStudent as ConsumerDigital LearningAnytime/Anywhere AccessSmarter, more personalized interactions
  13. 13. EMERGENT LEARNING Just-in-time Informal Collaborative Learner-constructed Web 2.0 tools…
  14. 14. MOBILE COMPUTINGiPodsWeb phonesWireless everywhere1:1 Initiatives
  15. 15. WHERE ARE WE GOING?Horizon Reports: user created content, social networking and softwares, mobile learning, virtual worlds/gaming, new kinds of scholarship, analytics, PLEs, anytime / all the time accessNew Media Consortium
  16. 16. U! YO A NK PH DTH N, EA RM DU CA .E N W EE @U LL 08 ANC O G 2 ME W AR C

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