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Carloshatcherinternetcommunities

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Published in: Entertainment & Humor, Sports

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  • 1.  Discover how gamers interact outside of the game world  Observe how gamers react to a lack of mainstream coverage  Conduct a study of gamers by someone who has played a video game in the past 5 years
  • 2.  Early adopters  Knowledgeable and vocal  Competitive  “Plugged-in”  Spend a majority of leisure time gaming
  • 3.  Look at popular e-magazines, blogs, and web comics.  Attempt to discern how “hardcore” gamers differentiate themselves.
  • 4.  Began as a series of Youtube videos  Picked up almost immediately by The Escapist  Provides a counter-point to major video game publications  http://www.escapistmagazine.com/videos/vi ew/zero-punctuation/1776-Red-Dead- Redemption
  • 5.  Weekend long gaming convention  First started in 2004  Total attendance: 3,300  Attendance in 2009: 60,000
  • 6.  Started in 2003  First year total: $250,000  Has raised over $6.8 million.
  • 7.  Hyper-knowledgeable, vocal, and concerned consumers  Self-Aware  Growing  Adept at forming weak ties