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Using Graphics and Visual Media in Instruction
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Using Graphics and Visual Media in Instruction

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  • 1. Using Graphics and Visual Media in Instruction
  • 2. Dale’s Cone of Experience Verbal Symbols Visual Symbols Recordings/Radio Still Pictures Motion Pictures Television Exhibits Field Trips Demonstrations Dramatized Experiences Contrived Experiences Direct, Purposeful Experiences
  • 3. Bruner’s Stages Abstract Iconic Enactive Verbal Symbols Visual Symbols Recordings/Radio Still Pictures Motion Pictures Television Exhibits Field Trips Demonstrations Dramatized Experiences Contrived Experiences Direct, Purposeful Experiences
  • 4. Advantages of Visuals
    • Provide a concrete referent for ideas (More easily remembered)
    • Motivate learners (Attract attention, hold attention, generate emotional response)
    • Simplify information, Illustrate relationships
    • Provide redundant channel
  • 5.
  • 6.
  • 7.
  • 8. Visual Literacy
    • Input Strategies
    • Output Strategies
  • 9. Decoding and Encoding
    • Developmental Effects
    • Cultural Effects
    • Visual Preferences
  • 10. Goals of Visual Design
    • Ensure Legibility
    • Reduce Effort
    • Increase Active Engagement
    • Focus Attention
  • 11. Three Considerations of Visual Design
    • Elements
    • Pattern
    • Arrangement
  • 12. Elements
    • Realistic, Analogic,Organizational
    Learning Unrealistic Highly Realistic
  • 13. Elements that Add Appeal
    • Surprise
    • Texture
    • Interaction
  • 14. Patterns
    • Alignment
    • Shape
    • Balance
    • Style
    • Color
  • 15. The Rule of Thirds
  • 16.
  • 17. Arrangement
    • Proximity
    • Directionals
    • Figure Ground Contrasts
    • Consistency