Nasa World Wind For Java (by Fabrizio Giudici)

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  • 1. NASA World Wind for Java API Overview Fabrizio Giudici 1
  • 2. Basic classes Configuration How to set up things WorldWindowGLCanvas The components that renders the scene Model What we are going to render 2
  • 3. Basic classes Layer(s) Stacked sets of rendered objects View, OrbitView The coordinates and other attributes of the view point SceneController The controller 3
  • 4. Standard Layers USGSUrbanAreaOrtho Stars CountryBoundaries Fog EarthNASAPlaceName SkyGradient ScaleBar BMNGSurface WorldMap LandsatI3 Compass USGSDigitalOrtho 4
  • 5. The demos ViewIteration SurfaceImages GlobalGridAboveSurface TexturedSurfaceShape Shapes Tracks DraggingShapes AnaglyphStereo run-demo.bash demo_name 5
  • 6. ViewIteration Goes to a specific location applying a smooth transition OrbitView ScheduledOrbitViewStateIterator 6
  • 7. GlobalGridAboveSurface Draws a grid over the surface RenderableLayer PolyLine color numSegments followTerrain 7
  • 8. Shapes Sticks and renders many different shapes at given coordinates RenderableLayer SurfaceSector, SurfaceEllipse, SurfaceSquare, SurfaceCircle, SurfaceQuad, Quadrilateral, SurfacePolygon, PolyLine IconLayer WWIcon, UserFacingIcon 8
  • 9. DraggingShapes Surface shapes can be selected and dragged SelectListener SelectEvent.HOVER SelectEvent.ROLLOVER SelectEvent.DRAG SelectEvent.DRAG_END 9
  • 10. SurfaceImages Paints a given image over the surface RenderableLayer SurfaceImage 10
  • 11. TexturedSurfaceShape Paints a shape with a given texture over the surface RenderableLayer SurfaceSector TexturePaint 11
  • 12. Tracks Renders a track with waypoints TrackMarkerLayer Track 12
  • 13. Anaglyph Stereo Renders a 3D view that can be viewer with 3D glasses Configuration AnaglyphSceneController setDisplayMode(...) setFocusAngle(...) 13