Slideshow transcript
Slide 1: NASA World Wind for Java API Overview Fabrizio Giudici 1
Slide 2: Basic classes Configuration How to set up things WorldWindowGLCanvas The components that renders the scene Model What we are going to render 2
Slide 3: Basic classes Layer(s) Stacked sets of rendered objects View, OrbitView The coordinates and other attributes of the view point SceneController The controller 3
Slide 4: Standard Layers USGSUrbanAreaOrtho Stars CountryBoundaries Fog EarthNASAPlaceName SkyGradient ScaleBar BMNGSurface WorldMap LandsatI3 Compass USGSDigitalOrtho 4
Slide 5: The demos ViewIteration SurfaceImages GlobalGridAboveSurface TexturedSurfaceShape Shapes Tracks DraggingShapes AnaglyphStereo run-demo.bash demo_name 5
Slide 6: ViewIteration Goes to a specific location applying a smooth transition OrbitView ScheduledOrbitViewStateIterator 6
Slide 7: GlobalGridAboveSurface Draws a grid over the surface RenderableLayer PolyLine color numSegments followTerrain 7
Slide 8: Shapes Sticks and renders many different shapes at given coordinates RenderableLayer SurfaceSector, SurfaceEllipse, SurfaceSquare, SurfaceCircle, SurfaceQuad, Quadrilateral, SurfacePolygon, PolyLine IconLayer WWIcon, UserFacingIcon 8
Slide 9: DraggingShapes Surface shapes can be selected and dragged SelectListener SelectEvent.HOVER SelectEvent.ROLLOVER SelectEvent.DRAG SelectEvent.DRAG_END 9
Slide 10: SurfaceImages Paints a given image over the surface RenderableLayer SurfaceImage 10
Slide 11: TexturedSurfaceShape Paints a shape with a given texture over the surface RenderableLayer SurfaceSector TexturePaint 11
Slide 12: Tracks Renders a track with waypoints TrackMarkerLayer Track 12
Slide 13: Anaglyph Stereo Renders a 3D view that can be viewer with 3D glasses Configuration AnaglyphSceneController setDisplayMode(...) setFocusAngle(...) 13



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