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Designing social worlds

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The past 20 years have seen Live Action Role Playing evolve to become a complex scene of games in the Nordic countries. The Nordic LARP scene has been a creative, dynamic and experimental environment ...

The past 20 years have seen Live Action Role Playing evolve to become a complex scene of games in the Nordic countries. The Nordic LARP scene has been a creative, dynamic and experimental environment where questions regarding the design of intrigue and interaction have been explored from many perspectives. Over the past years the knowledge within this subcultural context has spread into several academic fields, into the schools of the nordic countries, to the national theatre stages, into other types of games and also into mainstream media. During this keynote Carl Heath will take us on a journey into this subculture, on an exploratory path aiming to explain key elements in the design of the rich and complex social worlds that can be found within LARPs in the Nordic countries.

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    Designing social worlds Designing social worlds Presentation Transcript

    • Designing Social Worlds on intrigue and interaction in live action role playing games (LARPS) Carl Heath GR Experiential Learning onsdag den 3 november 2010
    • About GR Experiential learning • Design games for the formal educational system • Teacher training courses • Execute gaming experiences • Partner in research projects onsdag den 3 november 2010
    • Among the games designed... • Live action role play on immigration issues in Sweden • Live action role play on experiencing the Swedish Parliament • Digital interactive narrative on EU issues • Role playing game on consumer rights issues • Role playing game on sexual and reproductive health and rights • Card games on algebra onsdag den 3 november 2010
    • Prior & current research projects • iPerg • Mobile Learning Environments (MLE) • AIREA • GRowth • GRO - crossing social borders in MMRPG onsdag den 3 november 2010
    • Background recepie • One part educational specialists • One part thematic expert • Two parts game designer • One part project management • (if digital, two parts programming, one part design and one part interaction design) • Blend together with an environment of research, education, international network onsdag den 3 november 2010
    • Swedish LARPS, intrigue and interaction A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world, while interacting with each other in character. The outcome of player actions may be mediated by game rules, or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play. Wikipedia onsdag den 3 november 2010
    • First games in Sweden in the mid 1980s Rule driven Few genres Generic environments Controlled narrative onsdag den 3 november 2010
    • First games in Sweden in the mid 1980s Start P1 P2 P3 P4 End Environment Planned event 1 Planned event 2 Planned event 3 Planned event 4 Planned Ending Characters Usually 1-3 possible (rules) outcomes Main plot Sub plots onsdag den 3 november 2010
    • Early and mid 1990s - broader and deeper Game Master driven Complex environments Several genres Semi-controlled narrative onsdag den 3 november 2010
    • Early and mid 1990s - broader and deeper Planned Planned event 2 event 3 Start Planned Planned End event 1 event 4 Complex Several possible environment ends and outcomes Characters (narrative) GM GM Relationships tool 1 tool 4 Social context GM GM Main plot tool 2 tool 3 Sub plots onsdag den 3 november 2010
    • Late 1990s to present - exploration Story driven Complex environments Several genres Complex narrative using a broad tool box onsdag den 3 november 2010
    • Late 1990s to present - exploration Planned Planned event 2 event 3 Planned Planned event 1 event 4 Start End Complex In game In game Several environment GM tool 1 GM tool 4 possible ends and outcomes Characters In game In game (narrative) GM tool 2 GM tool 3 Relationships Social context (Main plot) Meta game Meta game Meta game Meta game (Sub plots) tool 1 tool 2 tool 3 tool 4 onsdag den 3 november 2010
    • Basic GM pre-game toolbox Environment design Basic narrative design Main plot design (Sub plot design) (Character design) Typecasting Event design Prop design onsdag den 3 november 2010
    • Basic GM in-game toolbox Controlled characters Controlled ”out of game” world Controlled or monitored communications systems Controlled props Controlled environment Event orchestration Time management onsdag den 3 november 2010
    • GM (or player) meta-game toolbox Special function roles Skjebner Character controlled narrative Shift of time and space Controlled cut-scenes Parallell narratives Real world intervention onsdag den 3 november 2010
    • Contrasting design patterns (Game Control) Game Master Players Character creation Environment control Plot design Typecasting In-game controls Meta-game controls onsdag den 3 november 2010
    • Contrasting design patterns (Character engagement) Plot driven Relational Group Individual External motivators Internal motivators onsdag den 3 november 2010
    • Social dynamics and basic plot patterns A player can only manage a A player can only given number of active manage a given number intrigues or plot lines of active relations onsdag den 3 november 2010
    • Social dynamics and basic plot patterns onsdag den 3 november 2010
    • Social dynamics and basic plot patterns onsdag den 3 november 2010
    • Social dynamics and basic plot patterns onsdag den 3 november 2010
    • Using LARPS beyond entertainment Game System Game Theme onsdag den 3 november 2010
    • Using LARPS beyond entertainment Game System Game Theme Technology onsdag den 3 november 2010
    • Using LARPS beyond entertainment Pedagogy, marketing, politics, sales, etc. Game System Game Theme Technology onsdag den 3 november 2010
    • More on Nordic LARPS http://www.sverok.se/in-english/ www.knudepunkt.org www.nordiclarptalks.org onsdag den 3 november 2010
    • Thank you! Carl Heath GR Experiential Learning carl.heath@grkom.se www.grkom.se/utbildning www.grul.se skype: carlheath www.slideshare.net/carlheath onsdag den 3 november 2010