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  • 1. 21 st Century Learning Environments EDUU566 Course Development Carla Piper, Ed. D.
  • 2. 21 st Century Learning Environments John Seely Brown (Xerox PARC) and USC (2007) New Learning Environments in the 21st Century Exploring the Edge “ We have moved from lecture halls to homes, cars, and ipods offering anytime, anywhere delivery while increasing interaction as well”
  • 3. How is 21 st Century Learning Different?
    • “ The concept of lifelong learning—a term used all too glibly—is now more important than ever."
    • Skills learned today are apt to be out-of-date all too soon.
      • Lifelong, passion-based learning enabled by the Net
      • Students intrinsically motivated by being a member of a community of practice.
      • Informal learning not conducted in a structured formal setting
      • Interplay exists between the cognitive and social bases of learning
      • “ Learning to be” rather than “learning about” or “building up stocks of knowledge.”
    John Seely Brown, 2007
  • 4. Open Educational Resources (OER)
    • New culture of sharing
    • Content is freely contributed and distributed with few restrictions or costs.
    • Open Source – Mozilla, Open Office, Moodle
    • MIT’s OpenCourseWare (OCW) initiative
      • open access to undergraduate- and graduate-level materials and modules
      • more than 1,700 courses in virtually all disciplines.
    John Seely Brown and Richard P. Adler (2008)
  • 5. Minds on Fire: Learning 2.0
    • Social learning is the greatest impact of the internet and the full impact has not yet been realized.
    • Content is socially constructed through conversations about that content and through grounded interactions, especially with others, around problems or actions.
    • Informal learning is taking place both on and off campus via the online social networks.
    • Social life of Internet-based virtual education can coexist with and extend traditional education.
    John Seely Brown and Richard P. Adler (2008) pdf
  • 6. Web 2.0
    • Blurs the line between producers and consumers of content
    • Shifts attention from access to information toward access to other people.
    • Participatory medium ideal for supporting multiple modes of learning
    • New kinds of online resources — such as social networking sites, blogs, wikis, and virtual communities allow people with common interests to meet, share ideas, and collaborate in innovative ways.
    Brown & Adler (2008)
  • 7. Learning Communities
    • Build a community of students and scholars as well as provide access to educational content.
    • Provide students with access to rich (sometimes virtual) learning communities built around a practice .
    • These communities are a part of a new form of technology-enhanced learning— Learning 2.0
    Brown & Adler (2008)
  • 8. John Seely Brown and Richard P. Adler (2008)
  • 9. From Web 1.0 to Web 2.0
    • Check out Classroom 2.0 -
    • Take the Tour - Classroom 2.0 -  
    • Take a  "Tour of Web 2.0" webcast video  for an Elluminate session.
  • 10. Ten Web 2.0 Trends That Will Have a Profound Impact on Education
    • A New Publishing Revolution
    • A Tidal Wave of Information
    • Everything Is Becoming Participative
    • The New Pro-sumers
    • The Age of the Collaborator
    • An Explosion of Innovation
    • The World Gets Even Flatter and Faster
    • Social Learning Moves Toward Center Stage
    • The Long Tail
    • Social Networking Opens Up the Party
    Web 2.0 in Education Steve Haragon
  • 11. Educational Shifts with Web 2.0 in Education
    • From consuming to producing
    • From authority to transparency
    • From the expert to the facilitator
    • From the lecture to the hallway
    • From access to information to access to people
    • From learning about to learning to be
    • From passive to passionate learning
    • From presentation to participation
    • From publication to conversation
    • From formal schooling to lifelong learning
    • From supply-push to demand-pull
    Web 2.0 in Education Steve Haragon
  • 12. Looking Forward: Trends that Affect the Future
    • Gaming and Virtual Worlds
    • Tools for e-learning design and development
    • Expanding role for assessment and alternative credntialing
    • Tools for data management and learning support
    • Changing economies
    • Communities of Practice
    David Merrill Textbook: pp. 345-349
  • 13. Resources
    • Wikipedia
    • Web 2.0 in Education
    • EduTech Wiki
    • Virtual Schools in the 21 st Century
    • New Learning Environments in the 21st Century: Exploring the Edge (2007)
    • Minds on Fire: Open Education, the Long Tail, and Learning 2.0 (2008)
    • Classroom 2.0
    • Reiser & Dempsey (2006). Trends and Issues in Instructional Design and Technology.