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User Experience (UX) is a Team Sport
 

User Experience (UX) is a Team Sport

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Following traditional "waterfall" methods, designers create wireframes & high-fidelity comps which are delivered to developers who build the product. This "handoff" of design to development can cause ...

Following traditional "waterfall" methods, designers create wireframes & high-fidelity comps which are delivered to developers who build the product. This "handoff" of design to development can cause frustration and inefficiency when construction starts. What happens when it's not possible to realize all aspects of the design within the constraints of the project? What about edge cases the designer didn't consider? Once the issues are discovered, designers often aren't available to make changes and the development team has to use their best judgement when implementing the design.

What if there were a better way? What if designers could preview their work earlier and developers could give input about technical considerations? When designers and developers have necessary conversations, they can better support each other and build better products, faster.

In this workshop, Lane Halley and Mike Wynholds of Carbon Five share some "recipes" to help your team create necessary conversations and get your whole team engaged in the user experience of your product.

http://blog.carbonfive.com/2013/06/03/ux-team-sport/

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User Experience (UX) is a Team Sport User Experience (UX) is a Team Sport Presentation Transcript