The Amazon Web Services Challenge
Design a system/service that can enable content distribution for
streaming of live event...
The Facts
• Leading provider of remote computing services that together make
up a cloud computing platform, offered over t...
Background on Challenge – Attributes of
Cloud Computing
 No up-front capital expenditure
 Low cost
 Pay only for what y...
The Problem
• The accessing of content by end-users through an ever-increasing
variety of devices, with high expectations ...
The Challenge Statement
Design a system/service that can enable content distribution for
streaming of live events (such as...
The Challenge Statement - Details
Below are some assumptions to consider while developing the solution:

• Assume the Andr...
Important Points to Remember
Consider the following points while designing the architecture:

 It should allow for distri...
Important Points to Remember









Some other winning criteria to consider while designing the
solution:
The archi...
Important Points to Remember
Some bonus criteria to consider while designing the solution:

 Every time a user views a vi...
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Capgemini Super Techies Show Season 2: The AWS Challenge Presentation

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Capgemini Super Techies Show Season 2: The AWS Challenge Presentation

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Capgemini Super Techies Show Season 2: The AWS Challenge Presentation

  1. 1. The Amazon Web Services Challenge Design a system/service that can enable content distribution for streaming of live events and pre-stored content to different kinds of mobile devices
  2. 2. The Facts • Leading provider of remote computing services that together make up a cloud computing platform, offered over the internet by Amazon.com • AWS’ IT Infrastructure Business – Provides cloud computing infrastructure for hosting web-scale solutions – Has hundreds of thousands of customers in over 190 countries • The AWS mission is to “Enable businesses and developers to use web services to build scalable, sophisticated applications” • The company is located in eight geographical ‘Regions’: US East (Northern Virginia), US West (Northern California), US West (Oregon), São Paulo (Brazil), Ireland, Singapore, Tokyo and Sydney
  3. 3. Background on Challenge – Attributes of Cloud Computing  No up-front capital expenditure  Low cost  Pay only for what you use  Self-service infrastructure  Easily scale up and down  Improve agility and time-to-market
  4. 4. The Problem • The accessing of content by end-users through an ever-increasing variety of devices, with high expectations around end-user experience, has had certain repercussions: o Disruption in the media industry o Introduction of new levels of complexity in designing highly reliable and scalable architectures for distribution (applicable to both live and pre-stored content) • The unpredictable volumes and traffic associated with the demand for content pose a unique challenge for content distributors
  5. 5. The Challenge Statement Design a system/service that can enable content distribution for streaming of live events (such as sporting events, e.g., The Olympics/The Superbowl/The Cricket World Cup) and pre-stored content to different kinds of mobile devices (iOS and android devices) to an unknown number of viewers Note: For the purpose of this challenge, Amazon allows you to narrow down content to mean only video
  6. 6. The Challenge Statement - Details Below are some assumptions to consider while developing the solution: • Assume the Android version to be higher than version 2.2 • Assume that delivery networks have enough capacity for the content you are serving • Assume you have rights to serve the content • Assume that the live-feed (source) does not have a single point of failure
  7. 7. Important Points to Remember Consider the following points while designing the architecture:  It should allow for distribution of both live events and pre-stored content  It should be highly available (which means it should be able to withstand failure of components including hardware/data centers)  It should scale up if there is a peak (think about streaming a popular cricket match) and scale down when the load decreases. Note: It should be assumed that demand cannot be predicted
  8. 8. Important Points to Remember      Some other winning criteria to consider while designing the solution: The architecture should have the lowest cost possible while not compromising on end-user experience Think of ways to invest as little as possible on IT on a per-event basis and only pay when you need more resources The solution should be available to users across the globe (sports fans are everywhere) The architecture should support streaming to multiple device types and resolutions Murphy’s law will be applicable (plan for failure)
  9. 9. Important Points to Remember Some bonus criteria to consider while designing the solution:  Every time a user views a video, they leave a trail of information about their viewing patterns. How would you leverage this to enhance user experience?  How would you monetize such a service/system and what are the architectural implications of the same?  Users should think about how they would implement Digital Rights Management for paid content
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