Presentation at SALT conference on March 7th of 2013.
Sustaining users’ attention while they interact with an online application, or when they interact with an e-learning training course, is an important technique that can directly impact the corporate bottom line and the organization's potential for learning. Maintaining attention plays a key role in the design of future learning technologies. This presentation will describe how e-learning modules using avatars may be designed to focus avatar reactions to sustain end-users’ attention states, and how avatar interactions can be designed to create behaviors to encourage end users to participate actively in collaboration platforms and e-learning modules.
A description and definition of avatars and when avatars are most efficient for e-learning will be provided. Case studies of uses of avatars for corporate training will be discussed. Each case study presented will focus on one of the four main features of avatars: visual appearance, gestures & behaviors, voice, and interaction between the avatar and the environment. Finally, current avatar research directions will be provided.