mediamophsis

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  • mediamophsis

    1. 1. MEDIAMOPHSIS
    2. 2. Music <ul><li>Surveillance </li></ul><ul><li>---- the need to find what’s going on in the world around us </li></ul><ul><li>Personal identity </li></ul><ul><li>---- the need to find out who we are </li></ul><ul><li>Personal relationships </li></ul><ul><li>---- the need to interact with others </li></ul><ul><li>Diversion & escapism </li></ul><ul><li>---- the need to take your mind off things </li></ul><ul><li>Emotional management </li></ul><ul><li>---- t he need t o relax </li></ul>
    3. 3. Background Knowledge <ul><li>30 Year Rule </li></ul><ul><li>Technology Adoption Life-Cycle </li></ul><ul><li>Fidler’s T heory </li></ul><ul><li>---- Coevolution & coexistance </li></ul><ul><li>---- Metamorphosis </li></ul>
    4. 4. Why iPod ? <ul><li>iPod & M usic P laye rs </li></ul><ul><li>(In a sense, iPod does not only gain economic benefits, even more important it extends the market of music player s) </li></ul><ul><li>As time passed and technology developed, Music Players diffused through society. </li></ul><ul><li>---- The function of music playing is prevalent on many different types of technological devices. </li></ul><ul><li>----Music has come to pervade every aspect of our lives . </li></ul>
    5. 5. PIRACY Usually, a new technology that improved upon the weaknesses of an earlier version gives people more benefits and at the same time, raises new social issues as well, enviably.
    6. 6. <ul><li>科学技术的发展 </li></ul>Now History Now Future Bl urr ed Boundar ies
    7. 7. <ul><li>At first, music players just had only one function. </li></ul><ul><li>Over time, functions became more numerous. </li></ul><ul><li>Today, A ll-in- O ne is coming into the early adopter stage. </li></ul><ul><li> Gramophones could only be used for music playback. MP3 can be recorded, downloaded. </li></ul><ul><li>Originally, telephones could be used for making phone calls, today’s cell-phones can also be used for listening to music, playing games, watching movies, taking pictures etc. </li></ul><ul><li> It is hard to tell if the iPhone is a cell-phone or an MP3 player or a hand-held computer. </li></ul>Conclusion
    8. 8. Music players
    9. 10. FUTURE

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