Design & Research : Game Design Workshop on Character Design using Game Seeds Day two : debrief day oneApril 2010 - C.Berg D&R : Workshop : Game Seeds Page 1
The Hero• The Protagonist : which the player controls.• His engagement creates the conflict that drives the story.April 2010 - C.Berg D&R : Workshop : Game Seeds Page 2
Characters• Allies: acting along side the main character.• Antagonist: character or force acting against the main character.• Minor characters: having small impact on the story’s outcome.April 2010 - C.Berg D&R : Workshop : Game Seeds Page 3
Foil character• Contrasts with the Hero, and so highlights various facets of the main characters personality.• Sherlock Holmes, Doctor Watson• Moonlighting: Maddie Hayes & David AddisonApril 2010 - C.Berg D&R : Workshop : Game Seeds Page 4
Dramatic Arc • Meaningful, Escalating Conflict: creating a sense of Tension, Time Pressure & space of Uncertainty! • The Protagonist faces an Obstacle that keeps him from accomplishing his Goal.April 2010 - C.Berg D&R : Workshop : Game Seeds Page 5
Game’s Character Design Constraints & Gameplay Driven!April 2010 - C.Berg D&R : Workshop : Game Seeds Page 6
Character 2 Game Design• To develop your Hero FOCUS on: – A Unique and Attractive (/Disturbing) Personality – Specificity/Adaptation to a unique context – ACTIONS << BEHAVIORS Patterns – A Character to Play With!!April 2010 - C.Berg D&R : Workshop : Game Seeds Page 7
Character 2 Game Design• Innovative Character Behavior Patterns through funky, strange & attractive attributes• Specific Personality, Uniqueness 2 trigger: Curiosity Attraction Identification• Actions to perform (embedded in the Hero behaviors patterns) >> Gameplay• Ultimate goal: engage the player in a fun & funky experience in an intuitive wayApril 2010 - C.Berg D&R : Workshop : Game Seeds Page 8
Character 2 Game Design• Start by Designing Characters to come up with new and innovative Game Ideas… to Design Games: possible ???• Focus on creating funky, engaging character’s behavior patterns without any technical constraints• Gameplay to be driven by the Hero’s behavior patterns & attributes• Intuitive way of thinking and designing the interaction and the player experienceApril 2010 - C.Berg D&R : Workshop : Game Seeds Page 9
Back-story : how the met?• Introducing the main characters and how they met the first time (+ universe, time, relationships, prevailing status-quo).• A setting, the context for the game conflict + the motivation of the characters >> engaging players to PLAY!April 2010 - C.Berg D&R : Workshop : Game Seeds Page 10
Assignment• Create a duo of Characters (from scratch) – Present your characters – Add some illustrations (if possible)• Propose a Game Idea! – Write the backstory of your game idea – Be ready to pitch your game idea!• Work in pair• Pitch your idea in 15-20 min (max) during the last session of the workshop, Tue 20th of April!April 2010 - C.Berg D&R : Workshop : Game Seeds Page 11
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