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Metaverse1 Use case 2   assisted ambient living for the elderly
 

Metaverse1 Use case 2 assisted ambient living for the elderly

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Problem: ...

Problem:
Exercising is no fun! People know they should exercise, but are not motivated to do so.

Solution:
Offer user an enriched environment. Offer user interactive help.

Metaverse1, Use case 2 assisted ambient living for the elderly.

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    Metaverse1 Use case 2   assisted ambient living for the elderly Metaverse1 Use case 2 assisted ambient living for the elderly Presentation Transcript

    • Serious Gaming for Ambient Assisted Living Metaverse1 Use Case 2 – Level 4Misha van den Bosch Bart van den LaarJohan Hoorn Job ZwiersMarco Otte
    • Use Case 2 - Background Problem • Exercising is no fun! • People know they should exercise, but are not motivated to do so
    • Use Case 2 - Background Solution Offer user an enriched environment Offer user interactive help Use multiple sensors to gather user data
    • Use Case 2 - Prototype Prototype • Setting: Living room • Exercise equipment: Home trainer • Enriched environment: Virtual World • Interactive help: Virtual Exercise Coach • Sensors: Both real and virtual
    • Use Case 2 - Equipment Home trainer system • i-Magic from Tacx • Computer ready (USB) • SDK available • Adjustable friction • Simulation of terrain (sand, asphalt, cobbles) • Detection of steering
    • Use Case 2 - Equipment Biosensors • Gather physiological data • Heart rate • Blood pressure • Gather mental state • Stress • Imagined Intentional movement • Selective attention • Gather positional data • Posture
    • Use Case 2 - Equipment Feedback • Video system • Standard wide screen monitor • Stereoscopic Head-Mounted Display • Audio system • Head phones • Directional sound
    • Use Case 2 – Virtual Coach Virtual Exercise Coach (VEC) • Centre of the system • Gathers and processes real world and virtual world data • Mimics human emotional behavior in response to the user (video and audio feedback) • Keeps track of the user’s previous and current situations • Offers additional information (tour guide)
    • Use Case 2 – Technological model
    • Use Case 2 – Mobile alternative Easy to extend – Mobile version example • VEC programmed for the iPhone • Audio is primary feedback • Activity monitor (Nike+) • GPS and compass help to navigate and can be used to record the session for replay • Biosensors can be integrated
    • Use Case 2 - Questions 1. What virtual world allows: • Absolute and relative positioning? • Programming or inserting of a VEC? • Enough responsiveness 2. What about IP? • Who supervises the IP issues? • How do you expect the consortium to handle your Top Secret ideas?