Paradox Interactive President and CEO: Theodore Bergqvist. Producer: Johan Andersson. Game Design: Johan Andersson.Lead Programmer: Adam Skoglund. Programming: Thomas Johansson, Pontus Åberg, Anna Drevendal, Johan Andersson. Lead Artist: Marcus Edström. 3D Artist: Dick Sjöström. Nikitova Tutorial: Marcus Edström. Original Music & Sound Effects: Andreas Waldetoft. Lead Tester: Chris King. Sales & Acquisitions: Fredrik Wester. CFO: Lena Eriksson. Marketing and PR Director: Susana Meza. Marketing Assistant: Keisha Salmon. Product Manager: Jeanette Bauer. Art Director: Stefan Thulin. Business Developer: Erik Helmfridsson. Localization Responsible: Florian Santer. Localization: S&H Entertainment Localization. Manual: Chris Stone. Strategy Guide: Ed Hanks. Editing: Robbie Graham, DigitalWordsmithing. Web: Brian King, Simon Aistleitner, Jean-Philippe Duflot. Intro movie: Stuart Diamond, Russ Allen. Beta Testers: Frank van Aanholt, Tom Adriaenssen, Jose Maria Aguirre, Simon Aistleitner, Markus Alahuhta, Guillaume Alvarez, Mike Amberry, Gustav Björklund, Loic Brient, Thomas Broman, Joe Chandler, Thomas Corriol, Luis Miguel Nunes Corujo, Tony Cristanelli, Inge Davidsen, Maarten Demeyer, David DiCicco, Jan Peter Dijkstra, Jean-Philippe Duflot, Peter Ebbesen, Aric Ferrell, Wesley Ferris, Alexander John Fowler, Michael Girard, Stephen Gregson, Jean-Alain Grunchec, Ed Hanks, Markus Herrmann, Jeremy Holley, Kalle Isotalo, Robert Jackson, Simon Jäger, Nils Karlsson, Tamas Kiss, Mark Kvistgaard Thomsen, Paul Lancashire, Tony Lozina, Jacob Michael Lundgren, Rajeev D. Majumdar, Nicholas Malouin, Carsten Mannetje, Thomas Mittelbach, Fokke van der Molen, Robert O’Regan, Anu Pakanati, Maxime Penen, Kevin Peter, Thomas Pettersen, Pent Ploompuu, Derek Pullem, Ludovic Russo, Kevin Simmons, Jason Snyder, Jarkko Suvinen, Kevyn Taylor, Sascha Tesch, Lars Thomsen, Douglas Troiani, Jens Van Heuverswijn, Patrick Wegerle, Gene Whitmore, Mark Williams, Emre Yigit Partners USA: Ezra Chen. Germany, Austria and Switzerland: Mario Gerhold, Susanna Mittermaier. UK: Jo Kemp, Simon Callaghan. Italy: Daniele Falcone, Tania Rossia. Scandinavia: Niklas Molin, Daniel Torbjörnsson, Klas Palmqvist. France: Eric Boccara, Geraldine Morisse, Iris Cathala, Caroline Ferrier. Benelux: Johan Dewindt, Wouter Van Vugt, Simone Goudsmit. Spain: Juan Diaz Bustamante. Poland: Rafal Korytkowski, Joanna Zebrowska-Kepka, Mariusz Szlanta. Australia: Ashwin Segkar, Graham Edelsten, Paul Olsen. Russia: Sergei Klimov, Pavel Nechaev. Japan: Shinya Itoh. Hong Kong: Michelle Ho. Thanks to our partners THQ/Valusoft (USA), Snowball (Russia), Friendware(Spain), Cenega (Poland) , Koch Media (UK, Germany, Italy, France), Pan Vision (Scandinavia), Cyberfront (Japan), Typhonngames (Hong Kong), Auran (Australia) and Atari (Benelux) Special thanks to all our forum members, partners and supporters, who are integral for our success. FORZA DJURGÅR’N!
INTRODUCTION 6 Alerts 5 2 Type 52 Overview 6 Diplomatic Messages 26 Army/Naval Maintenance 53 For New Players 6 The Outliner 26 Domestic Religion 54 Your First Game 6 Tool Tips 27 World Religions 54 The Game Manual and the PROVINCE MANAGEMENT 28 Realm Religion 54 Paradox Forums 7 Overview 28 Religious Tolerance 55 For Veterans of the Province Ownership and Control 28 Religious Tolerance’s Effect on Europa Universalis Series 7 Province Interface 29 Province Revolt Risk 56GETTING STARTED 8 Provincial Summary 29 Religious Tolerance’s Effect on Installation 8 Province Details 29 Population Growth 56 System Requirements 8 Province Religion and Conversions 31 Religious Tolerance’s Effect on Installing EU3 8 Province Income 31 Country Relationships 56 Launching the Game 8 Province Trade 32 Converting Religion 56 Main Game Menu 9 Core Provinces and Defender of the Faith 57 Game Options 9 Provincial Claims 32 Domestic Government 58 Game Options 9 Province Improvements 33 Form of Government 58 Video Options 10 City View 33 Changing Your Form of Audio Options 10 Building New Improvements 34 Government 59 Controls 10 Military Recruitment 34 National Ideas 59 Settings.txt 11 Other Countries’ Provinces 35 Domestic Policies 60 Tutorials 11 Unoccupied Provinces 35 Domestic Leaders 62 Starting a Game 12 DOMESTIC MANAGEMENT 36 Military Tradition 62 New Single Player Games 12 Overview 36 Military Leaders 63 Selecting a Starting Date Domestic Overview 36 Recruiting new Leaders 63 and Country 13 National Culture 37 Converting a Ruler to a Leader 64 Using Bookmarks 13 National Prestige 37 Leader Listing 65 The Date Selector 13 National Ranking 37 TRADE 66 Loading a Saved Single Special Political Bodies 38 Overview 66 Player Game 14 National Religion 38 Trade Goods 66 Starting a New or Reputation 38 Supply and Demand 66 Saved Multi-Player Game 14 Diplomatic Summary 39 Centers of Trade 67THE MAIN INTERFACE 15 Relations 39 Merchant Interface 67 The Main Map 15 Create Vassal 40 Competition 68 Navigating the Main Map 17 Domestic Court 41 Monopolies 69 The Mini Map 17 Rulers 41 Trade Disruption 69 The Top Bar 17 Ruler Attributes 41 DIPLOMACY, WAR, Special Menus Toolbar 20 Ruler Succession 41 AND ESPIONAGE 70 Holy See Button 20 Advisors 43 Overview 70 Holy Roman Empire Button 20 Hiring and Firing Advisors 44 The Diplomatic Interface 70 Menu Button 20 Domestic Economy 44 General Information 70 Ledger Button 21 Income Summary 44 Initiating Diplomacy 71 Map Mode Buttons 21 Budget Allocation Sliders 45 Diplomatic Actions 72 Map Zoom Buttons: 22 Technology Investment 45 Offer Royal Marriage/ Domestic Interface 22 Stability Investment 47 Break Royal Ties 72 Province-Related Interfaces 22 Treasury Investment 48 Offer Alliance/Dissolve Alliance 73 Province Interface 22 Fixed Expenses 48 Issue Embargo/Revoke Embargo 74 Diplomatic Interface 23 Monthly Budget Balance 48 Offer Trade Agreement/ Colonization Interface 23 Inflation 48 Cancel Trade Agreement 74 Map Units 23 Loans 49 Offer Vassalisation/Cancel Messages and the History Log 23 Bankruptcy 50 Vassalisation 75 History Log 24 War Taxes 50 Demand Annexation 76 Message Windows 24 Domestic Military 51 Proclaim Guarantee 76 Floating Messages 24 Unit Categories and Types 51 Send Warning 76 Message Settings 24 Preferred Unit Type 51 Send Insult 76 Events 25 Changing Your Preferred Regiment Claim Throne 76
Send Gift 76 Light Ships 93 Naval Transport of Armies 114 Sell Province 77 Big Ships 93 EXPLORATION AND COLONIZATION 117 Send War Subsidies/ Unit Types 93 Overview 117 Revoke Subsidies 77 Recruiting Land Forces 93 Exploring 117 Offer Loan 77 Mercenaries 95 Explorers and Conquistadors 117 Request Military Access/Give Military Army Information 95 Exploring Provinces 118 Access/Revoke Military Access 77 Army Organisation 96 Land and Naval Tradition from Declaring War 78 Assigning Army Leaders 98 Exploring 119 Restrictions Prohibiting a Recruiting a New Leader 98 Natives 119 Declaration of War 78 Army Basics 98 Attacking Natives 119 National Stability Effects 79 Maintenance and Maximum Colonies 120 War Exhaustion Effects 79 Supportable Troops 98 Establishing a Colony 120 Reputation Effects 80 Attrition 99 Expanding a Colony 120 Alliance Considerations 80 Army Reinforcement 100 Colonial Limitations 121 Declaring War 80 Army Morale 100 Colonial Conquest 121 Allies and Alliance Leaders 80 Moving an Army 100 Gaining Maps from Other Nations 121 Peace Negotiations 81 Paths 101 SPECIAL POLITICAL BODIES 122 Negotiating Peace with Alliances 81 Movement Restrictions 101 Overview 122 War Score 82 Movement Speed 101 The Holy See 122 Peace Offers 82 Land Combat 102 The Holy Roman Emperor 124 Annex 83 Overview 102 The Emperor 124 Demand Tribute 83 Taking the Field 102 Member States 125 Offer White Peace 83 Combat Resolution 104 Electors 125 Offer Tribute 83 Fire and Shock Phases 104 Becoming the Holy Preparing the Terms of a Regiment Combat Roman Emperor 125 Peace Offer 84 Characteristics 104 War With the Empire 126 Province Terms 85 Die Rolls 105 LEDGER 127 Core Terms 85 Leader Combat Attributes 105 MULTIPLAYER 129 Vassal Terms 86 Terrain Modifiers 105 Starting a Multi-Player Game 129 New Nations Terms 86 River-Crossing Modifier 106 Preliminary Requirements 129 Special Terms 86 Making an Attack 106 Connection Types 129 Sending the Peace Offer 87 Calculating Casualty Damage 106 Host 130 Receiving a Peace Offer 87 Calculating Morale Damage 106 Join LAN Game 130 Peace 87 Leadership Casualties 106 Join Internet Game 130 Espionage 87 End of Day “Housekeeping” 107 Metaserver 130 Espionage Modifiers 88 End of Combat 107 The Multiplayer Lobby 131 Spy Actions 88 Retreat 107 The Metaserver 131 Incite Troop Desertions 89 Sieges 108 Multiplayer Gameplay 132 Assassinate Advisor 89 Capturing Provinces 109 Ending a Multiplayer Game 133 Sabotage Reputation 89 Naval Forces 110 Where to Find Other Players 133 Incite Against the Merchants 89 Recruitment of Naval Forces 110 APPENDICES 134 Spy Ring Infiltration 90 Fleet Information and Appendix A - Support Revolt 90 Organisation 111 New and Changed Feature List 134 Commission Privateer. 90 Admirals 112 Appendix B - THE MILITARY 91 Using Naval Forces 112 Province Improvements 136 Overview 91 Naval Attrition 113 Appendix C - Cultures 139 Structure of the Military 91 Naval Repair 113 Appendix D - Regiment Types 91 Naval Combat 113 Technology Modifiers 140 Infantry Regiments 91 Positioning 113 Appendix E - Religions 140 Cavalry Regiments 92 Targeting 113 Appendix F - Artillery Regiments 92 Damage 114 Forms of Government 142 Ship Types 92 End of Battle 114 Appendix G - National Ideas 144 Transports 92 Naval Retreat 114 Appendix H - Domestic Policies 146 Galleys 93 Naval Blockades 114 Appendix I - Trade Goods 147
INTRODUCTION possible “what if ” scenarios within a complex, flexible, context-sensitive historical environ-Overview ment. Do not expect the history you learned atEuropa Universalis III is a grand strategy game school to repeat itself on your computer screen.set during the Renaissance and Reforma- Instead, you will begin with an accurate his-tion periods of history. You will select one of torical set-up and then have complete freedommore than 200 countries that existed in the to chart your own course through time. As theworld during this time, and attempt to guide game world begins to deviate from history, Eu-it through more than 300 years of diplomacy, ropa Universalis III’s underlying engine willwarfare, trade, religious turmoil, scientific de- evaluate these changing conditions and thenvelopment, exploration, and colonization. direct countries to react to them as their his- The game begins just after the fall of Con- torical counterparts might have done. Nationsstantinople in May 1453, and is played in con- may rise or fall, unexpectedly, based entirelytinuous time until its conclusion in December on the interactions they have with one another1789. As the days pass, you will devote most of and on the outcome of events as they unfold.your efforts to looking after the domestic needs The game ends in the late 19th centuryof your country, negotiating with your neigh- when some of the most powerful nations of thebours, and conducting wars of self-defence or world had already begun their transition intoconquest. the next major period of history: the Industrial Each country begins the game owning one Revolution. Traditional ideas of “country” andor more “provinces”. A province is the essential “realm” would be replaced with a new vision ofbuilding block of a nation; contributing vital the “Nation-State”, and society would undergotax and trade income to drive its economy, and radical revolutions spurred on by rapid advanc-supplying much-needed manpower for use in es in science, technology, and the art of war. Ifits military. The more provinces your country you have been attentive to the needs of yourowns, the more powerful you will be. If you country and successful in your ventures, youlose your last province, your country will be may find yourself at a similar crossroads wheneliminated and you will lose the game. the game comes to its conclusion. There are areas of the globe where you may Europa Universalis III maintains a rankingfind provinces that are unoccupied and avail- for each country in the world, and the “win-able for colonisation; however, the majority of ner” is nominally the country with the highestthe world’s provinces will already belong to ranking at the end of the game. You may preferother countries, and to increase your power, to set your own arbitrary goals, using a meas-you must find ways to obtain them. Although ure of victory that is based on the country youit is possible to achieve this through diplomatic are controlling and the style of play you enjoy.means, you are far more likely to extend your For small countries, merely surviving until thepower by waging war. Expansion and conquest end can be considered a victory. When playingare the goals of most nations, thus creating a a large and wealthy nation, you might set morevery volatile and potentially dangerous geo-po- lofty goals of continental hegemony or even trylitical environment in the game. It is your goal setting your sights on world domination.to see to the needs of your country, to preventyour enemies from taking what is rightfully For New Playersyours, and to expand your nation through di-plomacy or war. Your First Game At its heart, Europa Universalis III is a game If you are new to the Europa Universalis series,that allows you to explore an infinite range of you may find the complexity, scale, and sheer
range of possibilities somewhat daunting when The Game Manual and theyou first start to play. You might want to begin Paradox Forumsby doing the series of tutorials which will intro- This manual contains a detailed and completeduce you to the most important aspects of the explanation of each of Europa Universalis III’sgame; then pick a date and country that inter- interfaces and features, as well as general tipsests you and practice what you’ve learned. that help you to see how each of these fits to- Beginners often make the mistake of try- gether in the overall context of play. Everythinging to achieve too much, too rapidly. We would in the game is inter-related. Everything! Thererecommend that you set yourself some modest is virtually nothing that you do that won’t havegoals for your first game, and take things slow- some sort of impact on something else. Learn-ly. Begin by focussing your attention on staying ing these relationships and using them to yourrelatively peaceful, conducting some research, advantage is what will eventually make you aand gradually building up your country’s econ- master.omy. You may also wish to expand your army When in doubt, pause your game and re-to ensure your country’s defence, and dispatch fer to the manual. For specific issues that youdiplomats to help maintain friendly relations may encounter, or questions that might notwith your neighbours. Unless your country is be answered in enough detail for your needs,very wealthy, you will probably want to send you may want to visit the Europa Universalismerchants out to supplement your income with III public forums. It’s a friendly community oftrade revenue. If it’s appropriate for the country many thousands of players from around theyou have chosen, you could also try your hand world who would be happy to help you. It isat exploration and colonization. also the place to check for any official patches Once you’re comfortable with the basic in- to the game which will fix any bugs that areterfaces and controls, consider getting involved discovered after release, and may also includein a small-scale war or two. For your first war, new or revised features. The Europa Universa-try to find an opponent that will be fairly easy lis III forums can be found by going to www.to defeat. You should try to avoid early con- europauniversalis3.com and clicking on thefrontations with nations that are large, or that “forums” link.have powerful allies, even if this means thatyou have to buy your way out of the war or give For Veterans of theup a bit of territory in surrender. By engaginga major nation, you could easily find yourself Europa Universalisin over your head if you aren’t prepared for the Seriesonslaught. If you are a veteran of the series, we have pro- Once you’re comfortable with controlling vided a general overview of the major changesyour armies and fleets, try tackling a more dan- and new features introduced in Europa Univer-gerous opponent, and don’t worry too much if salis III which may be found in Appendix A atthe war does not end in your favor. You can the back of this manual. You should find mostlearn as much from a colossal defeat as you aspects of the game fairly familiar, and we havewould through any number of smaller victo- made every attempt to ensure that all of theries. A word of warning: do not try to expand game’s new interfaces are as easy and intuitiveyour realm too rapidly or allow your country’s to understand as possible. Even so, you mightreputation to become too tarnished. If you are find some valuable information tucked awaytoo aggressive or underhanded, you could eas- within these pages, so we urge you to read on.ily find yourself at war with much of the rest ofthe known world.
GETTING STARTED new directory on your C drive and a shortcut will be added to both your desktop and yourInstallation start menu. You may change these options if you prefer to install it to a different location.System Requirements To play Europa Universalis III, your computer Launching the Game should meet or exceed all of the following sys- After installing Europa Universalis III, launch tem requirements: the game by clicking on the shortcut on your• 1.9GHz Intel Pentium 4 or AMD Athlon desktop or start menu. If you choose not to in- processor or equivalent with 512MB RAM stall shortcuts, use Windows Explorer to navi- (1.0GB RAM is highly recommended). gate to the directory you specified during the• 128MB Video Card with Hardware TL installation process and click on the eu3.exe and support for Pixelshader 2.0 or better. file. You can also place the CD in your drive• DirectX7 compatible sound card to launch the game automatically, although it• CD-ROM drive is not necessary for the CD to be in the drive• Windows-compatible mouse. Mouse with in order to play. scroll wheel highly recommended. You will see an initial menu that offers sever-• At least 1GB of free hard drive space to ac- al options. You can choose to launch the game, commodate game files and saved games. visit our community forums, check to see if This does not include any space used by there is a new update for your game, or register the Windows® swap file. the game if you have not yet done so. We peri-• DirectX9.0c odically release patches for all of our games to• High-speed Modem connection is required correct any minor bugs that might have been for multiplayer games. discovered since release. These often offer ad-• Windows® 2000 (with Service pack 1 or ditional performance or feature enhancements higher) or Windows® XP (Home/Profes- that will make the game even more interesting sional/Media Edition) with Service Pack and challenging to play. Click on the link in 2. the loader to see if there’s a new update avail- able for download.Installing EU3 Once you have chosenPlace the Europa Univer- the option to play Europasalis III CD into your CD- Universalis III, the gameROM drive. If auto-play will require a short whileis enabled on this drive, to complete its initialthe installation will be- loading procedure. Yougin automatically. If auto- will see a progress bar onplay is disabled, use Win- the screen as the gamedows Explorer to navigate loads, after which theto your CD-ROM drive Main Game Menu willand double-click the set- be displayed.up.exe file in the CD’sroot directory. Simply fol-low the on-screen direc-tions to install the gameto your computer. By de-fault, EU3 is placed in a
Main Game Menu during play by accessing the “Options” menu The Main Game Menu offers a series of op- from within the game. Please note that most tions, allowing you to choose a single or multi- changes to the graphical options will not take player game, to launch the game’s tutorials, or effect until you exit and reload the game. to alter any of the game’s main options. You can also view the game credits to see all of the Game Options people involved in the production of Europa • Difficulty: You can change the overall dif- Universalis III. ficulty of the game to make it somewhat• Single Player: Allows you to start a new more (or less) challenging than normal. single-player game or load an existing saved Lower difficulty settings will reduce some game. of the game’s variables to give you an extra• Multi Player: Used to host or join a multi- advantage over computer-controlled coun- player game. tries. Higher settings will make it more dif-• Tutorial: Launches a series of instructional ficult to manage your realm and will make tutorials that familiarise you with the basics the AI harder to defeat. “Normal” places of play. the player and AI at an equal advantage,• Options: Allows you to change the game’s and is the setting we use when establishing default graphics, sound, and game play set- overall game balance. tings. • Auto-Save Frequency: You may allow Eu-• Credits: Displays a list of the people who ropa Universalis III to automatically save helped to design, produce, and test Europa your game every month, six months, year, Universalis III. or five years of elapsed game time; or you• Exit: Click this button to exit the game and can select “never” to disable this feature. return to your Windows desktop. When enabled, the game will automatically be saved with the frequency you have set.Game You will see a saved game named “autosave” and aOptions second one named “old au- Click the “Options” button tosave” in your saved game of the Main Game menu to folder. This allows you to change any of the game’s resume a game from ei- default settings. Each tab ther of the two most recent at the top of the interface auto-save points. Enabling allows you to adjust a type auto-save can be handy for of option: game play, vid- trying different strategies, eo, audio, or controls. Af- or to recover a game that ter making your changes, has been accidentally inter- click the “apply” button rupted. Of course, you can at the bottom of the menu also manually save a game to save these and return to at any time you wish; there the main menu; click the is no limit to the number“back” button at any time of saves that you may have to abort. Many of these set- stored for later use. tings can also be changed
Video Options play. Enabling shadows will provide a more Important: Graphical options are loaded into appealing overall image. memory during the initial launch process, so • Trees: If your system is very close to the any changes you make to these settings will not minimum game specifications, you may be take effect until you have exited and restarted able to improve your game’s speed and per- the game. formance by turning off trees. You should• Resolution: Use this control to change only disable this feature if you have a very the game’s video resolution to one of many low-performance graphics card since ter- supported resolutions, including 1024x768 rain plays a very important role in move- and higher. The default value is determined ment and combat. You should first try re- by your current desktop resolution. If your ducing the anti-aliasing level and disable monitor’s resolution is not listed for any rea- both the decorative map info and shadows son, you can manually edit the settings.txt before you resort to turning off the trees. file in the EU3 root directory to provide any • Decorative Map Info: There are a number resolution that is 1024 x 768 or higher. We of small, decorative objects that are added do not recommend extremely high resolu- to the main game map to enhance the over- tions on smaller monitors as this may make all visual appeal. These do not have any ef- some of the in-game text and controls too fect on play and can be turned off to gain a small to use effectively. You must exit and slight boost in game performance. restart the game before any changes will be applied. Audio Options• Screen Refresh Rate: Use this control to • Master Volume: This slider adjusts the adjust the screen refresh rate from the de- overall volume of all game music and audio fault value determined by your desktop set- effects. This setting only affects the game tings. Warning: an incorrect setting can volume and will not change your audio cause damage to your monitor. Please refer card’s master volume used for other system to the user manual for your monitor before sounds. changing the default screen refresh setting. • Effects Volume: Use this slider to adjust• Gamma: This slider adjusts the overall con- the volume of any special sound effects that trast level of the game’s graphics. For most are played in the game. This includes inter- systems, the middle position should pro- face sounds, and ambient sounds such as vide excellent crispness and contrast. Shift- combat effects, naval environment effects, ing the slider to the left will reduce contrast, and other sound cues. and shifting it to the right will increase con- • Music Volume: The original score of Eu- trast. ropa Universalis III is designed to comple-• Multisampling: Use this control to set ment game play and will change depend- the level of multisampling (also commonly ing on the events that are occurring in the called anti-aliasing) used to display graph- game. You may use this slider to adjust the ics in the game. Higher levels will produce music volume, but you may lose some spe- a more pleasing visual image, but will also cial audio cues if it is completely disabled. cause a slight reduction in game perform- ance. Controls• Shadows: Enabling shadows for objects • Scroll Speed: This slider adjusts the speed that are displayed on the main game map that the game’s main map will move when will reduce the overall performance of the scrolling. If you find that the map is scroll- game very slightly, and is not necessary for ing too quickly and is difficult to control, or
if you find the movement somewhat jerky, We do not recommend any resolution below try lowering this setting. 1024 x 768 as this will cause some menus and• Zoom Speed: This slider affects the rate interfaces to merge or conflict with one anoth- that the map will zoom in and out as you er. You can also force the game to play in Win- roll your mouse’s scroll wheel (if your dowed mode by changing the line “windowed mouse has one). If you find it difficult to = no” to “windowed = yes”; although windowed obtain the zoom level you desire, try using mode is not officially supported and may cause a slightly lower setting. performance loss, visual issues, or crashes with• Mouse Speed: This slider adjusts the speed some systems. that the in-game pointer moves as you move your mouse. If you find it hard to accurately Tutorials click on items, try a slower setting to im- Click the “Tutorials” button in the Main Game prove your pointer control. menu to access Europa Universalis III’s series of tutorials. These are designed to quickly intro-Settings.txt duce you to the basics of play and to give youAll of the main game settings are stored in the essential knowledge that you are likely to needsettings.txt file located in the root folder of when you begin your first campaign. Each tu-your EU3 installation. You can open this file torial will teach you critical things about yourwith any basic text editor (e.g. “Notepad” that country’s domestic needs or military poweris included with all Windows™ installations) that will affect your ability to survive in theand manually adjust any of the above settings. game. Complete mastery of Europa UniversalisYou can also use this to set a screen resolution III may take many, many hours of play, so dothat your monitor supports which may not be not be disheartened if your first attempts areincluded as a standard resolution in the game. less successful than you might have envisioned.
Starting a Game is May 30th, 1453, which is shortly after the fall of Constantinople to the Ottoman army.New Single Player Games You may choose to start at a later date by ad-Click the “Single Player” button on the Main justing the “date selector”, located to the leftGame menu to start a new single-player game, of the map at the bottom of a list of historicalor to load an existing saved game. After a mo- “bookmarks”.ment, you will see the main country selection On the map itself, you will a multi-col-menu that you will use to choose a starting oured patchwork of countries, with thick reddate and nation to play during your game. lines marking the borders between each na- The central area of your screen is domi- tion. Thinner black lines distinguish the sep-nated by a large, scrollable map of the world. arate provinces within each country, and areMoving your mouse pointer to the edge of your the primary object of conquest. If you hoverscreen will pan the map in that direction, al- your mouse pointer over a province, you willlowing you to move to almost any position on see a small tool tip that shows the province’sthe globe. For convenience, EU3 uses a rectan- name and the country that owns it. Clickinggular Mercator projection of the world and re- on a province will select that country as beingstricts you from panning too close to the north the one that you wish to play. Before doing so,or south poles. You may use the arrow keys on you should first decide on a starting date foryour keyboard to scroll the map if you prefer. the game because the availability of countries Above the map is a red banner that shows and ownership of provinces is determined bythe game’s start date. The default starting date the start date.10
Selecting a Starting Date and ist’s sense of humour made him use a skull and Country crossbones to show a difficult country, and aEuropa Universalis III covers a period of great baby’s soother for an easy one. If you changeinternational upheaval. Countries evolved into your mind about playing a country that younew nations; others disappeared or were de- have selected, simply click on a different onestroyed; several new states declared independ- to select it instead.ence and broke away from a former state; and, Once you’re satisfied with your choice, clickthroughout the era, the borders of nations were the “start” button in the lower right corner ofconstantly shifting through war or inheritance. the screen. There will be a short delay as allFor any date you select, the game will consult of the specific historical data for that startingan extensive set of history files that determine date is loaded into the game; you will then seewhich countries are available for play, who the main game map and interface appear onrules them, which provinces they own, where the screen.their borders are drawn, and much, much more.You will be able to play almost any country you The Date Selectordesire, provided that it existed at that date youhave selected. There are two ways to chooseyour starting date: you may use one of the con-venient historical “bookmarks”, or you maymanually select a specific date. Using Bookmarks To the left of the map, you will see a set of“bookmarks” that identify specific points in If you prefer, you can use the “date selector” to history that we think might be interesting to choose any starting date you wish. The arrow play. Clicking on a bookmark will automatical- buttons above and below the selector’s year dis- ly change the date selector to the bookmark’s play will advance the date forwards or back- date; after a moment or two, the map will be wards in increments of one, ten, or one hun- updated to reflect the political situation at that dred years at a time. The smaller arrows to the time. Near the bottom of the map, you may left and right of the month and day allow you see the heraldic shields of several countries that to set a precise date in that year. You may also might be interesting to control if you begin at click a bookmark to get close to the date you this date. Simply click on a shield to select that desire, and then use the selector to adjust back- country. You are not limited to our recommen- wards or forwards from that point. dations, though. You can select any realm any- As you adjust the date selector, the game where in the world by clicking on a province refers to its history files and updates the map that belongs to it. to reflect any changes in national borders or The area to the right of the map will dis- the countries that are available. Once you have play the name of the country you have selected, settled on a date, click on the country of your as well as some basic information about the choice to select it and display some basic infor- nation’s ruler and the country’s starting dip- mation about its ruler and political situation. lomatic situation. There is also an indication When you’re ready to begin playing, click the of how difficult this country might be to play “start” button. when beginning on this date: our graphic art- 11
Loading a Saved Single Player Starting a New or Saved Multi-Game Player Game To resume playing a saved game, click on the The same general method is used for starting“saved game” tab that is located just above the multiplayer games; however, only the “host” bookmarks, near the upper left corner of the may change the date, and each player must se- screen. The bookmarks will be replaced by a lect a country before the “start” button will be listing of all of your saved games (including enabled. Detailed instructions for multiplayer any auto-saved games if you have that feature games can be found in the separate Multiplayer enabled). Click on a file name to select it, click chapter near the end of this manual. the “load” button to load this game’s current date into the selection screen, then select your country and click the “start” button to resume your game. If you wish, you can choose a dif- ferent country to play when you resume your game by simply selecting it on the map.1
THE MAIN About 450 of these are water provinces which your fleets will use to navigate and explore theINTERFACE world. The remaining 1250 are land provinces which have various types of terrain. You mayOnce the game has finished loading, you will see forests, swamps, rivers, hills and mountains,see the main interface. It consists of a large map all of which will have an impact on the move-that displays the provinces in a small portion of ment and combat capabilities of your armies.the world, and a variety of buttons and other We will discuss this in detail in the chapter oninterface elements that you will use frequently the Military.while playing. In this section, we will give you Land provinces are the main buildingan overview of this interface and provide refer- blocks of nations. Each province generates im-ences to the chapters where you will find more portant tax and trade revenues to support yourdetailed information about each of the game’s country’s economy, and contributes manpowerelements and features. that is used to build and maintain your mili- tary forces. National borders are drawn on theThe Main Map map using a thick, continuous red line. OnlyThe largest portion of the screen is filled with land provinces may be owned by a country.a main map. The world is divided into ap- Water provinces are never owned, and do notproximately 1700 individual provinces, shown contribute to a nation’s economy in any way.on the map with a thin, dotted grey border. Historically, provinces usually contained 1
many small villages, hamlets, and towns; how- tions that contain a special “bag of gold” sym-ever, in Europa Universalis III, we pay attention bol to indicate that the province is a regionalonly to the largest and most important city in center of trade. Provinces that are on a sea oreach of the provinces. You will see the provin- ocean’s border will often contain a special portcial capital displayed on the map, and its size symbol positioned somewhere on the coastline.will give you an indication of the overall popu- This is a quick way to see that it has a port suit-lation of the region. There will be a flag fly- able for a fleet to make harbour and conducting from each provincial capital to show which repairs. You’ll find each of these described incountry currently owns it. If you don’t recog- their appropriate sections of the manual.nise the flag, you can hover your mouse pointer While Europa Universalis III does not mod-over the province and a small tool tip will ap- el individual storms or weather patterns, somepear to provide you with those details. provinces are subject to periodic seasonal ef- If you have the “decorative map info” fects of winter. This is shown graphically ongraphics option enabled, you may also see some the map and has three different levels of effect:small towns and villages on the map. These are mild, average, and severe. Winter conditionsthere purely to enhance the overall visual ap- will greatly increase the attrition rates suffered peal of the game and have no effect on actual by any army that is on campaign outside of its game play. They do help to provide a visual nation’s borders and should be avoided if at all clue about the total population of a province possible. Details of this can be found in the-- as does the size of the provincial capital city’s section on the Military. graphic -- which has a fairly large effect on You will notice that most of the map is the amount of tax income generated for your somewhat darkened, except for the provinces country and the amount of manpower that it that belong to your country and any immedi- will contribute to your armed forces. We will ately adjacent provinces. This is called the “fog explain the majority of this when we take an of war” and it prevents you from seeing any- in-depth look at your provinces. thing that isn’t immediately within your gen- Each country has a national capital that is eral area of control. Certain diplomatic actions of vital importance to the realm. You can eas- will lift the fog of war from a friendly country’s ily see each country’s capital by looking for a provinces, but in most cases you will only be golden crown circling a province’s flag on the aware of your own lands and of the provinces map. Losing control of your national capital located in the vicinity or your armies and fleets. will cause fairly significant damage to your We’ll discuss this further in the sections on Di- economic situation, and will result in a loss of plomacy and the Military. prestige that will impact your ability to con- Many distant provinces will be completely duct diplomacy with other realms. Prestige and obscured by a white, impenetrable fog. These the art of diplomacy are covered in the chapters areas are called “terra incognita” (Latin for “un- on domestic affairs and diplomacy. known land”) and will remain hidden from You may see a variety of other small graph- view until you have explored them or learned ics displayed on the map. Most are used to about them from other countries. There are show that one of a variety of special “province also some parts of the world that are so remote improvements” has been constructed in the and inhospitable that you will never be able to province. There will also be a number of loca- explore or colonize them. These areas are called1
“permanent terra incognita” and are unavailable allows you to quickly jump great distances on during play. Parts of South America, the far the Main Map by simply clicking on the part north, and regions in Asia fall under this cat- of the world that you’d like to move to on the egory. We’ll talk about this again in the section Mini Map. The portion of the world that is on exploration and colonization. currently displayed on the Main Map is shown as a small white square on the Mini Map, mak-Navigating the Main Map ing it easy to orient yourself if the Main Map is The world is far too large displaying a part of the world with which you to fit on your screen all at are unfamiliar. once, so you will frequent- ly need to examine distant areas by The Top Bar simply moving your mouse to the The Top Bar is the narrow bar that extends edge of the screen, causing it to pan across the top of the screen and is visible at all in that direction. You may also pan times. The left and central portions of the Top the map using your keyboard’s left, right, up, Bar provide a quick overview of a number of and down arrow keys, if you prefer. If you very important values that you will refer to very mouse is equipped with a scroll wheel, it can be frequently. Each symbol has a drop-down tool used to zoom the map out to display large areas tip that will appear if you hover your mouse of the world, or zoom in to see more precise over it. The tool tips provide detailed informa- details of a small handful of provinces. If your tion about each item and the rate that it is cur- mouse doesn’t have a scroll wheel, you can rently changing each month. The current game zoom the map in and out by clicking on the “+” date is displayed on the right side of the bar; and “-” magnifying glass buttons located on and beside this is the button that activates the the Special Menus toolbar at the extreme bot- very useful “Outliner” tool. Let’s look at each tom-right corner of your screen. If you wish to of these, one by one, from left to right: quickly return to the location of your country’s national capital, click the house-shaped “home” Manpower Pool: Your manpow- button that is positioned just above the Special er pool represents the number of Menus toolbar, or press the “home” key on your citizens that are currently your keyboard. If you wish to locate a specific available to be recruited for your country’s ar- province, you can click the arrow-shaped mies and navies. Manpower is drawn from“province locator” button, type the first few let- each of your provinces on a monthly basis and ters of the province’s name into the pop-up box, is used to replenish any losses that your forces and then select it from the list of provinces that may have suffered in the field. Any excess man- match your search.[ power is placed into your country’s manpower pool and may be used to recruit new armies ofThe Mini Map navies. There is a limit to theTowards the lower-right size of your pool which is de-corner of the screen is a termined by a wide variety ofsmall map of the world. factors including your coun-This “Mini Map” is a try’s overall population, yourhandy navigation tool that domestic policies, you na- 1
tion’s “ideas”, and the presence of certain prov- an incentive for a country to listen to your dip-ince improvements that you may build. We’ll lomatic overtures. We will look at your econo-look at this in detail in the Military section, al- my in detail in the chapter on Domestic Man-though some of the factors that affect its re- agement.plenishment rate and maximum size are dis-cussed in the chapters on Province Manage- Merchant Pool: Merchants arement and Domestic Management. used to increase your country’s monthly income, and this value Stability: This critical value rep- shows how many are currently available for use. resents the overall social stability You can generate significant amounts of trade of your country and can range revenue by sending them out to the world’sbetween values of -3 and +3. At very low levels centers of trade where they will try to competeof stability, you will be under increased risk of against other countries’ merchants for a sharerebellion or may even be on the brink of civil of the profits. Competition will usually bewar. At high levels of stability, your population fierce, so you will need a steady supply of mer-will be very content and is unlikely to rebel or chants to replace any that have been driven outactively oppose you. Stability also affects your of business. New merchants will be added tomonthly tax income, since a disgruntled popu- your pool fairly gradually; with the rate of re-lation will be far less productive than a happy plenishment being determined by a variety ofone. Many of the game’s historic and random factors. You are allowed a maximum of fiveevents will have an effect on your stability, as merchants in your pool at any one time. Mer-will any diplomatic actions you take that are chants and trade are discussed in detail in thelikely to upset your population. We’ll mention chapter on Trade.stability many times in this manual, but therule of thumb is to try to maintain a positive Colonist Pool: You will need avalue whenever possible. steady supply of colonists if you intend to explore new lands and Treasury: The treasury is your establish colonies in any of the unoccupied country’s current reserve of mon- provinces you discover. Colonists are needed in ey, which is used for a wide vari- order to hire the intrepid explorers and con- ety of activities in the game. We quistadors who will chart the unknown wateruse the term “ducats” to refer to units of money, and land provinces that are terra incognita. Yourather than anachronistic or regional terms will also use them to establish and expand newsuch as “dollar” or “pound”. Every month, you colonies that will increase your country’s terri-will receive an income based on the tax revenue tories and wealth. The top bar shows how manyof your provinces, as well as any merchant trad- colonists are currently interested in joining aning you are conducting. You will probably al- expedition. As you use them, the pool willlocate most of this income to technological re- slowly replenish itself up to a maximum of fivesearch, maintenance of your land and naval colonists at any one time. This is discussed inforces, and a few other things that incur a detail in the chapter on Exploration and Colo-monthly cost. Any ducats left over from your nization.monthly expenses will be added to your treas-ury. You will need plenty of money to construct Diplomat Pool: No matter whatspecial buildings that will improve your prov- style of game you want to play, ainces, to purchase new regiments and ships to regular supply of diplomats willexpand your military, or perhaps to be used as be crucial to your success. Diplomats are sent1
to negotiate all sorts of agreements with other of days to achieve and will usually provide yourulers; and to hire new generals or admirals to with an estimated date of completion whichlead your military forces. Keep a close eye on you can check against the current game date.this value, particularly if you are at war. As is The display also acts as an on-screen pause but-the case with all of the pools, the rate of replen- ton. Click anywhere on the current date displayishment is determined by a wide variety of fac- to pause the game; click it again when you aretors that are discussed throughout the rest of ready to resume. You may also pause (and un-the manual. You may have a maximum of five pause) the game using either the “pause|break”diplomats in your country’s pool at any one button or space bar on your keyboard.time. Game Speed: Beside the date, Missionary Pool: Missionaries you will see a graphic indication are used to convert wayward of the current game speed setting. provinces to your country’s offi- If the game is paused, you will see two red bars.cial religion. While you are unlikely to need Otherwise, you will see a number of small goldvery many missionaries early in the game, they arrows. The more arrows you see, the more rap-will be invaluable to you if you conquer prov- idly each day will advance to the next. Theinces that practice a different religion or if you maximum game speed you can achieve will de-are playing a country anywhere in Europe pend on the power of your processor, and willwhen the Reformation begins to take place. We vary from computer to computer. To adjust thewill talk about religion in the chapter on Do- game speed, click the “+” or “-” buttons imme-mestic Management and we cover the specifics diately to the right of the date, or use the “+”for using a missionary in the Province Manage- and “-” keys on your keyboard.ment chapter. The Outliner: At the extreme right Spy Pool: Not all affairs of state end of the Top Bar is a button that are honourable. Your spies will be toggles the Outliner display on or able to conduct a variety of clan- off. We’ll talk about this amazingly powerfuldestine missions that can hamper or disrupt an tool a little later in this chapter.enemy. Success can reap some very interestingrewards, but failure has its consequences too.We discuss the use of spies in the chapter onDiplomacy. You may have a maximum of fivespies in your pool, which will slowly replenishitself.Date/Pause: The current date in the game isalways displayed towards the right side of theTop Bar. Unless you pause, the date will contin-ually advance one day at a time from whateverstarting point you have chosen until you reachthe end of the game. Most of the things youdo during play will require a certain number 1
Special Menus Toolbar vantages over countries that aren’t, and the em- The Special Menus toolbar is lo- peror receives even greater advantages that are cated in the bottom-right corner of based on the total number of current mem- your screen and provides access to bers. a variety of interfaces and “map The emperor is elected by seven specially- modes” that you are likely to use chosen members of the HRE, each of whom on a very regular basis during play. will vote for the country that is liked the most Let’s look at them one by one, start- when the current emperor dies. You will find ing at the top of the toolbar. this interface extremely useful when you try to plan a diplomatic strategy to become the Holy See Button next ruler of the empire. Further details can be Clicking on the Holy found in the Special Political Bodies chapter. See button at the top of the Special Menus Menu Button toolbar opens an inter- The “Menu” button is used to dis- face where you may try play a submenu where you may save to influence the seven important your game; adjust many of the game cardinals that make up the Catho- options; change the in-game message settings; lic Church’s curia. If you are suc- resign your current game and return to the cessful, you may gain control of Main Menu; or quit playing and return to the the Holy See which will provide a desktop. number of special benefits to your • Save Game: Click the “save game” button realm. This interface can only be to save your game at the current date. The accessed if your country has Ca- default save name will identify the country tholicism as its official state reli- and date, although you may change this togion, and will be greyed out if this is not the give the file any name you prefer.case. We will look more closely at this feature • Game Options: Click this button to accessin the Special Political Bodies chapter of the the same game options that are availablemanual. from the Main Game Menu. Remember that any changes you make to the graphi-Holy Roman cal options will not oc-Empire Button cur until you have quit The Holy Ro- and re-started the game. man Empire See the “Getting Started” (HRE) is the chapter for more details. other special • Resign: Selecting this political body option will stop play ofin Europa Universalis III. your current game andClick on the HRE button return you to the Mainto open an interface where Game Menu. You canyou may review the cur- then start a new game,rent member states, elec- or resume a previouslytors, and emperor of the saved one. Make sureEmpire. Countries that that you have savedare members of the HRE your current game ifenjoy several special ad- wish to return to it.1
• Message Settings: There are a variety of Some provinces are also subject to special win- different “messages” that you will receive ter climate effects that can only be seen when during play that may require varying de- using the geographic map mode. grees of your attention. These can be dis- played in several different ways, and are Political Map Mode: This map set to their default settings when you first mode is the one that you see when install Europa Universalis III. Choose you select a country at the beginning of the the “message settings” option to access the game, where each province is given a colour game’s message settings interface, where that is unique to the country that owns it. It is you may change the display method to suit not uncommon for a province to fall under the your preference. We’ll talk about the vari- temporary control of another country during a ous message types in a moment. war; when that happens, this map mode will• Quit: The quit button will stop play and show both countries’ colours in alternating exit directly to your desktop. Be sure to save stripes. This makes it easy to tell at a glance your game first if you intend to return to it. when a territory has fallen to an enemy, to keep track of the progress of your wars, and toLedger Button quickly review the size and extent of other The Ledger Button opens the game’s countries. extensive ledger interface which pro- vides a wealth of information about Religious Map Mode: Each of theyour country, military, diplomatic situation, game’s many different religions has aand a great deal more. Details of the ledger are unique colour that is shown for each provinceprovided in a separate chapter near the end of on the Main Map when you active the religiousthe manual. map mode. A province does not necessarily practice the same faith as its ruling country’sMap Mode Buttons official religion, and so some provinces may beThe next six buttons are referred to as the “Map displayed in alternating stripes to make it easyMode” buttons. Clicking a map mode button to see if there might be religious tensions in thewill change the appearance of the Main Map to area. This map mode is particularly usefulallow you to review various types of important when determining whether there are any prov-information at a glance. This can save you a inces in your realm that should be converted bylot of time that would otherwise be required one of your missionaries, and may also be ofto review and compare that same information some importance when considering potentialfor each individual province. We’ll explain the wars or conquests.meaning of each of the Map Modes in theirrespective sections in the manual, and simply Imperial Map Mode: As we men-provide an overview of them here. tioned above, the Holy Roman Em- pire is a special political body composed of a Geographic Map Mode: This is the number of member states. You can use this default view of the Main Map. You map mode to quickly review the current mem-can clearly see the mountains, hills, forests, bers of the HRE. The provinces belonging toswamps, and other geographic features on the the current emperor are shaded in a brightmap. This mode is particularly important green colour on the Main Map, while the sevenwhen considering military manoeuvres where electors’ provinces will be shaded in a mediumterrain will have a significant effect on your ar- green, and the remaining member states will bemies’ movement speeds and combat results. shaded in dark green. The Imperial map mode 1
is particularly handy for seeing which coun- Map Zoom Buttons:tries should be the target of your diplomatic ef- As we mentioned earlier, the twoforts when you are trying to arrange for your small magnifying glasses at the bot-election as the next emperor. It is also useful tom of the toolbar are used to zoom the Mainwhen preparing to go to war in that region, Map in and out. It is unlikely that you will usesince members of the HRE usually present a these buttons if your mouse has a scroll wheel.more difficult challenge than you might other-wise expect. The emperor enjoys a number of Domestic Interfacesignificant military advantages that shouldmake you very wary of engaging him unlessyou are extremely well prepared. Trade Map Mode: All international trade in Europa Universalis III passesthrough a limited number of provinces that Near the top-left corner of the screen is a large,contain a special “Center of Trade”. A center of ornate shield that displays your country’s coattrade is a location where the trade goods from of arms. This is the same coat of arms that fliesnearby provinces are bartered and sold by vari- on the flag of each of your provincial capitals,ous merchants, generating additional monthly and on the banner of each of your armies andincome for the countries that sent them there. fleets. It serves as the method to access to oneWhen you use the trade map mode, the Main of the most important interfaces in the game:Map will be colour-coded to make it easy to the “Domestic Interface”. Simply click on yourdistinguish between the provinces that con- shield to open it; when you are finished, clicktribute to each center’s value; what’s more, the again to close it. We will spend quite a lot oftool tip that appears when you hover the mouse time detailing the many features and controlspointer over a province will give you detailed to be found here when we discuss Domesticinformation about the business being conduct- Management.ed in the local center of trade. This is an ex-tremely useful map mode to use when you are Province-Relateddeciding where to send one of the merchantsavailable in your country’s pool. Interfaces If you click on any land province on the Main Diplomacy Map Mode: The Diplo- Map, one of three different interfaces will open macy Map Mode provides an easy in the lower-left portion of the screen. The in-way to view to review your relationship with terface that is displayed will depend on whetherother countries. Provinces that are part of your the province you selected is part of your coun-country will be shown using a bright green co- try, part of another nation’s country, or is cur-lour. Your allies will be displayed in bright blue, rently an independent province that is availableand any country with which you have a royal for settlement by one of your colonists.marriage will be shown in darker blue. If youhave any vassals or are part of a personal union, Province Interfacethese provinces will be dark green. Bright green The Province Interface will be displayed when-stripes are used to indicate a “core province”, ever you click on a province that is owned byand red is used to show provinces that belong your country. This will allow you to reviewto an enemy. We will discuss the meanings of important information about the province,all of these terms later in the manual. and to initiate a variety of different province-0
based activities. You will use this interface to to a certain distance, these will disappear andconstruct new “improvements” that will help be replaced by a marker that carries your coun-to increase the economic or military contribu- try’s coat of arms. We will discuss armies andtion that the province makes to your country. navies in detail in the Military section of theYou will also use it to recruit new regiments to manual, but the basic approach to controllingserve in your armies and to build new ships to a unit is to select it on the Main Map by click-be added to your navy. If the province does not ing on it, and then right-click on the provincecurrently share your official state religion, you to which you would like it.will also access the province interface to send a You will only be able to see your own unitsmissionary to convert the population. You will on the map, or units that are located in prov-find all of the details in the Province Manage- inces that are not currently covered by the fogment chapter. of war. To move into a province that belongs to another country, you must have some sortDiplomatic Interface of diplomatic agreement that allows you to doIf you click on a province that is owned by an- so, or you must be at war with that country.other country, the Diplomatic Interface will Water provinces do not belong to anyone, soopen. You will see some general information your fleets may freely enter any water provinceabout the province as well as a series of impor- you wish.tant diplomatic options that you may wish to Provinces that are currently shown as terrapursue with the province’s owner. You will use incognita on your map cannot be entered un-this interface to suggest an alliance, declare less your unit is controlled by a special type ofwar, settle peace, and a wide variety of other leader: a “conquistador” for armies, or an “ex-possible negotiations. Details about all of the plorer” for fleets. We’ll talk about these in thediplomatic actions can be found in the Diplo- Exploration and Colonization chapter. Anymacy chapter. part of the map that is “permanent terra in- cognita” is too remote or hostile for your unitsColonization Interface and can never be entered at any time duringIf a province is currently un-owned, clicking the game.on it will display some basic information aboutthe province as well as the Colonization Inter- Messages and theface. You will use this to establish and later ex-pand a colonial settlement which, in time, may History Loggrow into a full-fledged colonial city. We will You will periodically receive on-screen mes-look at this interface in the chapter on Explora- sages to inform you of things that may be par-tion and Colonization. ticularly important to you during play. This includes reports from your military about bat-Map Units tles or sieges, messages from your diplomatsBeyond pursuing the finer points of diplomacy about the success or failure of their missions,and managing your realm, most of your day-to- information from merchants about their activi-day actions will probably involve moving your ties in centers of trade, reports from your spiesarmies and fleets around the map to explore about the outcome of their missions, and manynew provinces or prosecute your wars. Armies other things of importance. There will also beand fleets appear on the map as over-scale ani- details of some of the commonly-known eventsmated models that are large enough to select and happenings from throughout the knownand move without being forced to zoom in too world.close on the map. Once you zoom the map out 1
History Log Message SettingsThe history log is a scrollable record of all mes-sages that you have received in the game. Whenyou first load a game, the history log will behidden from view, but you can display it byclicking the small, circular “+” button nearthe bottom of your screen. The button’s exactlocation will depend on your current screenresolution setting. If you are playing at 1024 x As we mentioned a little earlier, each type768 pixel resolution, the button will be just to of message has a default setting that can bethe left of the Mini Map. If you are playing at changed by clicking the “menu” button onhigher resolutions, the button will be located the Special Menus toolbar and selecting thefurther to the left, towards the center, near the “message settings” option from the menu. Thisbottom of the screen. If you find that it is ob- opens an interface that contains a complete liststructing your view, you can hide it again by of each different message type and allows youclicking the small “-” button in its upper-right to change the way it will be displayed in thecorner. game. Most message types are set by default to beMessage Windows written to the history log. The more importantMessages that are particularly important to ones will also open a message box, while theyour realm will be displayed in a special mes- general interest ones will be displayed as float-sage box that opens on the screen. The message ing text (some of these will not be written tobox will close once you click the “okay” but- the history log). By using the “message settings”ton to confirm that you have read it. Many interface, you can toggle each of these displaymessage boxes will also have a “goto” button types on or off. Once you have saved your pref-that is sensitive to the context of the message. erences and resumed play, the new settings willClicking the “goto” button will either move the take effect. There may be some message typesMain Map to a location that is relevant to the that cannot be displayed in all three differentmessage, or it will open the interface that will ways, so if you click on a toggle button and itallow you to react to the message’s content. doesn’t change, this is most likely the reason. Europa Universalis III remembers yourFloating Messages message setting preferences and will continueSome messages that relate to your realm are to apply them to all future games. If you toggleof general interest and only medium impor- the setting of a message to be off for all threetance. These are usually displayed directly on display types, the message will no longer beyour screen as “floating messages”. They typi- displayed anywhere on your screen and mightcally provide only general information and will cause you to miss something of importance.rarely require a specific response or action to be Don’t forget this when starting a new game,taken. Floating messages cause a slight increase since you may have turned off a particularin the processing demands on your system, so message type in a previous game that might beyou may wish to consider changing them to more critical to you in a new one.display in a different way (or perhaps turn them There is also a quick way to change a singleoff altogether) if your computer is very close to type of message’s display setting if it is current-the game’s minimum system specifications. ly displayed on your screen. Simply right-click on the message to open a small dialogue box
that will allow you to tog- Random events aregle the settings on and off somewhat more genericdirectly in the game. You in nature. They providecan do this by right-click- a little added spice anding on a line in the history unpredictability to thelog, or by right-clicking game, but their effectsanywhere in a message are usually not as greatbox. This allows you to (in either extreme) asalter the setting for that those you will receivemessage type without go- from historical events.ing through the longer You may receive a giftprocess of opening the message settings inter- of gold to your treasury or perhaps your peas-face and locating the message type in the list. ants may cower in superstitious fear for a short while after sighting a meteor. You should beEvents ready to take advantage of the good events, andEuropa Universalis III has a large number of to overcome any problems that arise from thespecial “events” that may occur within your less beneficial ones.country during the course of play. Events will The type and frequency of events will varyappear on your screen in a message box and considerably depending on what is happeningwill usually require some sort of decision as to in your particular game’s version of history. Ithow you would like to respond to them. There is not practical to list all of them here (there areare two different types of events: random and hundreds) but each will include a descriptivehistorical. text that explains the historical context of the Historical events are based on the recorded event, and will usually have at least two possi-past as we know it, and will occur when the sit- ble options that you may choose when decidinguation in the game world closely approximates how to respond to them. Hovering your mousethe situation that caused it to happen in history. over each option’s text will display a tool tipBecause the game situation can diverge from with the precise details of what will happen ifrecorded history fairly easily, we have based you choose that action. Very few events have athese events on the root causes that are gener- “right” or a “wrong” choice. Most simply presentally accepted as having contributed to the event two or more alternative paths, either of whichtaking place in “real life”. This means that a may have negative implications or benefits. Justhistoric event can happen to any nation that select the option that you feel is most suitablesatisfies the criteria we have established for the for your country in your current situation.event. You will be given at least two choices of Alertshow to respond to a historical event, and your You will receive a number ofdecision will often have a large, long-term im- special “alerts” or reminderspact on the development of your nation. Some that should help you to man-events are beneficial; others may be quite age your realm. These are usually displayedthe opposite. Many are “neutral” and simply when the game feels that there is somethingpresent you with a choice to make along your important that you might have overlooked androad into the future. You will often be equally could require your immediate attention. Alertsas likely to succeed no matter which path you appear as small red flags near the top of thetake, but the methods you will use to achieve Main Map. You can hover your mouse over thevictory will probably be different. alert to see view the message, or click on it to
have the game take you to the ap- opens an extremely powerful toolpropriate location or automatically called the “Outliner.” This acts asopen the relevant interface for you. a customisable toolbar that you canAlerts will include reminders that use to quickly access many of theyou can change your domestic poli- game’s features or interfaces thatcy, that a loan will soon be due, that you use on a frequent basis.your country is at war, or that your Clicking the button opens theeconomy is currently running a outliner display in the upper-rightdeficit. You do not need to respond corner of the screen. When theimmediately to an alert if you are outliner is visible, you can click onbusy doing something else. It will any item on the list to immediatelyremain there until you have time to jump to its location on the Mainreview it, or will disappear if it is no Map or to open the relevant inter-longer relevant. face that is normally used to control it. There are more than a dozen different categories ofDiplomatic Messages items that can be displayed in the list. In the Countries will occasionally send example shown here, we have chosen to list you diplomatic proposals that do each province in our country, our active cent- not require your immediate atten- ers of trade, our armies, and our navies. tion and might be annoying or dis- Right-clicking the button allows you to cus- ruptive to the game if they auto- tomise the categories that are included in the matically opened a message win- outliner’s list when it is open. The options are:dow. Instead, you will see a diplomatic message • Provinces: Enabling this item will includeappear as a small scroll icon near the bottom a list of each of your country’s provincesleft of the Main Map. The scroll will show the in the outliner list. If an enemy is besieg-flag of the country that has sent you the mes- ing one of your provinces, a small siege iconsage and the symbol on the will appear beside its name. Ifscroll will tell you the type of of- you hover the pointer over afer the message contains. You province’s name, a tool tip willcan hover your mouse over the display the province’s culture,message to find out roughly religion, income, revolt risk,what it contains, or click on it to and manpower. Clicking on aopen the message and respond. province’s name will move the Most diplomatic messages Main Map to center it on thewill be automatically rejected province.if you do not respond to them • Sieges: This option willwithin 30 days. The scroll will list any sieges that your armiesblink for several days prior to are currently conducting. Theits expiry, and will disappear approximate progress of theonce you have responded to it or siege will be shown beside thewhen its time limit expires. location’s name and a tool tip provides an estimate of howThe Outliner much longer the city might beEarlier in this chapter, we men- able to resist you. Clicking ontioned that there is a button at the province name will centerthe right end of the Top Bar that the Main Map on the location
of the siege and open the Siege interface. the provinces included in the outliner. The• Combats: The outliner’s list can include list will indicate when you should expect any battles that that your armies are cur- the missionary to finish his task, and click- rently fighting. The current size of the op- ing on a province’s name will move to that posing armies is shown on the list and a location on the Main Map. tool tip provides a detailed breakdown of • Centers of Trade: Enabling this option will the composition of the forces and the com- list every center of trade where you have at manders that lead them. Clicking on the least one currently active merchant. A tool conflict will center the Main Map on its tip will display the total value of trade location and open the Combat details in- passing through the center, as well as the terface. monthly revenue generated by your mer-• Recruiting Regiments: Enabling this item chants. Clicking in the province’s name will list any of your provinces that are cur- will center it in the Main Map and open rently recruiting new regiments for your the Center of Trade interface to allow you armies as well as the number of days re- to send additional merchants to that loca- maining until the regiment will be ready for tion. action. Clicking on the province name will • Naval Combat: This is the naval version of center the Main Map on that location. the “combats” option.• Building Ships: This option is the same as • Armies: The outliner can include a list of the “recruiting regiments” option, except it each of your country’s armies. A tool tip will list provinces that are currently build- will show the army’s current commander ing ships. and location; and if is moving you will also• Colonists: If you are in the process of es- see the intended destination. Clicking on tablishing or enlarging a colony, this option an army’s name will center its location on causes the outliner to include a list of prov- the Main Map and automatically select the inces that currently have a colonist en route army. to them. You will see the name of the prov- • Navies: This is the naval version of the “ar- ince and the estimated time until the colo- mies” option. nist arrives. A tool tip will show the esti- mated chance the colonist will succeed, the current size of the colony, and the number Tool Tips of natives (if any) that also live there. Click- Before we move on to look at the components ing on the province name will center the of the various interfaces in detail, we should Main Map on that location. point out that virtually everything in Europa• Buildings: Enabling “buildings” will add a Universalis III has a tool tip associated with it. list of any buildings that are currently being If you are not sure what something is, or what constructed in your provinces and the esti- it means, hover your mouse above it for a mo- mated time until the project will be com- ment and a tool tip is almost certain to appear. plete. The tool tip will identify the location Many of the tool tips are two-stage tips, dis- and completion date, while clicking on the playing additional details if you continue to building name will move to that location hover a little longer. The extended tool tips for on the Main Map. many numerical items (such as most of the val-• Missionaries: If you have sent missionaries ues displayed in the Top Bar) include details of to a province to convert the population to exactly how the value is calculated. If in doubt, your national religion, you can have a list of look for a tool tip.