Ps3 cc

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Ps3 cc

  1. 1. Cloud Computing<br /> Kenisha Brown<br /> Rosalie Marin<br /> Paulina Mordas<br /> Humberto Quintero<br />01001011011001010110111001101001011100110110100001100001001000000100001001110010011011110111011101101110<br />01010010011011110111001101100001011011000110100101100101001000000100110101100001011100100110100101101110<br />0101000001100001011101010110110001101001011011100110000100100000010011010110111101110010011001000110000101110011<br />0100100001110101011011010110001001100101011100100111010<br />001101111001000000101000101110101011010010110111001110100011001010111001001101111<br />
  2. 2. What is Cloud Computing ?<br />
  3. 3. Current Features<br />Agility <br />Cost <br />Device and location independence <br />Reliability <br />Scalability <br />Security <br />Maintenance <br />Metering <br />
  4. 4. Cloud Computing & Similar Technologies<br />
  5. 5. How do organizations use it?<br />
  6. 6. Success<br />Obama Administration <br />Failure<br />Data services provider: Danger, a subsidiary of Microsoft<br />
  7. 7. Industry Standards<br />the future of gaming<br />gaming consoles VS cloud computing<br />on-demand service<br />instant game stream<br />highest quality on any TV, entry level PC (XP or Vista) or Mac<br />current limitations <br />cost <br />complexity of local computing <br />
  8. 8. OnLive<br />Cloud Computing and Video Games<br />
  9. 9. the ultimate benefit for gamers<br />never upgrade again<br />monthly cloud computing subscription service for full access.<br />OnLive goal is to dethrone any other console maker <br />gaming industry<br />Silicon Knights <br /> cloud computing can't happen overnight, more like in 5-10 years<br />
  10. 10. How can Sony PS3 use cloud computing?<br />In 2009 Sony US & <br />Sony Japan trademarked <br />the names<br />"PS Cloud" &<br />"Cloudsurf"<br />Develop a separate link on their website (PS3, Computer)<br />
  11. 11. Value Proposition<br />Cost<br />Cost effective; Sony only invests and upgrades their servers; gamers only <br />pay use of onlinegames<br />Benefits<br />Instant access on electronic devices to movies, music, games<br />Eliminates the need to download content, it is stored online<br />Run applications online using processing power from offsite computers<br />Eliminates upgrading or buying consoles and PC. <br />Risks<br />Loose customers <br />(gamers like the feeling of ownership)<br />Poor internet connection/noticeable lag<br />Fees <br />Security issues (potential hackers).<br />
  12. 12. Cloud Computing and Work<br />Telecommuting: <br />Satellite offices and to "commute" using computers and telephone lines instead of cars <br />Benefit:<br />Saving money by sharing portable, satellite office facilities that are located in unused schools, shopping centers, day-care, and other vacant facilities <br />Cuts complaints of less family time<br />
  13. 13. Where Do We Go From Here?<br />Microsoft, Amazon, Google, IBM, Saleforce, and approximately a dozen others current participants<br />Microsoft to become leader<br /> Windows Azure 2010<br />Expected increase in companies participating: 20%<br />Cloud failure recovery plan<br />
  14. 14. Thx!<br />

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