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Designing games for specific contexts (VS-Conference 2012)

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Slides utilized at the Workshop: Designing games for specific contexts, presented at the VS-Conference: http://www.vs-games2012.org/

Slides utilized at the Workshop: Designing games for specific contexts, presented at the VS-Conference: http://www.vs-games2012.org/

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  • 1. Workshop: Designing games for specific contexts VS-Games 2012Monday, 29 October 2012
  • 2. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions.carolina.islas@uef.fiMonday, 29 October 2012
  • 3. About meMonday, 29 October 2012
  • 4. Influences BSc in Electronic Engineering and Communication Systems MSc. Communications and Media Engineering PhD. Educational Technologies Research Group (in Computer Science Department). Dissertation: Hypercontextualized Gamescarolina.islas@uef.fiMonday, 29 October 2012
  • 5. Influences 2 Academia Entrepreneurship photo source Industry photo source photo sourcecarolina.islas@uef.fiMonday, 29 October 2012
  • 6. Research in Joensuucarolina.islas@uef.fi March 2010, by C.SchweikertMonday, 29 October 2012
  • 7. About my research journey Aim: To support the seniors in the creation of their own games. First by producing paper prototypes by utilizing ICT tools. Second, to transfer the paper prototypes into digital applications 2006 Seniors Game Workshopcarolina.islas@uef.fiMonday, 29 October 2012
  • 8. About my research journey Aim: Game that supports the Science Festival objectivescarolina.islas@uef.fi 2007 SciMystMonday, 29 October 2012
  • 9. About my research journey Aim: To support the Pielinen Museum to aid the transmission of information to the visitors supported by the facilities and the knowing of the curatorscarolina.islas@uef.fi 2007 - 2010 LieksaMystMonday, 29 October 2012
  • 10. About my research journey Aim: To test SciMyst on a similar but not quite the same context: the museum of technology in Helsinkicarolina.islas@uef.fi 2008 - TekMystMonday, 29 October 2012
  • 11. About my research journey Aim: To develop a game for the Biosphere region of North Karelia 2009 - HoKcarolina.islas@uef.fiMonday, 29 October 2012
  • 12. About my research journey Aim: To listen the pupils’ understanding of HIV & AIDS by utilizing their own ICT tools Workshop: “Working for my dreams”carolina.islas@uef.fiMonday, 29 October 2012
  • 13. Summarizing • We are from different contexts • We have different expectationscarolina.islas@uef.fiMonday, 29 October 2012
  • 14. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions.carolina.islas@uef.fiMonday, 29 October 2012
  • 15. Why to design this workshop? Designing games for specific contexts (at VS-Games Conference)Monday, 29 October 2012
  • 16. Games for learning or serious games One way to see them: as products Practice of use Home environments Formal Education Entertainment Purpose of design Educationcarolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 17. Games for learning or serious games One way to see them: as products Practice of use Home environments Formal Education Ideas about gaming literacy, Content of the Shelf Entertainment generic skill, development, etc. Purpose of design Serious Games Simulators Education Edutainment Simulation, Experimental Learning activitiescarolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 18. Dimensions of Game Design The question is: Where is the educational content? Story Gameplay Fiction Rules Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 19. Dimensions of Game Design - Where is the educational content? One argument: it is holodeck Educational content Story Gameplay Fiction Rules Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 20. Dimensions of Game Design - Where is the educational content? Another argument: content emerges by interacting with the rules Educational content Story Gameplay Fiction Rules Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 21. Dimensions of Game Design - Where is the educational content? Another argument: Rules (models) in the game are the educational content Story Gameplay Fiction Rules Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 22. Dimensions of Game Design - Where is the educational content? Another argument: The educational content comes from interacting with the specific technology Story Gameplay Fiction Rules Educational content Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 23. Dimensions of Game Design - Where is the educational content? Proposal: It should have its own dimension! Educational content Story Gameplay Fiction Rules Technology (platform)carolina.islas@uef.fi From Linderoth, 2011Monday, 29 October 2012
  • 24. History maybe help us to us to understand how to include educational content while designing a gamecarolina.islas@uef.fiMonday, 29 October 2012
  • 25. From history, games involve contextcarolina.islas@uef.fi From Islas Sedano, 2012Monday, 29 October 2012
  • 26. Context • It is difficult to define • It is difficult to understand • It is highly relevantcarolina.islas@uef.fiMonday, 29 October 2012
  • 27. Other fields are noticing the importance of context, for example: mLearningcarolina.islas@uef.fi From Botha, 2012Monday, 29 October 2012
  • 28. Designing games in and for a specific context derives the model of Hypercontextualized Games (HCG) Subject Matter Game System Information (SMI) (GS) = Educational content Specific Context Elements (SCEs)carolina.islas@uef.fi From Islas Sedano, 2012Monday, 29 October 2012
  • 29. Environmental Example of the HCG context aspects: Heroes of Koskenniska (HoK)Winter - Spring Summer photos by Ewa KowalikMonday, 29 October 2012
  • 30. Environmental - Intersubjective Heroes of Koskenniska (HoK) Lake Winter - SpringMonday, 29 October 2012
  • 31. Environmental - Intersubjective - Subjective Heroes of Koskenniska (HoK) photos by Monika Zych-LaineMonday, 29 October 2012
  • 32. Analyzing context to certain objective SMI GS Aspects Resources /Limitations Resources /Limitations Birch, pine... Difficult to detect 100% Environmental Ants, pinecones,.... precisely where you are... Hunting track... Forestry education needs a Inter - subjective teacher. Different social dynamics, Human - Machine Cultural and historical families, hikers..... Human - Human elements. Network challenges.... Different levels of the forest understanding. Subjective Different attitudes.carolina.islas@uef.fiMonday, 29 October 2012
  • 33. Heroes of Koskenniska (HoK) characters by a local artist photos by Monika Zych-LaineMonday, 29 October 2012
  • 34. References • Linderoth, J. (2011, April 26). Presentation: Introduction to Games Learning and Education. University of Gothenburg. • Islas Sedano, C. (2012). Hypercontextualized Games. Dissertation University of Eastern Finland. • Botha A., et al. (2012, Sept 17). Mobile Learning Curriculum Framework. MobiMOOCcarolina.islas@uef.fiMonday, 29 October 2012
  • 35. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions.carolina.islas@uef.fiMonday, 29 October 2012
  • 36. How to balance the tension between SMI and GS?Monday, 29 October 2012
  • 37. Flow and emphasis • We will create two teams • Each team will design a game for a specific context ! Team A: design a game for children’s rights in Italy (we’ll explain) ! Team B: design a game for refugees in Finland (we’ll explain) • Pay attention on: ! How harmonize the tensions between learning content (SMI) and game mechanics (GS) ! If the tool for analyzing context for certain objective is useful for you • Analyze our designs • Discuss and draw conclusions...carolina.islas@uef.fiMonday, 29 October 2012
  • 38. Questionscarolina.islas@uef.fiMonday, 29 October 2012
  • 39. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions.carolina.islas@uef.fiMonday, 29 October 2012
  • 40. Thank you!Monday, 29 October 2012