Players Game territory HPU Territorial Game… HPU Territorial Knowledge Urban Project … a Multimedia Spatial Mediation
Project The Project Interactional Model Conception Perception Representation PROSPECT CONCEPT PERCEPT
Questions regarding the project
How to represent the imaginary?
How to represent the unknown (inconnu)?
How to qualify a design picture? In order the project elaboration become a debate, a seduction, a negotiation, before being a description of the product to be realized.
=> The role of VR representation technique to emerge and represent ambients into the project.
VR technique for project acknowledgement Virtual Reality communication system = Scenarii Timing Space-time supports IMMERSION IMAGINATION INTERACTION Multimedia Inquiry System Simulation-prospective Physical and perceptive Spatial instrumentation * Project Ambients integration Human Aims Environment Needs Territory Resource PERCEPTION ACTION TELEOLOGICAL ASSUMPTIONS URBAN SPHERE
Needs [Diagnosis] Neighborhood appropriation Cognitive organisation Comfort assessment Territory [Information Sys] Inhabitant Mobility Ambients Access Urban usage Resource [Database] Representation Items Phenomenon modelling Defining an intelligent workspace for multidisciplinary collaboration Multimedia featuring Hypertool Actor Process Context
Collective construction Spatial practices Appropriation processes Territory Building an territorial hypernavigation tool Spatial Social Ideal
Integrative Problematic : A community hypertool environment design Application to sustainable cities interaction regulation
Informational characterisation of representations and judgements disruptions between urban actors and planning advisors
Application to land- and sound-scapes environmental design project
Transdisciplinary epistemological positioning
Political and economical and political disparities : life designers, social sculpture (Beuys), community assessment
Problem solving process and decisionmaking
Stakeholder Analysis for Participation Informational dimensioning methodologies should merge psychophysical laws with micropsycho-social concept rules, in order to model socio-ecologically valid interaction laws.
Filter, communication and global project
[Shannon] Interactional valuation Towards a filter mediated interaction model
[Moles (1988)] Apprenticeship process = Adaptative function which asymptote reveals perfect fitting between transmitter and receiver directories => Informational Impedance Adaptation Cost of communicative transactions = Transmitter-receiver directories fitting quantification ïƒ Entropy calculation Filter implementation: Informational Impedance Adaptation
The hypertool community design
Combination of 3 methodologies and tools
Hyperscape (Woloszyn-Bourdin) – application to Malakoff district
Perlarboration (Luckel-Woloszyn) – application to Strasbourg suburbs qualification
Frequency Composition Order Mechanical sources Ambient sources Foreground Background Event sources Scape Timeline Human Nature Ambientgenerator Soundscape source analysis
The Colline System will streamline the work of an individual journalist, but also when more journalists are collaborating. The user interface will also bring together the content from different sources and media, but will also diffuse stories along various outlets.
A new concept for an innovative, collaborative user-interface for journalists
A PERLABORATIVE ENVIRONMENT BASED ON A KNOWLEDGE DATABASE
Prospect Concept Teleology Percept Ideal Social Spatial Cybernetics Physics Multidisciplinary Sociopsychics Community Towards a Territorial Gamed-formation System Hyper Tool Territory Project Knowledge
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