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Mc2 presentation

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Transcript

  • 1. Impact of community feedback
    -How online community’s actions affect commercial products.
    By Raphael Chung
    Student no. S3242135
    Intended for Media Cultures 2 Presentation
  • 2. The Start
    Why this topic?
    • Essential to the creative process of making games, especially because it is interactive and a growing media.
    • 3. Increase of effort to listen to the community.
    Such as NHL
    • Increase in betas and demos.
    Such as Battlefield
  • 4. Types of feedback
    Forums
    Fan Fiction
    Machinima
    Mods
  • 5. Intro to Machinima
    First ever Machinima was Diary of a Camper made in Quake.
    Technological Impact, in Operation Bayshield (also made in Quake in 1997) made use of Lip sync http://www.youtube.com/watch?v=njbq-TcuCI4
    Participation in Machinima is growing. As in Tales of the Past
  • 6. Impact on Narrative
    • Simplification
    Going Mainstream?
    Or just dumbing down?
  • 7. Impact on Narrative
    • Comedic Value
    Memes
    Community Interaction
    http://www.youtube.com/watch?v=TNk3dHpLFJc
  • 8. Impact on Narrative
  • 9. Impact on Presentation/Gameplay
    The Ups and Downs of Feedback
    Ramping up difficulties, optional vita chambers
    Improvement and artistic direction? Removal of elevator loading screens
    No More… Free roam
  • 12. Impact on Presentation/Gameplay
    • Balancing issues
    • 13. Continued Support
    • 14. Beta Tests

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