Story Time

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  • It is likely that the commonest cause of learners’ problems will relate to:  ensuring that each sprite is talking at the right time  maintaining a synchronised conversation if differing durations are used for say command  remembering which script goes with what sprite
  • There are no pauses, meaning that the characters are talking at the same time. Appropriate wait commands need to be inserted.
  • Both scripts/sides of the joke are stored in the same sprite (Girl). The girl is telling a joke to herself.
  • The timings are wrong. The wait and say commands need to have their timings adjusted so that the characters’ lines are properly synchronised.
  • Story Time

    1. 1. Story Time
    2. 2. Starter Activity: “Knock, Knock” Use the Internet to find a “Knock, Knock” joke. You will need this later in the lesson Story Time
    3. 3. Story Time This lesson you will learn the concept of sequencing instructions and how to synchronise timings using the wait command. You will create a program based around characters talking. Lesson  Create stage based characters scenes  Sequence instructions  Synchronise timings using the wait command  Incrementally develop a project Objectives
    4. 4. Watch the video Bad Joke which is in the programming in scratch folder in Groupwork to learn how to create a program that involves interaction between characters. Story Time
    5. 5. Task 3: Knock, Knock, Joke Using the joke you found earlier, create a “Knock, Knock” joke program that uses two characters like the one in the video. If you get struck, look back at the video. Story Time
    6. 6. Did you have any problems and what you did to overcome them? Story Time
    7. 7. Task 4: Comedy Night Create a program that mimics a comedy night setup. There are to be three comedians (sprites) on the stage. Each comedian is to take it in turn to tell one traditional style joke. Story Time
    8. 8. Task 5: Walk-On In your ‘Comedy Night’ program make the comedians walk onto the stage, and walk off when they have said their joke. You will have to start your sprite characters at the edge of the screen. Story Time
    9. 9. Some computer programs just run and continue on their own with no input from the user e.g. a program to make a character walk onto the stage. However, many programs react to events (things that happen), such as: •The click of a mouse or press of a key •The tilt of a game controller •A swipe of a smartphone screen Story Time
    10. 10. In Scratch, event blocks have a curved top. They react in different ways: •When the green flag is clicked. •When the space bar key is pressed. •Reacts when a sprite is clicked. You will start to use some of these blocks next week. Story Time
    11. 11. Plenary: Question 1 The program below shows the scripts for two sprites to tell a joke to each other. Why would the program not work? Story Time Girl Boy
    12. 12. Plenary: Question 2 The program below shows the scripts for two sprites to tell a joke to each other. Aside from being a terrible joke, what is wrong with the program? Story Time
    13. 13. Plenary: Question 3 The program below shows the scripts for two sprites to tell a joke to each other. Why would the program not work? Story Time Girl Boy
    14. 14. Story Time Keywords  Create stage based characters  Sequence instructions  Synchronise timings using the wait command  Incrementally develop a project Objectives      Sequence  Costume  Wait  Characters  Code  Sprite  Stage  Event

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