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Computer Science Computer Science Document Transcript

  • TITLE .NET INTERNATIONALIZATION: THE DEVELOPER'S GUIDE TO BUILDING GLOBAL WINDOWS AND WEB APPLICATIONS. A COMPUTATIONAL MODEL OF NATURAL LANGUAGE COMMUNICATION : INTERPRETATION, INFERENCE, AND PRODUCTION IN DATABASE SEMANTICS A GUIDE TO ORACLE 8 A HACKER MANIFESTO ACCELERATED C# 2005. ACTING WITH TECHNOLOGY : ACTIVITY THEORY AND INTERACTION DESIGN ADAPTIVE LEARNING OF POLYNOMIAL NETWORKS GENETIC PROGRAMMING BACKPROPAGATTION AND BAYESIAN METHODS ADOBE DIGITAL VIDEO HOW-TOS: 100 ESSENTIAL TECHNIQUES WITH ADOBE PRODUCTION STUDIO. ADOBE FLEX 2: TRAINING FROM THE SOURCE. ADVANCED JAVA : INTERNET APPLICATIONS ADVANCED JAVA 2 PLATFORM: HOW TO PROGRAM. ADVANCED PARALLEL AND DISTRIBUTED COMPUTING: EVALUATION, IMPROVEMENT AND PRACTICE ADVANCED PROGRAMMING USING VISUAL BASIC 2005. ADVANCED PROGRAMMING USING VISUAL BASIC.NET. ADVANCED USE CASE MODELING: SOFTWARE SYSTEMS. ADVANCED XML APPLICATIONS FROM THE EXPERTS AT THE XML GUILD ADVANCES IN ELECTRONIC BUSINESS ADVANCES IN MACHINE LEARNING APPLICATIONS IN SOFTWARE ENGINEERING AGILE SOFTWARE DEVELOPMENT: THE COOPERATIVE GAME. AJAX FOR WEB APPLICATION DEVELOPERS. ALGORITHMS AND NETWORKING FOR COMPUTER GAMES AMBIENT INTELLIGENCE, WIRELESS NETWORKING, AND UBIQUITOUS COMPUTING AMIWARE: HARDWARE TECHNOLOGY DRIVERS OF AMBIENT INTELLIGENCE AN INTEGRATED APPROACH TO SOFTWARE ENGINEERING
  • AN INTRODUCTION TO PROGRAMMING : AN OBJECT-ORIENTED APPROACH WITH C++ APPLICATIONS PROGRAMMING IN C++ APPLYING DOMAIN-DRIVEN DESIGN AND PATTERNS: WITH EXAMPLES IN C# AND .NET ARCHITECTURE OF RELIABLE WEB APPLICATIONS SOFTWARE ART OF SOFTWARE SECURITY ASSESSMENT: IDENTIFYING AND PREVENTING SOFTWARE VULNERABILITIES. ART OF SOFTWARE SECURITY TESTING: IDENTIFYING SOFTWARE SECURITY FLAWS ASSEMBLY LANGUAGE FOR INTEL-BASED COMPUTERS. BECOMING A REAL-TIME ENTERPRISE: HARNESSING THE POWER OF RTE TO MAXIMIZE COMPETITIVE ADVANTAGE. BEGINNING AJAX WITH PHP: FROM NOVICE TO PROFESSIONAL. BEGINNING C# 2005 DATABASES. BEGINNING EJB 3 APPLICATION DEVELOPMENT: FROM NOVICE TO PROFESSIONAL. BEGINNING GAME PROGRAMMING. BEGINNING GOOGLE MAPS APPLICATIONS WITH PHP AND AJAX: FROM NOVICE TO PROFESSIONAL. BEGINNING JAVASCRIPT WITH DOM SCRIPTING AND AJAX: FROM NOVICE TO PROFESSIONAL. BEGINNING MATH CONCEPTS FOR GAME DEVELOPERS. BEGINNING RUBY ON RAILS E-COMMERCE: FROM NOVICE TO PROFESSIONAL. BEGINNING RUBY ON RAILS. BEGINNING VB 2005 DATABASES: FROM NOVICE TO PROFESSIONAL BETTER GAME CHARACTERS BY DESIGN: A PSYCHOLOGICAL APPROACH. BEYOND THE DESKTOP METAPHOR: DESIGNING INTEGRATED DIGITAL WORK ENVIRONMENTS BIG C++ BUSINESS DATA COMMUNICATIONS BUSINESS DRIVEN TECHNOLOGY. BUSINESS PROCESSES AND INFORMATION TECHNOLOGY. C# PROGRAMMING LANGUAGE.
  • C++ COACH: ESSENTIALS FOR INTRODUCTORY PROGRAMMING. C++ PRIMER PLUS C++ STANDARD LIBRARY EXTENSIONS: A TUTORIAL AND REFERENCE. C++: AN INTRODUCTION TO COMPUTING. CHANGE FUNCTION: WHY SOME TECHNOLOGIES TAKE OFF AND OTHERS CRASH AND BURN. CODE QUALITY: THE OPEN SOURCE PERSPECTIVE. CODIN' FOR THE WEB: A DESIGNER'S GUIDE TO DEVELOPING DYNAMIC WEB SITES. COMPILERS: PRINCIPLES, TECHNIQUES, & TOOLS; ALFRED V. AHO ... ET AL. COMPLETE JAVA 2 CERTIFICATION COMPUTER AND COMMUNICATION NETWORKS. COMPUTER ARCHITECTURE: A QUANTITATIVE APPROACH. COMPUTER ETHICS: A GLOBAL PERSPECTIVE. COMPUTER FORENSICS: PRINCIPLES AND PRACTICES. COMPUTER GRAPHICS USING JAVA 2D AND 3D. COMPUTER SECURITY AND CRYPTOGRAPHY. COMPUTER SECURITY BASICS. COMPUTER VIRUSES AND MALWARE. COMPUTING CONCEPTS WITH C++ ESSENTIALS COMPUTING WITH JAVA: PROGRAMS, OBJECTS, GRAPHICS; ALTERNATE 2ND EDITION. CONNECTING WITH COMPUTER SCIENCE. CONTEXT-AWARE PERVASIVE SYSTEMS: ARCHITECTURES FOR A NEW BREED OF APPLICATIONS. CONTRIBUTIONS TO UBIQUITOUS COMPUTING CORE JAVA 2 CORE PYTHON PROGRAMMING. CRYPTOGRAPHICS: EXPLOITING GRAPHICS CARDS FOR SECURITY.
  • CRYPTOGRAPHY FOR DEVELOPERS. CSS: THE DEFINITIVE GUIDE. DARKBASIC PRO GAME PROGRAMMING. DATA COMPRESSION: THE COMPLETE REFERENCE. DATA MINING AND KNOWLEDGE DISCOVERY APPROACHES BASED ON RULE INDUCTION TECHNIQUES DATA MINING: A TUTORIAL-BASED PRIMER. DATA MODEL PATTERNS: A METADATA MAP. DATA QUALITY : CONCEPTS, METHODOLOGIES AND TECHNIQUES DATA STREAMS: MODELS AND ALGORITHMS DATA STRUCTURES AND ALGORITHMS IN C++ DATA STRUCTURES AND ALGORITHMS WITH OBJECT-ORIENTED DESIGN PATTERNS IN C++ DATA WAREHOUSES AND OLAP: CONCEPTS, ARCHITECTURES AND SOLUTIONS DATABASE APPLICATION DEVELOPMENT AND DESIGN DATABASE APPLICATION DEVELOPMENT AND DESIGN. DATABASE CONCEPTS. DATABASE DESIGN FOR SMARTIES : USING UML FOR DATA MODELING DATABASE DESIGN, APPLICATION DEVELOPMENT DATABASE MANAGEMENT SYSTEMS : DESIGNING AND BUILDING BUSINESS APPLICATIONS DATABASE MANAGEMENT SYSTEMS: DESIGNING AND DATABASE MANAGEMENT WITH WEB SITE DEVELOPMENT APPLICATIONS. DATABASE PROCESSING : FUNDAMENTALS, DESIGN, AND IMPLEMENTATION DATABASE PROCESSING: FUNDAMENTALS, DESIGN & IMPLEMENTATION. DATABASE SYSTEM IMPLEMENTATION DEBUGGER'S HANDBOOK. DESIGN AND ANALYSIS OF DISTRIBUTED ALGORITHMS.
  • DESIGN FOR TRUSTWORTHY SOFTWARE: TOOLS, TECHNIQUES, AND METHODOLOGY OF DEVELOPING ROBUST SOFTWARE. DESIGN OF SITES: PATTERNS FOR CREATING WINNING WEB SITES. DESIGNING THE OBVIOUS: A COMMON SENSE APPROACH TO WEB APPLICATION DESIGN. DESIGNING WITH BLENDS : CONCEPTUAL FOUNDATIONS OF HUMAN-COMPUTER INTERACTION AND SOFTWARE ENGINEERING DEVELOPING QUALITY METADATA: BUILDING INNOVATIVE TOOLS AND WORKFLOW SOLUTIONS. DIGITAL INFORMATION MANAGEMENT: AN ESSENTIAL GUIDE TO MULTIMEDIA DIGITAL MULTIMEDIA PERCEPTION AND DESIGN DISTRIBUTED EVENT-BASED SYSTEMS. DISTRIBUTED SYSTEMS: AN ALGORITHMIC APPROACH. DOING OBJECTS IN VISUAL BASIC 2005. DYNAMIC HTML: THE DEFINITIVE REFERENCE. E-COMMERCE AND THE DIGITAL ECONOMY EFFECTIVE PROTOTYPING FOR SOFTWARE MAKERS. EMBEDDED JAVA SECURITY: SECURITY FOR MOBILE DEVICES EMBEDDED LINUX PRIMER: A PRACTICAL, REAL-WORLD APPROACH. ENHANCED GUIDE TO ORACLE8I ENHANCING LEARNING THROUGH HUMAN COMPUTER INTERACTION. ENTERPRISE DATA WAREHOUSE ENTERPRISE JAVA PERFORMANCE. ENTERPRISE JAVABEANS 3.0. ENTERPRISE MODELING AND COMPUTING WITH UML ESSENTIAL C# 2.0. ESSENTIAL RENDERMAN. ESSENTIAL SOFTWARE ARCHITECTURE ESSENTIAL WINDOWS WORKFLOW FOUNDATION.
  • ETHICS IN INFORMATION TECHNOLOGY. EVENT-BASED PROGRAMMING: TAKING EVENTS TO THE LIMIT EVOLVABLE HARDWARE EXPERIMENTAL RESEARCH IN EVOLUTIONARY COMPUTATION: THE NEW EXPERIMENTALISM EXPERT .NET 2.0 IL ASSEMBLER. EXPERT MYSQL. EXPERT ONE-ON-ONE VISUAL BASIC 2005 DESIGN AND DEVELOPMENT. EXPLORING DREAMWEAVER 8. FEATURE EXTRACTION: FOUNDATIONS AND APPLICATIONS FIRST BOOK OF C++ : FROM HERE TO THERE. FIRST BOOK OF JAVA. FLEXIBLE DATABASES SUPPORTING IMPRECISION AND UNCERTAINTY FOUNDATIONS AND APPLICATIONS OF MIS: A MODEL THEORY APPROACH. FOUNDATIONS OF RUBY ON RAILS: A PROJECT ORIENTED APPROACH. FOUNDATIONS OF SECURITY: WHAT EVERY PROGRAMMER NEEDS TO KNOW. FROM COUNTERCULTURE TO CYBERCULTURE: STEWART BRAND, THE WHOLE EARTH NETWORK, AND THE RISE OF DIGITAL UTOPIANISM. FUNDAMENTALS OF GAME DESIGN. GAME DESIGN COURSE: PRINCIPLES, PRACTICE, AND TECHNIQUES--THE ULTIMATE GUIDE FOR THE ASPIRING GAME DESIGNER. GAME DESIGN: A PRACTICAL APPROACH. GAME PHYSICS ENGINE DEVELOPMENT. GAME PROGRAMMING ALL IN ONE. GAMER THEORY GLOBAL E-COMMERCE: IMPACTS OF NATIONAL ENVIRONMENT AND POLICY GLOBAL SOFTWARE DEVELOPMENT HANDBOOK GRAPHS, ALGORITHMS, AND OPTIMIZATION
  • GRID NETWORKS: ENABLING GRIDS WITH ADVANCED COMMUNICATION TECHNOLOGY. GUIDE TO COMPUTER FORENSICS AND INVESTIGATIONS GUIDE TO PROGRAMMING LOGIC AND DESIGN HACKING EXPOSED COMPUTER FORENSICS: SECRETS & SOLUTIONS. HANDBOOK OF COMPUTATIONAL GROUP THEORY. HANDBOOK OF MOBILE MIDDLEWARE HCI INTERNATIONAL 2001 HIGH AVAILABILITY AND DISASTER RECOVERY: CONCEPTS, DESIGN, IMPLEMENTATION. HUMAN COMPUTER INTERACTION: DEVELOPING EFFECTIVE ORGANIZATIONAL INFORMATION SYSTEMS. HUMAN-COMPUTER INTERACTION AND MANAGEMENT INFORMATION SYSTEMS: FOUNDATIONS HYPERTEXT HANDBOOK: THE STRAIGHT STORY. IMPLEMENTING LEAN SOFTWARE DEVELOPMENT: FROM CONCEPT TO CASH. INDUSTRIALIZATION AND ROBOTICS IN BUILDING: A MANAGERIAL APPROACH INFORMATION COMMUNICATION TECHNOLOGIES AND EMERGING BUSINESS STRATEGIES INFORMATION SECURITY: A STRATEGIC APPROACH. INFORMATION SECURITY: CONTEMPORARY CASES INFORMATION SECURITY: DESIGN, IMPLEMENTATION, MEASUREMENT, AND COMPLIANCE. INFORMATION SYSTEMS ESSENTIALS. INFORMATION TECHNOLOGY ETHICS: CULTURAL PERSPECTIVES. INNOVATIONS IN FUZZY CLUSTERING: THEORY AND APPLICATIONS. INNOVATIVE CRYPTOGRAPHY. INSIDE ORACLE DESIGNER / 2000 INSTANT UML. INTEGRATING SECURITY AND SOFTWARE ENGINEERING: ADVANCES AND FUTURE VISIONS INTEL MICROPROCESSOR FAMILY: HARDWARE AND SOFTWARE PRINCIPLES AND APPLICATIONS.
  • INTELLIGENT DECISION-MAKING SUPPORT SYSTEMS: FOUNDATIONS, APPLICATIONS AND CHALLENGES. INTERACTION DESIGN: BEYOND HUMAN-COMPUTER INTERACTION. INTERNET APPLICATIONS WITH THE JAVA 2 PLATFORM. INTRODUCTION TO COMPUTATIONAL SCIENCE: MODELING AND SIMULATION FOR THE SCIENCES INTRODUCTION TO DESIGN PATTERNS IN C++ WITH QT 4. INTRODUCTION TO EVOLVABLE HARDWARE : A PRACTICAL GUIDE FOR DESIGNING SELF-ADAPTIVE SYSTEMS INTRODUCTION TO OBJECT-ORIENTED ANALYSIS AND INTRODUCTION TO PRECISE NUMERICAL METHODS. INTRODUCTION TO PROGRAMMING AND OBJECT-ORIENTED DESIGN USING JAVA. INTRODUCTION TO PROGRAMMING WITH C++. INTRODUCTION TO SOFTWARE ENGINEERING DESIGN: PROCESSES, PRINCIPLES, AND PATTERNS WITH UML2. INTRODUCTION TO THE GAME INDUSTRY. INVISIBLE ENGINES: HOW SOFTWARE PLATFORMS DRIVE INNOVATION AND TRANSFORM INDUSTRIES. I-SERIES : MICROSOFT OFFICE ACCESS 2003 BRIEF I-SERIES : MICROSOFT OFFICE ACCESS 2003 INTRODUCTORY I-SERIES : MICROSOFT OFFICE POWERPOINT 2003 BRIEF I-SERIES : MICROSOFT OFFICE POWERPOINT 2003 INTRODUCTORY IWOZ: COMPUTER GEEK TO CULT ICON: HOW I INVENTED THE PERSONAL COMPUTER, CO-FOUNDED APPLE, AND HAD FUN DOING IT. JAVA CONCURRENCY IN PRACTICE. JAVA I/O. JAVA PHRASEBOOK: ESSENTIAL CODE AND COMMANDS. JAVA PROGRAMMING COMPLETE CONCEPTS AND TECHNIQUES. JAVA PROGRAMMING: INTRODUCTORY CONCEPTS AND TECHNIQUES. JAVA WEB DEVELOPMENT ILLUMINATED JAVA: A BEGINNER'S GUIDE.
  • JAVA: A FRAMEWORK FOR PROGRAMMING AND PROBLEM SOLVING. JAVA: AN OBJECT FIRST APPROACH JAVA: THE COMPLETE REFERENCE. JAVASCRIPT: THE DEFINITIVE GUIDE. JFC SWING TUTORIAL: A GUIDE TO CONSTRUCTING GUIS JUST JAVA 1.1. AND BEYOND. LEARN C++ BY MAKING GAMES. LEARNING MACROMEDIA DREAMWEAVER 8 LEARNING MYSQL. LEARNING PHP AND MYSQL. LEARNING UML 2.0 LECTURE NOTES IN DATA MINING LINEAR GENETIC PROGRAMMING. LINUX ADMINISTRATION HANDBOOK. LOGIC SYNTHESIS AND VERIFICATION MACROMEDIA DREAMWEAVER 8 BEYOND THE BASICS: INCLUDES EXERCISE FILES AND DEMO MOVIES. MACROMEDIA DREAMWEAVER 8: HOW-TOS, 100 ESSENTIAL TECHNIQUES. MACROMEDIA DREAMWEAVER MX 2004: FAST & EASY WEB DEVELOPMENT. MACROMEDIA FIREWORKS MX 2004: FAST&EASY WEB DEVELOPMENT. MACROMEDIA FLASH PROFESSIONAL 8 GAME DEVELOPMENT. MACROMEDIA FLASH PROFESSIONAL 8 GAME GRAPHICS. MANAGEMENT INFORMATION SYSTEMS MANAGEMENT INFORMATION SYSTEMS : NEW APPROACHES TO ORGANIZATION AND TECHNOLOGY MANAGEMENT INFORMATION SYSTEMS FOR THE INFORMATION AGE. MANAGEMENT INFORMATION SYSTEMS FOR THE INFORMATION AGE.
  • MANAGEMENT INFORMATION SYSTEMS. MASTERING INTEGRATED HTML AND CSS. MASTERING ORACLE7 & CLIENT/SERVER COMPUTING MFC DEVELOPMENT USING MICROSOFT VISUAL C++ 6.0. MICROSOFT OFFICE EXCEL 2003: BRIEF. MICROSOFT OFFICE EXCEL 2003: INTRODUCTORY. MICROSOFT VISUAL BASIC .NET PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN MICROSOFT VISUAL BASIC .NET. COMPLETE: COMPLETE CONCEPTS AND TECHNIQUES. MICROSOFT VISUAL BASIC .NET: COMPREHENSIVE CONCEPTS AND TECHNIQUES. MICROSOFT VISUAL BASIC 2005: RELOADED: ADVANCED. MICROSOFT VISUAL BASIC.NET PROGRAMMING ESSENTIALS MICROSOFT VISUAL C++ 6.0. MICROSOFT VISUAL C++ 6.0. MICROSOFT WINDOWS VISTA UNVEILED. MICROSOFT WINDOWS XP 2005 SERVICE PACK 2 UPDATE MODEL DRIVEN ARCHITECTURE AND ONTOLOGY DEVELOPMENT. MODEL-DRIVEN DESIGN USING BUSINESS PATTERNS. MODELING AND SIMULATION: THE COMPUTER SCIENCE OF ILLUSION. MODERN SOFTWARE DEVELOPMENT USING C# .NET. MULTIAGENT ENGINEERING: THEORY AND APPLICATIONS IN ENTERPRISES MULTIMEDIA ENCRYPTION AND AUTHENTICATION TECHNIQUES AND APPLICATIONS MULTIMEDIA ENGINEERING: A PRACTICAL GUIDE FOR INTERNET IMPLEMENTATION MULTIMEDIA SECURITY TECHNOLOGIES FOR DIGITAL RIGHTS MANAGEMENT MULTIVARIATE PUBLIC KEY CRYPTOSYSTEMS. MURACH'S BEGINNING JAVA 2, JDK 5.
  • MYSQL COOKBOOK. NATURAL LANGUAGE PROCESSING AND TEXT MINING NETWORKING AND ONLINE GAMES: UNDERSTANDING AND ENGINEERING MULTIPLAYER INTERNET GAMES NEURAL NETWORKS IN A SOFTCOMPUTING FRAMEWORK. NEW PERSPECTIVES ON XML: COMPREHENSIVE. NUMERICAL CONTROL PROGRAMMING IN APT OBJECT-ORIENTED DESIGN KNOWLEDGE : PRINCIPLES, HEURISTICS, AND BEST PRACTICES OBJECT-ORIENTED METRICS IN PRACTICE: USING SOFTWARE METRICS TO CHARACTERIZE, EVALUATE, AND IMPROVE THE DESIGN OF OBJECT-ORIENTED SYSTEMS. OBJECT-ORIENTED PROGRAMMING FEATURING GRAPHICAL APPLICATIONS IN JAVA. OBJECT-ORIENTED PROGRAMMING IN JAVA. OBJECT-ORIENTED PROGRAMMING USING C++. OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN OBJECTS TO COMPONENTS WITH THE JAVA PLATFORM. OFFICIAL UBUNTU BOOK ORACLE 10G DATABASE ADMINISTRATOR II: BACKUP/RECOVERY & NETWORK ADMINISTRATION. ORACLE DBA TIPS & TECHNIQUES. ORACLE PL/SQL PROGRAMMING ORACLE9I DBA HANDBOOK. ORACLE9I FOR WINDOWS 2000: TIPS & TECHNIQUES. ORACLE9I FOR WINDOWS HANDBOOK. ORACLE9I SQLJ PROGRAMMING. OVERSELLING THE WEB?: DEVELOPMENT AND THE INTERNET. PARALLEL ALGORITHMS AND CLUSTER COMPUTING PARALLEL AND DISTRIBUTED LOGIC PROGRAMMING : TOWARDS THE DESIGN OF A FRAMEWORK FOR THE NEXT GENERATION DATABASE MACHINES
  • PARALLEL COMBINATORIAL OPTIMIZATION PARALLEL EVOLUTIONARY COMPUTATIONS PATTERN RECOGNITION ALGORITHMS FOR DATA MINING PHP & MYSQL FOR DUMMIES. PHP 5 IN PRACTICE. PHP AND MYSQL BY EXAMPLE. PHP COOKBOOK. PRACTICAL .NET 2.0 NETWORKING PROJECTS. PRACTICAL GUIDE TO RED HAT LINUX: FEDORA CORE AND RED HAT ENTERPRISE LINUX. PRACTICAL OCAML. PRACTICAL PHP AND MYSQL: BUILDING EIGHT DYNAMIC WEB APPLICATIONS. PRACTICAL SQL : THE SEQUEL PRESERVING PRIVACY IN ON-LINE ANALYTICAL PROCESSING (OLAP). PRINCIPLES OF COMPUTER ORGANIZATION AND ASSEMBLY LANGUAGE: USING THE JAVA VIRTUAL MACHINE. PRINCIPLES OF CONCURRENT AND DISTRIBUTED PROGRAMMING PRO JAVA EE 5 PERFORMANCE MANAGEMENT AND OPTIMIZATION PRO RUBY ON RAILS: BUILDING ENTERPRISE SOLUTIONS. PRO XML DEVELOPMENT WITH JAVA TECHNOLOGY. PROBLEM SOLVING WITH C++: THE OBJECT OF PROGRAMMING. PROBLEM SOLVING, ABSTRACTION, AND DESIGN USING C++. PROCESS IMPROVEMENT ESSENTIALS. PROFESSIONAL JAVA USER INTERFACES PROGRAMMING MOBILE DEVICES: AN INTRODUCTION FOR PRACTITIONERS. PROGRAMMING PHP PROGRAMMING PYTHON.
  • PROGRAMMING WITH MICROSOFT VISUAL BASIC .NET: AN OBJECT-ORIENTED APPROACH: COMPREHENSIVE. PROTECTING INFORMATION: FROM CLASSICAL ERROR CORRECTION TO QUANTUM CRYPTOGRAPHY. PYTHON IN A NUTSHELL. PYTHON PHRASEBOOK: ESSENTIAL CODE AND COMMANDS. QUALITY MEASURES IN DATA MINING QUANTUM INFORMATION: AN OVERVIEW. RAILS RECIPES RAILS SOLUTIONS: RUBY ON RAILS MADE EASY. RAPID WEB APPLICATIONS WITH TURBOGEARS: USING PYTHON TO CREATE AJAX- POWERED SITES. RATIONALE MANAGEMENT IN SOFTWARE ENGINEERING REAL DIGITAL FORENSICS: COMPUTER SECURITY AND INCIDENT RESPONSE. REAL-TIME EMBEDDED COMPONENTS AND SYSTEMS. REAL-TIME UML WORKSHOP FOR EMBEDDED SYSTEMS. RED HAT LINUX ADMINISTRATOR'S HANDBOOK. RED HAT LINUX FOR DUMMIES. RENDERING FASHION, FABRIC, & PRINTS WITH ADOBE ILLUSTRATOR. RENDERMAN SHADING LANGUAGE GUIDE. RESEARCH AND TRENDS IN DATA MINING TECHNOLOGIES AND APPLICATIONS RESONANT INTERFACE: HCI FOUNDATIONS FOR INTERACTION DESIGN. RISKS, CONTROLS, AND SECURITY: CONCEPTS AND APPLICATIONS. ROBOTICS: APPLICATIONS AND SOCIAL IMPLICATIONS RSS AND ATOM IN ACTION: WEB 2.0 BUILDING BLOCKS. RUBY COOKBOOK RUBY FOR RAILS: RUBY TECHNIQUES FOR RAILS DEVELOPERS. RUBY ON RAILS FOR DUMMIES.
  • RUBY ON RAILS: UP AND RUNNING. RUMINATIONS ON C++ : A DECADE OF PROGRAMMING INSIGHT AND EXPERIENCE SAMS TEACH YOURSELF PHP, MYSQL AND APACHE ALL IN ONE. SCREENAGERS: LESSONS IN CHAOS FROM DIGITAL KIDS SECRETS OF RSS SECURE DATA MANAGEMENT IN DECENTRALIZED SYSTEMS SECURITY DEVELOPMENT LIFECYCLE: SDL: A PROCESS FOR DEVELOPING DEMONSTRABLY MORE SECURE SOFTWARE. SECURITY IN COMPUTING. SIMULATION WITH ARENA. SMES AND NEW TECHNOLOGIES: LEARNING E-BUSINESS AND DEVELOPMENT. SOFTWARE EVOLUTION AND FEEDBACK: THEORY AND PRACTICE SOFTWARE PRODUCT LINES: RESEARCH ISSUES IN ENGINEERING AND MANAGEMENT SOFTWARE PSYCHOLOGY: HUMAN FACTORS IN COMPUTER AND INFORMATION SYSTEMS SOFTWARE SPECIFICATION METHODS SOFTWARE-IMPLEMENTED HARDWARE FAULT TOLERANCE SQL POWER!: THE COMPREHENSIVE GUIDE. STARTING OUT QUICKLY WITH VISUAL C++ .NET STARTING OUT WITH ALICE. STARTING OUT WITH C++ STARTING OUT WITH JAVA 5: EARLY OBJECTS. STARTING OUT WITH JAVA. STARTING OUT WITH C++ SUSE LINUX. SYSTEMS, SOCIAL AND INTERNATIONALIZATION DESIGN ASPECTS OF HUMAN- COMPUTER INTERACTION TEXT ENTRY SYSTEMS: MOBILITY, ACCESSIBILITY, UNIVERSALITY
  • TEXT MINING APPLICATION PROGRAMMING THE I-SERIES MICROSOFT OFFICE WORD 2003 BRIEF THE I-SERIES MICROSOFT OFFICE WORD 2003 INTRODUCTORY TRANSCENDING CSS: THE FINE ART OF WEB DESIGN. TRUST AND REPUTATION FOR SERVICE-ORIENTED ENVIRONMENTS UBIQUITOUS AND PERVASIVE KNOWLEDGE AND LEARNING MANAGEMENT: SEMANTICS, SOCIAL NETWORKING AND NEW MEDIA TO THEIR FULL POTENTIAL. UNDERSTANDING .NET: A TUTORIAL AND ANALYSIS. UNDERSTANDING AJAX: USING JAVASCRIPT TO CREATE RICH INTERNET APPLICATIONS. UNDERSTANDING AND COMMUNICATING SOCIAL INFORMATICS UNDERSTANDING COMPUTERS: TODAY AND TOMORROW: COMPREHENSIVE. UNICODE EXPLAINED UNIVERSAL ACCESS IN HCI: TOWARDS AN INFORMATION SOCIETY FOR ALL USABILITY EVALUATION AND INTERFACE DESIGN: COGNITIVE ENGINEERING, INTELLIGENT AGENTS AND VIRTUAL REALITY VERIFICATION, VALIDATION AND TESTING IN SOFTWARE ENGINEERING VISUAL BASIC .NET FOR STUDENTS. VISUAL DESIGN FUNDAMENTALS: A DIGITAL APPROACH. WEB DATA MANAGEMENT PRACTICES: EMERGING TECHNIQUES AND TECHNOLOGIES WEB DATA MINING: EXPLORING HYPERLINKS, CONTENTS, AND USAGE DATA. WEB PROGRAMMING: BUILDING INTERNET APPLICATIONS WHAT IS E-BUSINESS?: HOW THE INTERNET TRANSFORMS ORGANIZATIONS. WHY SOFTWARE SUCKS-- AND WHAT YOU CAN DO ABOUT IT. WINDOWS FORENSICS: THE FIELD GUIDE FOR CONDUCTING CORPORATE COMPUTER INVESTIGATIONS WORD SENSE DISAMBIGUATION: ALGORITHMS AND APPLICATIONS WRITING SCIENTIFIC SOFTWARE: A GUIDE FOR GOOD STYLE. XML AND SQL : DEVELOPING WEB APPLICATIONS
  • XML PROBLEM, DESIGN, SOLUTION