1. TITLE
.NET INTERNATIONALIZATION: THE DEVELOPER'S GUIDE TO BUILDING GLOBAL
WINDOWS AND WEB APPLICATIONS.
A COMPUTATIONAL MODEL OF NATURAL LANGUAGE COMMUNICATION :
INTERPRETATION, INFERENCE, AND PRODUCTION IN DATABASE SEMANTICS
A GUIDE TO ORACLE 8
A HACKER MANIFESTO
ACCELERATED C# 2005.
ACTING WITH TECHNOLOGY : ACTIVITY THEORY AND INTERACTION DESIGN
ADAPTIVE LEARNING OF POLYNOMIAL NETWORKS GENETIC PROGRAMMING
BACKPROPAGATTION AND BAYESIAN METHODS
ADOBE DIGITAL VIDEO HOW-TOS: 100 ESSENTIAL TECHNIQUES WITH ADOBE
PRODUCTION STUDIO.
ADOBE FLEX 2: TRAINING FROM THE SOURCE.
ADVANCED JAVA : INTERNET APPLICATIONS
ADVANCED JAVA 2 PLATFORM: HOW TO PROGRAM.
ADVANCED PARALLEL AND DISTRIBUTED COMPUTING: EVALUATION,
IMPROVEMENT AND PRACTICE
ADVANCED PROGRAMMING USING VISUAL BASIC 2005.
ADVANCED PROGRAMMING USING VISUAL BASIC.NET.
ADVANCED USE CASE MODELING: SOFTWARE SYSTEMS.
ADVANCED XML APPLICATIONS FROM THE EXPERTS AT THE XML GUILD
ADVANCES IN ELECTRONIC BUSINESS
ADVANCES IN MACHINE LEARNING APPLICATIONS IN SOFTWARE ENGINEERING
AGILE SOFTWARE DEVELOPMENT: THE COOPERATIVE GAME.
AJAX FOR WEB APPLICATION DEVELOPERS.
ALGORITHMS AND NETWORKING FOR COMPUTER GAMES
AMBIENT INTELLIGENCE, WIRELESS NETWORKING, AND UBIQUITOUS
COMPUTING
AMIWARE: HARDWARE TECHNOLOGY DRIVERS OF AMBIENT INTELLIGENCE
AN INTEGRATED APPROACH TO SOFTWARE ENGINEERING
2. AN INTRODUCTION TO PROGRAMMING : AN OBJECT-ORIENTED APPROACH WITH
C++
APPLICATIONS PROGRAMMING IN C++
APPLYING DOMAIN-DRIVEN DESIGN AND PATTERNS: WITH EXAMPLES IN C#
AND .NET
ARCHITECTURE OF RELIABLE WEB APPLICATIONS SOFTWARE
ART OF SOFTWARE SECURITY ASSESSMENT: IDENTIFYING AND PREVENTING
SOFTWARE VULNERABILITIES.
ART OF SOFTWARE SECURITY TESTING: IDENTIFYING SOFTWARE SECURITY
FLAWS
ASSEMBLY LANGUAGE FOR INTEL-BASED COMPUTERS.
BECOMING A REAL-TIME ENTERPRISE: HARNESSING THE POWER OF RTE TO
MAXIMIZE COMPETITIVE ADVANTAGE.
BEGINNING AJAX WITH PHP: FROM NOVICE TO PROFESSIONAL.
BEGINNING C# 2005 DATABASES.
BEGINNING EJB 3 APPLICATION DEVELOPMENT: FROM
NOVICE TO PROFESSIONAL.
BEGINNING GAME PROGRAMMING.
BEGINNING GOOGLE MAPS APPLICATIONS WITH PHP AND AJAX: FROM NOVICE TO
PROFESSIONAL.
BEGINNING JAVASCRIPT WITH DOM SCRIPTING AND AJAX: FROM NOVICE TO
PROFESSIONAL.
BEGINNING MATH CONCEPTS FOR GAME DEVELOPERS.
BEGINNING RUBY ON RAILS E-COMMERCE: FROM NOVICE TO PROFESSIONAL.
BEGINNING RUBY ON RAILS.
BEGINNING VB 2005 DATABASES: FROM NOVICE TO PROFESSIONAL
BETTER GAME CHARACTERS BY DESIGN: A
PSYCHOLOGICAL APPROACH.
BEYOND THE DESKTOP METAPHOR: DESIGNING
INTEGRATED DIGITAL WORK ENVIRONMENTS
BIG C++
BUSINESS DATA COMMUNICATIONS
BUSINESS DRIVEN TECHNOLOGY.
BUSINESS PROCESSES AND INFORMATION TECHNOLOGY.
C# PROGRAMMING LANGUAGE.
3. C++ COACH: ESSENTIALS FOR INTRODUCTORY PROGRAMMING.
C++ PRIMER PLUS
C++ STANDARD LIBRARY EXTENSIONS: A TUTORIAL AND
REFERENCE.
C++: AN INTRODUCTION TO COMPUTING.
CHANGE FUNCTION: WHY SOME TECHNOLOGIES TAKE OFF AND OTHERS CRASH
AND BURN.
CODE QUALITY: THE OPEN SOURCE PERSPECTIVE.
CODIN' FOR THE WEB: A DESIGNER'S GUIDE TO DEVELOPING DYNAMIC WEB
SITES.
COMPILERS: PRINCIPLES, TECHNIQUES, & TOOLS; ALFRED V. AHO ... ET AL.
COMPLETE JAVA 2 CERTIFICATION
COMPUTER AND COMMUNICATION NETWORKS.
COMPUTER ARCHITECTURE: A QUANTITATIVE APPROACH.
COMPUTER ETHICS: A GLOBAL PERSPECTIVE.
COMPUTER FORENSICS: PRINCIPLES AND PRACTICES.
COMPUTER GRAPHICS USING JAVA 2D AND 3D.
COMPUTER SECURITY AND CRYPTOGRAPHY.
COMPUTER SECURITY BASICS.
COMPUTER VIRUSES AND MALWARE.
COMPUTING CONCEPTS WITH C++ ESSENTIALS
COMPUTING WITH JAVA: PROGRAMS, OBJECTS, GRAPHICS;
ALTERNATE 2ND EDITION.
CONNECTING WITH COMPUTER SCIENCE.
CONTEXT-AWARE PERVASIVE SYSTEMS: ARCHITECTURES
FOR A NEW BREED OF APPLICATIONS.
CONTRIBUTIONS TO UBIQUITOUS COMPUTING
CORE JAVA 2
CORE PYTHON PROGRAMMING.
CRYPTOGRAPHICS: EXPLOITING GRAPHICS CARDS FOR
SECURITY.
4. CRYPTOGRAPHY FOR DEVELOPERS.
CSS: THE DEFINITIVE GUIDE.
DARKBASIC PRO GAME PROGRAMMING.
DATA COMPRESSION: THE COMPLETE REFERENCE.
DATA MINING AND KNOWLEDGE DISCOVERY APPROACHES BASED ON RULE
INDUCTION TECHNIQUES
DATA MINING: A TUTORIAL-BASED PRIMER.
DATA MODEL PATTERNS: A METADATA MAP.
DATA QUALITY : CONCEPTS, METHODOLOGIES AND TECHNIQUES
DATA STREAMS: MODELS AND ALGORITHMS
DATA STRUCTURES AND ALGORITHMS IN C++
DATA STRUCTURES AND ALGORITHMS WITH OBJECT-ORIENTED DESIGN
PATTERNS IN C++
DATA WAREHOUSES AND OLAP: CONCEPTS, ARCHITECTURES AND SOLUTIONS
DATABASE APPLICATION DEVELOPMENT AND DESIGN
DATABASE APPLICATION DEVELOPMENT AND DESIGN.
DATABASE CONCEPTS.
DATABASE DESIGN FOR SMARTIES : USING UML FOR DATA MODELING
DATABASE DESIGN, APPLICATION DEVELOPMENT
DATABASE MANAGEMENT SYSTEMS : DESIGNING AND BUILDING BUSINESS
APPLICATIONS
DATABASE MANAGEMENT SYSTEMS: DESIGNING AND
DATABASE MANAGEMENT WITH WEB SITE DEVELOPMENT APPLICATIONS.
DATABASE PROCESSING : FUNDAMENTALS, DESIGN, AND IMPLEMENTATION
DATABASE PROCESSING: FUNDAMENTALS, DESIGN & IMPLEMENTATION.
DATABASE SYSTEM IMPLEMENTATION
DEBUGGER'S HANDBOOK.
DESIGN AND ANALYSIS OF DISTRIBUTED ALGORITHMS.
5. DESIGN FOR TRUSTWORTHY SOFTWARE: TOOLS, TECHNIQUES, AND
METHODOLOGY OF DEVELOPING ROBUST SOFTWARE.
DESIGN OF SITES: PATTERNS FOR CREATING WINNING WEB SITES.
DESIGNING THE OBVIOUS: A COMMON SENSE APPROACH TO WEB APPLICATION
DESIGN.
DESIGNING WITH BLENDS : CONCEPTUAL FOUNDATIONS OF HUMAN-COMPUTER
INTERACTION AND SOFTWARE ENGINEERING
DEVELOPING QUALITY METADATA: BUILDING INNOVATIVE TOOLS AND
WORKFLOW SOLUTIONS.
DIGITAL INFORMATION MANAGEMENT: AN ESSENTIAL GUIDE TO MULTIMEDIA
DIGITAL MULTIMEDIA PERCEPTION AND DESIGN
DISTRIBUTED EVENT-BASED SYSTEMS.
DISTRIBUTED SYSTEMS: AN ALGORITHMIC APPROACH.
DOING OBJECTS IN VISUAL BASIC 2005.
DYNAMIC HTML: THE DEFINITIVE REFERENCE.
E-COMMERCE AND THE DIGITAL ECONOMY
EFFECTIVE PROTOTYPING FOR SOFTWARE MAKERS.
EMBEDDED JAVA SECURITY: SECURITY FOR MOBILE DEVICES
EMBEDDED LINUX PRIMER: A PRACTICAL, REAL-WORLD APPROACH.
ENHANCED GUIDE TO ORACLE8I
ENHANCING LEARNING THROUGH HUMAN COMPUTER INTERACTION.
ENTERPRISE DATA WAREHOUSE
ENTERPRISE JAVA PERFORMANCE.
ENTERPRISE JAVABEANS 3.0.
ENTERPRISE MODELING AND COMPUTING WITH UML
ESSENTIAL C# 2.0.
ESSENTIAL RENDERMAN.
ESSENTIAL SOFTWARE ARCHITECTURE
ESSENTIAL WINDOWS WORKFLOW FOUNDATION.
6. ETHICS IN INFORMATION TECHNOLOGY.
EVENT-BASED PROGRAMMING: TAKING EVENTS TO THE LIMIT
EVOLVABLE HARDWARE
EXPERIMENTAL RESEARCH IN EVOLUTIONARY COMPUTATION: THE NEW
EXPERIMENTALISM
EXPERT .NET 2.0 IL ASSEMBLER.
EXPERT MYSQL.
EXPERT ONE-ON-ONE VISUAL BASIC 2005 DESIGN AND DEVELOPMENT.
EXPLORING DREAMWEAVER 8.
FEATURE EXTRACTION: FOUNDATIONS AND APPLICATIONS
FIRST BOOK OF C++ : FROM HERE TO THERE.
FIRST BOOK OF JAVA.
FLEXIBLE DATABASES SUPPORTING IMPRECISION AND
UNCERTAINTY
FOUNDATIONS AND APPLICATIONS OF MIS: A MODEL
THEORY APPROACH.
FOUNDATIONS OF RUBY ON RAILS: A PROJECT ORIENTED APPROACH.
FOUNDATIONS OF SECURITY: WHAT EVERY PROGRAMMER NEEDS TO KNOW.
FROM COUNTERCULTURE TO CYBERCULTURE: STEWART BRAND, THE WHOLE
EARTH NETWORK, AND THE RISE OF DIGITAL UTOPIANISM.
FUNDAMENTALS OF GAME DESIGN.
GAME DESIGN COURSE: PRINCIPLES, PRACTICE, AND TECHNIQUES--THE
ULTIMATE GUIDE FOR THE ASPIRING GAME DESIGNER.
GAME DESIGN: A PRACTICAL APPROACH.
GAME PHYSICS ENGINE DEVELOPMENT.
GAME PROGRAMMING ALL IN ONE.
GAMER THEORY
GLOBAL E-COMMERCE: IMPACTS OF NATIONAL ENVIRONMENT AND POLICY
GLOBAL SOFTWARE DEVELOPMENT HANDBOOK
GRAPHS, ALGORITHMS, AND OPTIMIZATION
7. GRID NETWORKS: ENABLING GRIDS WITH ADVANCED COMMUNICATION
TECHNOLOGY.
GUIDE TO COMPUTER FORENSICS AND INVESTIGATIONS
GUIDE TO PROGRAMMING LOGIC AND DESIGN
HACKING EXPOSED COMPUTER FORENSICS: SECRETS & SOLUTIONS.
HANDBOOK OF COMPUTATIONAL GROUP THEORY.
HANDBOOK OF MOBILE MIDDLEWARE
HCI INTERNATIONAL 2001
HIGH AVAILABILITY AND DISASTER RECOVERY: CONCEPTS, DESIGN,
IMPLEMENTATION.
HUMAN COMPUTER INTERACTION: DEVELOPING EFFECTIVE ORGANIZATIONAL
INFORMATION SYSTEMS.
HUMAN-COMPUTER INTERACTION AND MANAGEMENT INFORMATION SYSTEMS:
FOUNDATIONS
HYPERTEXT HANDBOOK: THE STRAIGHT STORY.
IMPLEMENTING LEAN SOFTWARE DEVELOPMENT: FROM CONCEPT TO CASH.
INDUSTRIALIZATION AND ROBOTICS IN BUILDING: A MANAGERIAL APPROACH
INFORMATION COMMUNICATION TECHNOLOGIES AND EMERGING BUSINESS
STRATEGIES
INFORMATION SECURITY: A STRATEGIC APPROACH.
INFORMATION SECURITY: CONTEMPORARY CASES
INFORMATION SECURITY: DESIGN, IMPLEMENTATION, MEASUREMENT, AND
COMPLIANCE.
INFORMATION SYSTEMS ESSENTIALS.
INFORMATION TECHNOLOGY ETHICS: CULTURAL PERSPECTIVES.
INNOVATIONS IN FUZZY CLUSTERING: THEORY AND APPLICATIONS.
INNOVATIVE CRYPTOGRAPHY.
INSIDE ORACLE DESIGNER / 2000
INSTANT UML.
INTEGRATING SECURITY AND SOFTWARE ENGINEERING: ADVANCES AND FUTURE
VISIONS
INTEL MICROPROCESSOR FAMILY: HARDWARE AND SOFTWARE PRINCIPLES AND
APPLICATIONS.
8. INTELLIGENT DECISION-MAKING SUPPORT SYSTEMS: FOUNDATIONS,
APPLICATIONS AND CHALLENGES.
INTERACTION DESIGN: BEYOND HUMAN-COMPUTER INTERACTION.
INTERNET APPLICATIONS WITH THE JAVA 2 PLATFORM.
INTRODUCTION TO COMPUTATIONAL SCIENCE: MODELING AND SIMULATION FOR
THE SCIENCES
INTRODUCTION TO DESIGN PATTERNS IN C++ WITH QT 4.
INTRODUCTION TO EVOLVABLE HARDWARE : A PRACTICAL GUIDE FOR
DESIGNING SELF-ADAPTIVE SYSTEMS
INTRODUCTION TO OBJECT-ORIENTED ANALYSIS AND
INTRODUCTION TO PRECISE NUMERICAL METHODS.
INTRODUCTION TO PROGRAMMING AND OBJECT-ORIENTED DESIGN USING JAVA.
INTRODUCTION TO PROGRAMMING WITH C++.
INTRODUCTION TO SOFTWARE ENGINEERING DESIGN: PROCESSES, PRINCIPLES,
AND PATTERNS WITH UML2.
INTRODUCTION TO THE GAME INDUSTRY.
INVISIBLE ENGINES: HOW SOFTWARE PLATFORMS DRIVE INNOVATION AND
TRANSFORM INDUSTRIES.
I-SERIES : MICROSOFT OFFICE ACCESS 2003 BRIEF
I-SERIES : MICROSOFT OFFICE ACCESS 2003 INTRODUCTORY
I-SERIES : MICROSOFT OFFICE POWERPOINT 2003 BRIEF
I-SERIES : MICROSOFT OFFICE POWERPOINT 2003
INTRODUCTORY
IWOZ: COMPUTER GEEK TO CULT ICON: HOW I INVENTED THE PERSONAL
COMPUTER, CO-FOUNDED APPLE, AND HAD FUN DOING IT.
JAVA CONCURRENCY IN PRACTICE.
JAVA I/O.
JAVA PHRASEBOOK: ESSENTIAL CODE AND COMMANDS.
JAVA PROGRAMMING COMPLETE CONCEPTS AND TECHNIQUES.
JAVA PROGRAMMING: INTRODUCTORY CONCEPTS AND TECHNIQUES.
JAVA WEB DEVELOPMENT ILLUMINATED
JAVA: A BEGINNER'S GUIDE.
9. JAVA: A FRAMEWORK FOR PROGRAMMING AND PROBLEM SOLVING.
JAVA: AN OBJECT FIRST APPROACH
JAVA: THE COMPLETE REFERENCE.
JAVASCRIPT: THE DEFINITIVE GUIDE.
JFC SWING TUTORIAL: A GUIDE TO CONSTRUCTING GUIS
JUST JAVA 1.1. AND BEYOND.
LEARN C++ BY MAKING GAMES.
LEARNING MACROMEDIA DREAMWEAVER 8
LEARNING MYSQL.
LEARNING PHP AND MYSQL.
LEARNING UML 2.0
LECTURE NOTES IN DATA MINING
LINEAR GENETIC PROGRAMMING.
LINUX ADMINISTRATION HANDBOOK.
LOGIC SYNTHESIS AND VERIFICATION
MACROMEDIA DREAMWEAVER 8 BEYOND THE BASICS: INCLUDES EXERCISE FILES
AND DEMO MOVIES.
MACROMEDIA DREAMWEAVER 8: HOW-TOS, 100 ESSENTIAL
TECHNIQUES.
MACROMEDIA DREAMWEAVER MX 2004: FAST & EASY WEB
DEVELOPMENT.
MACROMEDIA FIREWORKS MX 2004: FAST&EASY WEB
DEVELOPMENT.
MACROMEDIA FLASH PROFESSIONAL 8 GAME
DEVELOPMENT.
MACROMEDIA FLASH PROFESSIONAL 8 GAME GRAPHICS.
MANAGEMENT INFORMATION SYSTEMS
MANAGEMENT INFORMATION SYSTEMS : NEW APPROACHES TO ORGANIZATION
AND TECHNOLOGY
MANAGEMENT INFORMATION SYSTEMS FOR THE
INFORMATION AGE.
MANAGEMENT INFORMATION SYSTEMS FOR THE
INFORMATION AGE.
10. MANAGEMENT INFORMATION SYSTEMS.
MASTERING INTEGRATED HTML AND CSS.
MASTERING ORACLE7 & CLIENT/SERVER COMPUTING
MFC DEVELOPMENT USING MICROSOFT VISUAL C++ 6.0.
MICROSOFT OFFICE EXCEL 2003: BRIEF.
MICROSOFT OFFICE EXCEL 2003: INTRODUCTORY.
MICROSOFT VISUAL BASIC .NET PROGRAMMING: FROM PROBLEM ANALYSIS TO
PROGRAM DESIGN
MICROSOFT VISUAL BASIC .NET. COMPLETE: COMPLETE CONCEPTS AND
TECHNIQUES.
MICROSOFT VISUAL BASIC .NET: COMPREHENSIVE CONCEPTS AND TECHNIQUES.
MICROSOFT VISUAL BASIC 2005: RELOADED: ADVANCED.
MICROSOFT VISUAL BASIC.NET PROGRAMMING ESSENTIALS
MICROSOFT VISUAL C++ 6.0.
MICROSOFT VISUAL C++ 6.0.
MICROSOFT WINDOWS VISTA UNVEILED.
MICROSOFT WINDOWS XP 2005 SERVICE PACK 2 UPDATE
MODEL DRIVEN ARCHITECTURE AND ONTOLOGY
DEVELOPMENT.
MODEL-DRIVEN DESIGN USING BUSINESS PATTERNS.
MODELING AND SIMULATION: THE COMPUTER SCIENCE OF
ILLUSION.
MODERN SOFTWARE DEVELOPMENT USING C# .NET.
MULTIAGENT ENGINEERING: THEORY AND APPLICATIONS IN
ENTERPRISES
MULTIMEDIA ENCRYPTION AND AUTHENTICATION TECHNIQUES AND
APPLICATIONS
MULTIMEDIA ENGINEERING: A PRACTICAL GUIDE FOR INTERNET
IMPLEMENTATION
MULTIMEDIA SECURITY TECHNOLOGIES FOR DIGITAL
RIGHTS MANAGEMENT
MULTIVARIATE PUBLIC KEY CRYPTOSYSTEMS.
MURACH'S BEGINNING JAVA 2, JDK 5.
11. MYSQL COOKBOOK.
NATURAL LANGUAGE PROCESSING AND TEXT MINING
NETWORKING AND ONLINE GAMES: UNDERSTANDING AND ENGINEERING
MULTIPLAYER INTERNET GAMES
NEURAL NETWORKS IN A SOFTCOMPUTING FRAMEWORK.
NEW PERSPECTIVES ON XML: COMPREHENSIVE.
NUMERICAL CONTROL PROGRAMMING IN APT
OBJECT-ORIENTED DESIGN KNOWLEDGE : PRINCIPLES, HEURISTICS, AND BEST
PRACTICES
OBJECT-ORIENTED METRICS IN PRACTICE: USING SOFTWARE METRICS TO
CHARACTERIZE, EVALUATE, AND IMPROVE THE DESIGN OF OBJECT-ORIENTED
SYSTEMS.
OBJECT-ORIENTED PROGRAMMING FEATURING GRAPHICAL APPLICATIONS IN
JAVA.
OBJECT-ORIENTED PROGRAMMING IN JAVA.
OBJECT-ORIENTED PROGRAMMING USING C++.
OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN
OBJECTS TO COMPONENTS WITH THE JAVA PLATFORM.
OFFICIAL UBUNTU BOOK
ORACLE 10G DATABASE ADMINISTRATOR II:
BACKUP/RECOVERY & NETWORK ADMINISTRATION.
ORACLE DBA TIPS & TECHNIQUES.
ORACLE PL/SQL PROGRAMMING
ORACLE9I DBA HANDBOOK.
ORACLE9I FOR WINDOWS 2000: TIPS & TECHNIQUES.
ORACLE9I FOR WINDOWS HANDBOOK.
ORACLE9I SQLJ PROGRAMMING.
OVERSELLING THE WEB?: DEVELOPMENT AND THE INTERNET.
PARALLEL ALGORITHMS AND CLUSTER COMPUTING
PARALLEL AND DISTRIBUTED LOGIC PROGRAMMING : TOWARDS THE DESIGN OF
A FRAMEWORK FOR THE NEXT GENERATION DATABASE MACHINES
12. PARALLEL COMBINATORIAL OPTIMIZATION
PARALLEL EVOLUTIONARY COMPUTATIONS
PATTERN RECOGNITION ALGORITHMS FOR DATA MINING
PHP & MYSQL FOR DUMMIES.
PHP 5 IN PRACTICE.
PHP AND MYSQL BY EXAMPLE.
PHP COOKBOOK.
PRACTICAL .NET 2.0 NETWORKING PROJECTS.
PRACTICAL GUIDE TO RED HAT LINUX: FEDORA CORE AND RED HAT ENTERPRISE
LINUX.
PRACTICAL OCAML.
PRACTICAL PHP AND MYSQL: BUILDING EIGHT DYNAMIC
WEB APPLICATIONS.
PRACTICAL SQL : THE SEQUEL
PRESERVING PRIVACY IN ON-LINE ANALYTICAL PROCESSING (OLAP).
PRINCIPLES OF COMPUTER ORGANIZATION AND ASSEMBLY LANGUAGE: USING
THE JAVA VIRTUAL MACHINE.
PRINCIPLES OF CONCURRENT AND DISTRIBUTED PROGRAMMING
PRO JAVA EE 5 PERFORMANCE MANAGEMENT AND OPTIMIZATION
PRO RUBY ON RAILS: BUILDING ENTERPRISE SOLUTIONS.
PRO XML DEVELOPMENT WITH JAVA TECHNOLOGY.
PROBLEM SOLVING WITH C++: THE OBJECT OF
PROGRAMMING.
PROBLEM SOLVING, ABSTRACTION, AND DESIGN USING C++.
PROCESS IMPROVEMENT ESSENTIALS.
PROFESSIONAL JAVA USER INTERFACES
PROGRAMMING MOBILE DEVICES: AN INTRODUCTION FOR PRACTITIONERS.
PROGRAMMING PHP
PROGRAMMING PYTHON.
13. PROGRAMMING WITH MICROSOFT VISUAL BASIC .NET: AN OBJECT-ORIENTED
APPROACH: COMPREHENSIVE.
PROTECTING INFORMATION: FROM CLASSICAL ERROR CORRECTION TO
QUANTUM CRYPTOGRAPHY.
PYTHON IN A NUTSHELL.
PYTHON PHRASEBOOK: ESSENTIAL CODE AND COMMANDS.
QUALITY MEASURES IN DATA MINING
QUANTUM INFORMATION: AN OVERVIEW.
RAILS RECIPES
RAILS SOLUTIONS: RUBY ON RAILS MADE EASY.
RAPID WEB APPLICATIONS WITH TURBOGEARS: USING PYTHON TO CREATE AJAX-
POWERED SITES.
RATIONALE MANAGEMENT IN SOFTWARE ENGINEERING
REAL DIGITAL FORENSICS: COMPUTER SECURITY AND INCIDENT RESPONSE.
REAL-TIME EMBEDDED COMPONENTS AND SYSTEMS.
REAL-TIME UML WORKSHOP FOR EMBEDDED SYSTEMS.
RED HAT LINUX ADMINISTRATOR'S HANDBOOK.
RED HAT LINUX FOR DUMMIES.
RENDERING FASHION, FABRIC, & PRINTS WITH ADOBE ILLUSTRATOR.
RENDERMAN SHADING LANGUAGE GUIDE.
RESEARCH AND TRENDS IN DATA MINING TECHNOLOGIES
AND APPLICATIONS
RESONANT INTERFACE: HCI FOUNDATIONS FOR
INTERACTION DESIGN.
RISKS, CONTROLS, AND SECURITY: CONCEPTS AND
APPLICATIONS.
ROBOTICS: APPLICATIONS AND SOCIAL IMPLICATIONS
RSS AND ATOM IN ACTION: WEB 2.0 BUILDING BLOCKS.
RUBY COOKBOOK
RUBY FOR RAILS: RUBY TECHNIQUES FOR RAILS DEVELOPERS.
RUBY ON RAILS FOR DUMMIES.
14. RUBY ON RAILS: UP AND RUNNING.
RUMINATIONS ON C++ : A DECADE OF PROGRAMMING
INSIGHT AND EXPERIENCE
SAMS TEACH YOURSELF PHP, MYSQL AND APACHE ALL IN ONE.
SCREENAGERS: LESSONS IN CHAOS FROM DIGITAL KIDS
SECRETS OF RSS
SECURE DATA MANAGEMENT IN DECENTRALIZED SYSTEMS
SECURITY DEVELOPMENT LIFECYCLE: SDL: A PROCESS FOR DEVELOPING
DEMONSTRABLY MORE SECURE SOFTWARE.
SECURITY IN COMPUTING.
SIMULATION WITH ARENA.
SMES AND NEW TECHNOLOGIES: LEARNING E-BUSINESS AND DEVELOPMENT.
SOFTWARE EVOLUTION AND FEEDBACK: THEORY AND PRACTICE
SOFTWARE PRODUCT LINES: RESEARCH ISSUES IN ENGINEERING AND
MANAGEMENT
SOFTWARE PSYCHOLOGY: HUMAN FACTORS IN COMPUTER AND INFORMATION
SYSTEMS
SOFTWARE SPECIFICATION METHODS
SOFTWARE-IMPLEMENTED HARDWARE FAULT TOLERANCE
SQL POWER!: THE COMPREHENSIVE GUIDE.
STARTING OUT QUICKLY WITH VISUAL C++ .NET
STARTING OUT WITH ALICE.
STARTING OUT WITH C++
STARTING OUT WITH JAVA 5: EARLY OBJECTS.
STARTING OUT WITH JAVA.
STARTING OUT WITH C++
SUSE LINUX.
SYSTEMS, SOCIAL AND INTERNATIONALIZATION DESIGN ASPECTS OF HUMAN-
COMPUTER INTERACTION
TEXT ENTRY SYSTEMS: MOBILITY, ACCESSIBILITY, UNIVERSALITY
15. TEXT MINING APPLICATION PROGRAMMING
THE I-SERIES MICROSOFT OFFICE WORD 2003 BRIEF
THE I-SERIES MICROSOFT OFFICE WORD 2003 INTRODUCTORY
TRANSCENDING CSS: THE FINE ART OF WEB DESIGN.
TRUST AND REPUTATION FOR SERVICE-ORIENTED ENVIRONMENTS
UBIQUITOUS AND PERVASIVE KNOWLEDGE AND LEARNING MANAGEMENT:
SEMANTICS, SOCIAL NETWORKING AND NEW MEDIA TO THEIR FULL POTENTIAL.
UNDERSTANDING .NET: A TUTORIAL AND ANALYSIS.
UNDERSTANDING AJAX: USING JAVASCRIPT TO CREATE RICH INTERNET
APPLICATIONS.
UNDERSTANDING AND COMMUNICATING SOCIAL INFORMATICS
UNDERSTANDING COMPUTERS: TODAY AND TOMORROW:
COMPREHENSIVE.
UNICODE EXPLAINED
UNIVERSAL ACCESS IN HCI: TOWARDS AN INFORMATION SOCIETY FOR ALL
USABILITY EVALUATION AND INTERFACE DESIGN: COGNITIVE ENGINEERING,
INTELLIGENT AGENTS AND VIRTUAL REALITY
VERIFICATION, VALIDATION AND TESTING IN SOFTWARE ENGINEERING
VISUAL BASIC .NET FOR STUDENTS.
VISUAL DESIGN FUNDAMENTALS: A DIGITAL APPROACH.
WEB DATA MANAGEMENT PRACTICES: EMERGING TECHNIQUES AND
TECHNOLOGIES
WEB DATA MINING: EXPLORING HYPERLINKS, CONTENTS, AND USAGE DATA.
WEB PROGRAMMING: BUILDING INTERNET APPLICATIONS
WHAT IS E-BUSINESS?: HOW THE INTERNET TRANSFORMS ORGANIZATIONS.
WHY SOFTWARE SUCKS-- AND WHAT YOU CAN DO ABOUT IT.
WINDOWS FORENSICS: THE FIELD GUIDE FOR CONDUCTING CORPORATE
COMPUTER INVESTIGATIONS
WORD SENSE DISAMBIGUATION: ALGORITHMS AND
APPLICATIONS
WRITING SCIENTIFIC SOFTWARE: A GUIDE FOR GOOD STYLE.
XML AND SQL : DEVELOPING WEB APPLICATIONS