10+1 interaction principles on moible ui
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  • 1. 10 +1Interaction Principles on Mobile UI 移动界面的10+1个互动原则 Presenter: AIMOdesign Lab http://bullfrogdesign.blogspot.com/view/flipcard
  • 2. Problem: What’s our target? Actual size (inches) 10 Xlarge 7 Large 4 Normal Small 2
  • 3. Agenda The mobile user(移动用户) Define User Group (UX methods) 10+1interaction principles on mobile UI
  • 4. The mobile user(移動用戶)
  • 5. The mobile user(移動用戶) Anxiety
  • 6. The mobile user(移動用戶) Fragment
  • 7. The mobile user(移動用戶) Personalization
  • 8. 1st: Find your target user
  • 9. Define User Group (UX methods) Find an average profile (qualitative or quantitative methods) AVERAGE PROFILE
  • 10. Define User Group (UX methods) 用户在实 验室进行语 用户访谈后进行 音便签评估 功能介面拼贴用户进行14天的日志记录,将每次記事軟件的心得记录下来(总共53笔日志,手机记事约占25笔)。 UED团队针对功 能介面和用户需 将概念版本让用 求,输出概念版 户进行回访验证, 本 与研发团队进行 叠代设计 提出界 面的概 进行叠代设计 念版本 (Iterative Design Process)
  • 11. Define User Group (UX methods) Find an average profile ( web analysis, UX methods) Source: 麥庫,2011 Source: 麥庫,2011
  • 12. MoreQuick? Efficient?
  • 13. 10 +1interactive principles Learnability Satisfaction (Pleasure) Efficiency Flexibility Memorabiltiy 10+1interactive principles on mobileConsistency Error Recovery Feedback Simplicity Visibility Mapping
  • 14. Principle 1:Learnability Easy to use from the first time
  • 15. Principle 2:Efficiency (cont’d) Key tasks should be mad as efficient as possible n stepsDepth(d): number of levelsBreadth(b):number of options per menu panel
  • 16. Principle 2:Efficiency (cont’d) Key tasks should be mad as efficient as possible
  • 17. Principle 2:Efficiency Key tasks should be mad as efficient as possible Auto-suggest search process optimized with Tap-Ahead
  • 18. Principle 3:Memorability Frequency of use is the key factor in memorability Header Title Content Top (Action bar) Content Context Menu & Tool bar
  • 19. Principle 4: Error Recovery  Users should never be allowed to make a mistake Dialogs are for: 1.Inform message 2.Force to confirm an action 3.Rigister formToast messages can be trigger by an action user takes
  • 20. Principle 5:Simplicity Avoid necessary functionality and keep the visual design cleanness Large size Small size Icons is resized but same area Keep all 3 stories are display on smaller size Images are scaled Stylistic element is removed on smaller device Future area
  • 21. Principle 6:Mapping What the users expect to happen is exactly what should happenDrag and drop (gestures)
  • 22. Principle 7:Visibility Understnading the user’s goals Touch targets Button size 36x36 px (apples (30 px~44px by fingers touch) suggested 44px)
  • 23. Principle 8:feedback User should always be in control
  • 24. Principle 9:Consistency
  • 25. Principle 10:Flexibility(cont’d)Show/Hide
  • 26. Principle 10:Flexibility(cont’d)Show/Hide Firefox
  • 27. Principle 10:Flexibility(cont’d)Show/Hide
  • 28. Principle 10:Flexibility StretchUtilize 9-patches
  • 29. Principle 10+1:Satisfaction How much the user enjoys or dislikes your product User Satisfaction? Pleasure to design
  • 30. THANK YOU