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OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu
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OGDC2012 Scrum Model In Game Development_Mr. Nguyen, Doan Nguyen Vu

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Presentation in OGDC 2012 organized by VNG Corp.

Presentation in OGDC 2012 organized by VNG Corp.

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  • Scrum is Lightweight  Simple to understand  Extremely difficult to masterSelf-organize ?Chess rule
  • Scrum is Lightweight  Simple to understand  Extremely difficult to master
  • Requirement clarification, re-prioritized suggestionTechnical analysis, high level designTask breakdownMost important tasks start asap;No tasks longer than 2 days;EstimationbằngcáigìTạisaokhôngcó developers assignRisk assement
  • Every workday on SprintWork with/without leadersTrack progress and statusEffective tool for scope change, issue preventionLimited at 15 minutes
  • Review1 hourDemo ?? Who?FeedbackMini groomingRetrospective meeting30 minutesSprint data: bugs, done feature, last retro actionTeam member write retro feedback on cardVote 3 most important things to do
  • Transcript

    • 1. SCRUM MODEL in GAME DEVELOPMENT
    • 2. Content• What is Scrum?• How did we work?• Scrum and Game Development• Q&A
    • 3. What is Scrum?• Scrum is a framework for developing and sustaining a complex product;• The business sets the priorities. Teams self-organize to determine the best way to deliver the highest possible value;• Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it.
    • 4. What is Scrum?
    • 5. How did we work?• Sprint Planning
    • 6. How did we work?• Daily meeting
    • 7. How did we work?• Review & Retrospective meeting
    • 8. Scrum & Game Development? • Requirement & Estimation • Do you have Product roadmap or launch plan? • How can game designers set involved? • What does tester help team in Sprint; • Scrum does not mention to Bug; • Can business change, negotiate detail requirement? • What happens if the team is too large?
    • 9. Q&A

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