Scrum is Lightweight Simple to understand Extremely difficult to masterSelf-organize ?Chess rule
Scrum is Lightweight Simple to understand Extremely difficult to master
Requirement clarification, re-prioritized suggestionTechnical analysis, high level designTask breakdownMost important tasks start asap;No tasks longer than 2 days;EstimationbằngcáigìTạisaokhôngcó developers assignRisk assement
Every workday on SprintWork with/without leadersTrack progress and statusEffective tool for scope change, issue preventionLimited at 15 minutes
Review1 hourDemo ?? Who?FeedbackMini groomingRetrospective meeting30 minutesSprint data: bugs, done feature, last retro actionTeam member write retro feedback on cardVote 3 most important things to do
SCRUM MODEL in GAME DEVELOPMENT
Content• What is Scrum?• How did we work?• Scrum and Game Development• Q&A
What is Scrum?• Scrum is a framework for developing and sustaining a complex product;• The business sets the priorities. Teams self-organize to determine the best way to deliver the highest possible value;• Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it.
How did we work?• Review & Retrospective meeting
Scrum & Game Development? • Requirement & Estimation • Do you have Product roadmap or launch plan? • How can game designers set involved? • What does tester help team in Sprint; • Scrum does not mention to Bug; • Can business change, negotiate detail requirement? • What happens if the team is too large?