Bryony HallUser experience design<br />All images used in this presentation are from the authors books unless otherwise sp...
So…<br />books…<br />
UX bookclub<br />First meeting 26 August 2009<br />Design of Everyday Things<br />The Laws of Simplicity<br />The Inmates ...
UX bookclub continued…<br />Held on the last Tuesday of the month (every other month)<br />Books are chosen by: <br /><ul>...
Availability
Popularity
General awesomeness
What’s in my bookshelf that I haven’t read</li></li></ul><li>Design of Everyday ThingsDon Norman<br />
Design of Everyday ThingsDon Norman<br /><ul><li>Use both knowledge in the world and knowledge in the head
Simplify the structure of tasks.
Make things visible: bridge the gulfs of Execution and Evaluation.
Get the mappings right.
Exploit the power of constraints, both natural and artificial.
Design for error.
When all else fails, standardize.</li></li></ul><li>Laws of SimplicityJohn Maeda<br />
Laws of SimplicityJohn Maeda<br />Image source: http://lawsofsimplicity.com/tag/laws<br />The first 3 laws<br />Reduce<br ...
Inmates are Running the AsylumAlan Cooper<br />
Inmates are Running the AsylumAlan Cooper<br />http://books.google.com/books?id=04cFCVXC_AUC&lpg=PP1&pg=PR23#v=onepage&q&f...
Understanding comicsScott McCloud<br />
Understanding comicsScott McCloud<br />
Designing InteractionsBill Moggridge<br />
Designing InteractionsBill Moggridge<br />
Elements of User ExperienceJesse James Garrett<br />
Elements of User ExperienceJesse James Garrett<br />
Don’t make me thinkSteve Krug<br />
Don't Make Me Think, Steve Krug<br />Back to basics usability testing – the why<br />
On the Back of the NapkinDan Roam<br />
On the Back of a NapkinDan Roam<br />http://www.thebackofthenapkin.com/tools.php<br />
Emotional DesignDon Norman<br />
Emotional DesignDon Norman<br />
Sketching User ExperiencesBill Buxton<br />
Sketching User ExperiencesBill Buxton<br />Book review on UX Matters<br />http://www.uxmatters.com/mt/archives/2007/10/boo...
Web Form DesignLuke Wroblewski<br />
Web Form DesignLuke Wroblewski<br />
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Ux bookclub

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  • Who reads, fiction, non fiction, who reads on e-reader/ipadWho does user experience work during their day IA /ixd/ etc
  • Today talk about an overview of each of the books
  • Who’s read it?
  • “The bottom line is this book covers design from a very scientific view”
  • Who’s read it?
  • Who’s read it?
  • An intro to the user centered approach (interaction design UX design whatever you want to call it) why you would do it/should do it
  • Who’s read it?
  • Explores visual thinking through comics – eye opening and many parallels to information design on the web
  • Who’s read it?
  • Who’s read it?
  • Who’s read it?
  • Who’s read it?
  • Visual think – communication better through visual communication – he who has the best picture gets the funding
  • Who’s read it
  • Discusses what makes us tick – how and why we react to designs in different situations – an essential to designers of all typesThe rational behind the logic and how we make most of our decisions with emotionhttp://www.youtube.com/watch?v=jS1tyRMviXY
  • Who’s read it?
  • Focus on how we can take design to be more valuable in our organisation – and then case studies
  • Pulls apart the way we interact with forms and looks at different methods of dealing with design problems and the pros and cons
  • Who’s read it?
  • Content is the most important asset when it comes to website and so often it get’s thought of last“Content strategy is to copywriting as information architecture is to design.Content strategy plans for the creation, delivery, and governance of content that is:  Useful  Usable  Productive  Profitable
  • A how to where don’t make me think illustrated the value and how it affects sites
  • A how to where don’t make me think illustrated the value and how it affects sites
  • Ux bookclub

    1. 1. Bryony HallUser experience design<br />All images used in this presentation are from the authors books unless otherwise specified<br />
    2. 2. So…<br />books…<br />
    3. 3. UX bookclub<br />First meeting 26 August 2009<br />Design of Everyday Things<br />The Laws of Simplicity<br />The Inmates are running the Asylum<br />Understanding Comics <br />Designing Interactions<br />The Elements of User Experience<br />Don’t make me think<br />The Back of the Napkin<br />Emotional design<br />Sketching User Experiences<br />Web Form Design<br />Content Strategy for the Web<br />Rocket Surgery made easy <br />Next meeting 30 August 2011<br />
    4. 4. UX bookclub continued…<br />Held on the last Tuesday of the month (every other month)<br />Books are chosen by: <br /><ul><li>Size
    5. 5. Availability
    6. 6. Popularity
    7. 7. General awesomeness
    8. 8. What’s in my bookshelf that I haven’t read</li></li></ul><li>Design of Everyday ThingsDon Norman<br />
    9. 9. Design of Everyday ThingsDon Norman<br /><ul><li>Use both knowledge in the world and knowledge in the head
    10. 10. Simplify the structure of tasks.
    11. 11. Make things visible: bridge the gulfs of Execution and Evaluation.
    12. 12. Get the mappings right.
    13. 13. Exploit the power of constraints, both natural and artificial.
    14. 14. Design for error.
    15. 15. When all else fails, standardize.</li></li></ul><li>Laws of SimplicityJohn Maeda<br />
    16. 16. Laws of SimplicityJohn Maeda<br />Image source: http://lawsofsimplicity.com/tag/laws<br />The first 3 laws<br />Reduce<br />Organise<br />Time<br />http://www.ted.com/talks/view/id/172<br />http://lawsofsimplicity.com/tag/laws<br />
    17. 17. Inmates are Running the AsylumAlan Cooper<br />
    18. 18. Inmates are Running the AsylumAlan Cooper<br />http://books.google.com/books?id=04cFCVXC_AUC&lpg=PP1&pg=PR23#v=onepage&q&f=false<br />
    19. 19. Understanding comicsScott McCloud<br />
    20. 20. Understanding comicsScott McCloud<br />
    21. 21.
    22. 22. Designing InteractionsBill Moggridge<br />
    23. 23. Designing InteractionsBill Moggridge<br />
    24. 24.
    25. 25. Elements of User ExperienceJesse James Garrett<br />
    26. 26. Elements of User ExperienceJesse James Garrett<br />
    27. 27.
    28. 28. Don’t make me thinkSteve Krug<br />
    29. 29. Don't Make Me Think, Steve Krug<br />Back to basics usability testing – the why<br />
    30. 30. On the Back of the NapkinDan Roam<br />
    31. 31. On the Back of a NapkinDan Roam<br />http://www.thebackofthenapkin.com/tools.php<br />
    32. 32. Emotional DesignDon Norman<br />
    33. 33. Emotional DesignDon Norman<br />
    34. 34. Sketching User ExperiencesBill Buxton<br />
    35. 35. Sketching User ExperiencesBill Buxton<br />Book review on UX Matters<br />http://www.uxmatters.com/mt/archives/2007/10/book-review-sketching-user-experiences.php<br />
    36. 36. Web Form DesignLuke Wroblewski<br />
    37. 37. Web Form DesignLuke Wroblewski<br />
    38. 38. Content Strategy for the WebKristina Halvorson<br />
    39. 39. Content Strategy for the WebKristina Halvorson<br />http://www.alistapart.com/articles/thedisciplineofcontentstrategy/<br />Braintraffic.com <br />
    40. 40. Rocket Surgery Made EasySteve Krug<br />
    41. 41. Rocket Surgery Made EasySteve Krug<br />
    42. 42. Books are great <br />
    43. 43. Next UX Book club - 30th August<br />August 30th 5:30(ish)pm<br />Southern Cross hotel<br />Reading – About Face by Alan Cooper (or at least some of it)<br />
    44. 44. ?<br />And after that? What book shall we read? <br />
    45. 45. Provoke is hiring<br />A front-end developer!<br />Bonus marks for Visual design / IA/ IxD / Usability experience<br />Email me! bryony.hall@provoke.co.nz<br />
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