The youth edge

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A synopsis of Milton Chen's Education Nation: Six Leading Edges of Innovation.

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The youth edge

  1. 1. The Youth Edge This edge describes learners today and how they differ from those generations before; more specifically the learners as “digital natives” and how their teachers as “digital immigrants” relate to them within the school system (2010, p. 213). Chen describes these learners as “Today’s students were born in this new land, are fluent in its new language, and are comfortable with its customs and behaviors” (2010, p. 213). The differences between these learners and the way in which they learn will need to be addressed in education, curriculum and best practices.
  2. 2. Digital Generation Project In2007, Edutopia profiled ten digital natives and used their digital profiles to construct three themes of digital use:  Creating  Collaborating  Teaching
  3. 3. Creating with Digital Resources Students today are using technology tools to “express themselves, interpret the world around them, and deepen their understanding of academic content” (Chen, 2010, p.228). Some of these creations include:  Music, video, websites, stories, graphics
  4. 4. Collaborating with DigitalResources Today’s generation socialize and work together using online forums, games, and social media. These students form friendships and other supportive relationships online and maintain these relationships through a host of web tools; twitter, Facebook, IM, wikis, and game consoles.
  5. 5. Teaching with DigitalResources The digital generation is using online forums to teach and guide other learners Students use websites, blogs, and develop multimedia resources for others to use in order to learn about different concepts. These teaching opportunities give students confidence and a chance to be leaders within online learning communities.

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