Universal Design for Learning
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Universal Design for Learning






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Universal Design for Learning Universal Design for Learning Presentation Transcript

  • Universal Design for Learning (UDL)
    By: Bryan Bird
  • A set of principles for curriculum development that give all individuals equal opportunities to learn.
    Serves to create instructional goals, methods, and assessments that work for everyone
    Offers flexible approaches that can be customized for individual learners’ needs.
    What is UDL?
  • Extension of architectural movement called Universal Design
    Architects realized the need to create access for all potential users of a building
    Universal Design for Learning extends this idea to education by incorporating flexible access to information and learning for students.
    Inspiration for UDL
  • Examples of UDL in the Physical Environment
  • Principle #1: Provide multiple means of representation (the “what” of learning)
    Changing the size and color of text
    Voice-recognition software
    Teaching vocabulary terms in more than one language
    Use advance and graphic organizers
    Mnemonic devices
    Principles of UDL
  • Principle #2: Provide multiple means of action and expression (the “how” of learning)
    Alternative keyboards
    Touch screens
    Use physical manipulatives
    Use spell and grammar checkers
    Use calculators and geometric sketchpads
    Principles of UDL
  • Principle #3: Provide multiple means of engagement (the “why” of learning)
    Allow students to help design activities and tasks
    Help students set academic goals
    Differentiate difficulty and complexity of tasks
    Cooperative learning groups
    Principles of UDL
  • The role of technology in UDL is to help make it easier to customize the curriculum for individual learners. Technology allows this customization to be more efficient because it can be done quickly. It also allows more options when customizing learners’ experiences. Lastly, it helps students master the many literacies involved in technology that they need to be successful in our society.
    Central Role of Technology in UDL
  • Examples:
    Electronic versions of textbooks
    Captioned or narrated videos
    Word processors with word prediction software
    Speaking spell checkers
    Voice-recognition software
    Central Role of Technology in UDL
  • Students will feel more comfortable in their learning environment
    Students will be more engaged in their learning
    Gives students more responsibility and voice in the way they learn
    Impact of UDL on student learning
  • There are three learning networks in the brain.
    Recognition: Processes patterns
    Strategic: Processes actions and plans
    Affective: Processes emotions and evaluates patterns
    Brain Research and Learning Differences
  • Implications for Instruction:
    Vary means of presentation
    Provide information through multiple modalities (visual, hearing, touch)
    Clarify vocabulary and symbols
    Activate or supply background knowledge
    Recognition Network
  • Implications for Instruction:
    Vary methods for response and navigation
    Use multiple media for communication
    Facilitate managing information and resources
    Strategic Network
  • Implications for Instruction:
    Motivate for learning
    Stimulate interest
    Optimize individual choice and autonomy
    Foster collaboration and communication
    Affective Network
  • Curriculum self-check: http://udlselfcheck.cast.org/
    This can be used to analyze how well teachers are incorporating UDL ideas and principles into their classrooms
    Lesson Builder: http://lessonbuilder.cast.org/
    This tool can be used to build lessons that align with UDL principles. You can also view example of UDL lessons
    UDL Tech Toolkit: http://udltechtoolkit.wikispaces.com/
    This site gives several resources that teachers can use in their classrooms such as graphic organizers, math tools, literacy tools, and writing tools
    CAST Tools
  • National Center for UDL
    Teaching every student in the digital age: Universal design for learning.