Wired Ovita E Tech
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Presentation for eTech Ohio 2009. Overview of the Appalachian Ohio WIRED project.

Presentation for eTech Ohio 2009. Overview of the Appalachian Ohio WIRED project.

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  • 1. Workforce Innovation in Regional Economic Development 1
  • 2. Welcome! The WIRED grant for Appalachian Ohio is focused around Interactive Digital Technology workforce development . You can explore examples from our region on our VIRTUAL island built using powerful IDT tools in Second Life 2
  • 3. U. S. Department of Labor Employment and Training Administration The Office of Ohio Governor Ted Strickland The Ohio Department of Jobs and Family Services Workforce Area No. 1 ITTAO (IT Alliance of Appalachian Ohio) OVITA (Ohio Valley Interactive Technology Alliance) 3
  • 4. Interactive Digital Technology A broad, high-technology workforce supporting: 4
  • 5. Is to the future of internet 2.0 As websites were to internet 1.0 5
  • 6. “70% of major employers use interactive software and games to train employees and 75% of businesses and non-profits currently using video game technology for training plan to increase their use over the next 3 to 5 years...” Entertainment Software Association, June 25, 2008 6
  • 7. Why IDT Now? Paraphrasing Prof. Ray Kurzweil (MIT), winner of the National Medal for Technology: “Once a technology chain is initiated the development curve is always exponential. Exponential curves often look linear for a short while, but then ....” Answer: anticipating the exponential technology curve 7
  • 8. PLANNING AHEAD OF THE CURVE Workforce planning for transformational technology is impossible using a linear progression for change … 8
  • 9. MANUFACTURE DISTRIBUTION COMPUTING BECOMES UBIQUITOUS HIGH AN INEXPENSIVE UTILITY SPEED CONNECTIVITY 2008 ( i.e.. IBM Cloud Computing or Amazon’s AWS ) (700MHz wireless rollout 2010) CONVERGENCE HIGHER ED IMMERSIVE DEGREE PROGRAMS (in place currently) WORKFORCE 9
  • 10. Our 29 county WIRED Initiative has three state university partners with a total of 600 students in IDT majors $39M per yr. in average starting salaries that turn over eight times in our communities for a $312M per yr. impact. 10
  • 11. IDT Headlines US retail game sales for March 08 - $1.7B - Associated Press Game Development $60.3B by 2012 - PricewaterhouseCoopers 2008 New Virtual World Development Funding $180M, Q1, 2008 Virtual Worlds by 2018 -1 billion Users - Strategyanalytics 2008 80% of active internet users (and Fortune 500 Companies) will use virtual worlds by 2011 - Gartner Inc. 11
  • 12. If you could choose an industry to develop in your region, What would it look like? severely affected by economic cycles unaffected by economic cycles high carbon footprint low carbon footprint low infrastructure requirements high infrastructure requirements or high salaries low salary high growth long-term forecast low growth synergistic stand-alone companies all jobs with a single employer low ecological impact high ecological impact specific site requirements simple site requirements IDT You’ve just described… 12
  • 13. Gaming When “big box” stores devote entire isles to a product....you know there is a huge workforce behind the production of that product. This is only a part of an IDT workforce growing 10% per year. 13
  • 14. Game Development A major game often takes 300 people three years to develop -$30-40M The game Grand Theft Auto grossed nearly $400M its first week. Average Salaries - 2007 Game Game Game Game Game Game Producer Bus. & Legal Programmers Artists Testers Audio $77,131 $95,596 $80,886 $37,831 $69,935 $65,107 Lead Programmer Exec. Producer V.P. Business Development Sr. S.W. Programmer Producer Art Directors ıı Audio Engineers V.P. Marketing Engine Programmers Game Director Lead Artists Music Production HR +Avg. Bonus Audio Programmers Product Manager 3-D Artists Surround Sound Engineer Director of Marketing $5,564 Client Programmers Mobile Development Director Animators Product Marketing Manager Graphics Programmers Mobile Game Producer Character Artists Network Programmers Environ. Artists +Avg. Bonus Tools Programmers +Avg. Bonus User Interface Artists +Avg. Bonus $11,824 AI Engineers Lead Tech $20,251 $13,195 GUI Engineers Microcode Engineers +Avg. Bonus $9,787 Peripheral Jobs +Avg. Bonus Game $12,924 Designers network technicians $61,538 secretarial accounting payroll Lead Designers website Level Designer motion capture Content Designers legal banking +Avg. Bonus $9,666 Source: Gamedeveloper Salary Study 15
  • 15. Notes from the web - GAME DEVELOPMENT AP - US March Game Sales PricewaterhouseCoopers, June, 08 ...on entertainment game development US entertainment game sales for March 08 - $1.7 Billion predictive of $20B+ year 2008 16
  • 16. Virtual Worlds 17
  • 17. Virtual Worlds Can Provide Access to Dynamic Content 18
  • 18. The Virtual Office You can use a virtual office building from any location on Earth (or in NASA’s case, in space) that has high-speed internet connectivity. It’s available instantly with no travel or per diem expenses. Web content, images, informational slides and data can be distributed from any object in the space. 19
  • 19. Communicating in the Virtual World A non-traditional meeting place on WIRED Island A meeting of educators at Montclair State University Colleagues can engage in real-time conversations in written or spoken modes as well as send, store and receive IMs Meetings can be held in a traditional conference room or any environment you may wish to imagine. 20
  • 20. Notes from the web - VIRTUAL WORLD DEVELOPMENT virtual worlds...one billion adopters by 2016 with 290 million “active” users 21
  • 21. IDT and Virtual Training 22
  • 22. The Evolution of Virtual Training Training simulator for Bradley M2 Fighting Vehicle MD90 Flight Simulator Virtual training was adopted early by the Military, to simulate actual combat conditions in training personnel to use very expensive and complex weapons systems and by Commercial Aviation companies who used flight simulators allowing pilots to be trained in a safe, controlled environment without risk to expensive equipment assets. 23
  • 23. The Evolution of Virtual Training With advances in technology and continuing research, new applications in the medical field have helped to increase the capacity of our training in these critical shortage occupations by employing sophisticated haptics to simulate the varying results of minute differences in pressure applied to an instrument. 24
  • 24. The Evolution of Virtual Training With the advent of readily available applications such as Second Life which support the inexpensive creation of immersive 3-D training environments, virtual training content has expanded to encompass a multitude of applications from academic instruction, to serious games for the customer service training. 25
  • 25. WELDING – A Case Study in Virtual Training Applications Training for current skill shortages can effectively be addressed via a combination of interactive digital applications. 26
  • 26. The WIRED Vision Developing the Regional IDT Workforce Through Cyber Centers and Clubs 27
  • 27. WIRED IDT Workforce Development Change Management level 6 - Refocusing/ IDT training, education or use is adopted level 5 - Collaborative/honor conflict, personal concern level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? level 1 - Informational/curious level 0 - Neutrality/no feeling Levels of Concern Scale Gene Hull, Univ. of Texas 28
  • 28. WIRED IDT Workforce Development Change Management teaching the teachers information to public outreach to business & industry level 6 - Refocusing/ IDT training, education or use is adopted outreach to economic development level 5 - Collaborative/honor conflict, personal concern collaboration with regional leaders level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? Cyber Centers est. at Universities level 1 - Informational/curious level 0 - Neutrality/no feeling Levels of Concern Scale Gene Hull, Univ. of Texas 29
  • 29. WIRED IDT Workforce Development Change Management teaching the teachers information to public outreach to business & industry level 6 - Refocusing/ IDT training, education or use is adopted outreach to economic development level 5 - Collaborative/honor conflict, personal concern collaboration with regional leaders level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? Cyber Centers est. at Universities level 1 - Informational/curious Student Cyber Clubs est. from Cyber Centers level 0 - Neutrality/no feeling Business & Industry Cyber Clubs Levels of Concern Scale Gene Hull, Univ. of Texas 30
  • 30. WIRED IDT Workforce Development Change Management teaching the teachers information to public outreach to business & industry level 6 - Refocusing/ IDT training, education or use is adopted outreach to economic development level 5 - Collaborative/honor conflict, personal concern collaboration with regional leaders level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? Cyber Centers est. at Universities level 1 - Informational/curious Student Cyber Clubs est. from Cyber Centers level 0 - Neutrality/no feeling Business & Industry Cyber Clubs Levels of Concern Scale Gene Hull, Univ. of Texas 31
  • 31. WIRED IDT Workforce Development Change Management teaching the teachers information to public outreach to business & industry level 6 - Refocusing/ IDT training, education or use is adopted outreach to economic development level 5 - Collaborative/honor conflict, personal concern collaboration with regional leaders level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? Cyber Centers est. at Universities level 1 - Informational/curious Student Cyber Clubs est. from Cyber Centers level 0 - Neutrality/no feeling Business & Industry Cyber Clubs Levels of Concern Scale Gene Hull, Univ. of Texas 32
  • 32. WIRED IDT Workforce Development Change Management teaching the teachers information to public outreach to business & industry level 6 - Refocusing/ IDT training, education or use is adopted outreach to economic development level 5 - Collaborative/honor conflict, personal concern collaboration with regional leaders level 4 - Consequence/how do users benefit? level 3 - Management/how do we engage/participate? level 2 - Personal/will we engage? Cyber Centers est. at Universities level 1 - Informational/curious Student Cyber Clubs est. from Cyber Centers level 0 - Neutrality/no feeling Business & Industry Cyber Clubs Levels of Concern Scale Gene Hull, Univ. of Texas 33
  • 33. Visit our virtual office at… http://slurl.com/secondlife/WIRED%201/129/17/317 Kestral Karas Chief Designer/SL Architect steadthomas@gmail.com Obisam1 Caneti IDT Program Director samsw@ohio.edu Andrew Quellar WIRED Program Director bmadson@adelphia.net Ginger Kumacki gingerg@itaao.net 34
  • 34. Visit us at…www.ovita.org Bruce Madson WIRED Program Director bmadson@adelphia.net Bill Sams IDT Program Director samsw@ohio.edu Tom Stead Associate Director for Education steadthomas@gmail.com Ginger Gagne’ Office Manager gingerg@itaao.net 35