Squire 20005 conducted case studies of three companies that develop game-based learning products.
1. What I’m Playing...
3. MotivationOften born from Crisis, Passion,& Funding
4. HumanFIRST Labng
6. G-ScalE• The G-ScalE Laboratory– Game Development and Testing– Scaling across screensize, resolution, and geometry• Critical Print Size, Visual Acuity, PriorKnowledge, and HCI/UX
7. Toaster pageWhen the app begins, there should bea welcome page. That offers a fewsimple optionsit offers to take a picture of you,to begin gathering and indexingphotos from the web,Create Timeline
8. Tag & Narrative box pageThis is an example of what a picturelooks like after it has been indexed.These tags need to look crisp andmodern. More along the lines ofbeveled, perhaps a drop shadow.This also needs to have dialog box.Part of this software is the ability toallow others to comment and addmetadata.“Where was thistaken?That was the world series? Youwere there?Wow dad, party on!Grandpa, why are they pouringstuff on you?The dodgers won, and we werecelebrating Rowie. It was a greattime.World Series in LosAngeles at Dodgerstadium, 1955.More….
14. Learning Games• “It is worth noting that none of the featuredcompanies started in instructional design…they comefrom business strategy, marketing, and the gamesindustry”.• “Most game-based learning approaches do notemploy that particular category of expertwhatsoever”– (Squire, 2005, p. 35).
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