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Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
Mobile Toolbox for Middle Years Maths
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Mobile Toolbox for Middle Years Maths

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  • 1. Mobile Toolbox for Middle Years Maths Britt Gow Hawkesdale P12 College
  • 2. National Curriculum• Number and Algebra – Number and place value – Real numbers – Money and Financial mathematics – Patterns and Algebra – Linear and non-linear relationships• Measurement and Geometry – Using units of measurement – Shape – Location and transformation – Geometric reasoning• Statistics and Probability – Chance – Data Representation and interpretation
  • 3. Early Number• “Dot to Dot”• “Tens Frame”• “Toddler Phone - Numbers”• “Count Magic” - Kinesthetic• “Numbers”• “Think Big”• “Count By” – number patterns• “Magic Wallet” – coin recognition and counting
  • 4. Upper Primary and Middle Years• “Count By” for factors, multiples and prime numbers.• “Brain Tuner Lite” – students check problems with timer and percentage correct.• “Write Sums” – students use their fingers to write the answer (kinesthetic)• “Number Line Diver”• “Sudoku”• “TimesTables” for drills
  • 5. Number and Place Value • Count By for multiples, primes and square numbers. • Count By 2’s, 3’s, 4’s etc to find square numbers • Use as an Eastothene’s sieve to find prime numbers • Use with DrawFree or ShowMe to create factor trees
  • 6. Number and Place Value• “Compare, order, add and subtract integers”• “Wishball” can be used by individual students or played competitively within the class.
  • 7. Number and Place Value• “Compare, order, add and subtract integers”• Use the “Weather” app to find temperatures around the world and the differences between them.• Use “Time Zone” to calculate the differences in time between countries.• “Motion Math Hungry Fish” (adding) “Motion Math Zoom” (ordering) and “Motion Math Wings” (ordering) for adding and subtracting integers.
  • 8. Number and Place Value• Use “World Clock” and “Voice Recorder” to explain the time differences in two different cities around the world.• “Living Earth” is a great way to demonstrate different time zones in different parts of the world.
  • 9. Number and Place Value• “Investigate index notation and represent whole numbers as products of powers of prime numbers.”• Use “ShowMe” to draw prime factor trees and describe process to peers – can be saved and sent to teacher.
  • 10. Number and Algebra• “Compare fractions using equivalence. Locate and represent fractions and mixed numerals on a number line.”• Use “Fraction Factory”, “Number Line” and “Motion Maths”
  • 11. Apps for FractionsPlace the given fraction on the number line.
  • 12. Apps for Fractions, Decimals and Percentages“Number Line” – place fractions, decimals and percentages in order
  • 13. App. Evaluation & LiteracyAsk students to evaluate two or more apps.• Which one did they prefer?• Why did they prefer it?• What did they learn?• How could these apps be improved?• Write a review or recommendation for your peers.• Describe how to use the app effectively.
  • 14. • Use “iCardSort” tocreate matchinggames.• This one usesfractions, decimals andpercentages.• Try units ofmeasurement, formulafor area of polygons orshapes and theirnames.
  • 15. Fractions, Decimals and Percentages “Motion Maths” has varying degrees of difficulty
  • 16. Number and Algebra• “Recognise and solve problems using simple ratios.”• Martin the Metre Ruler project – take Martin for a walk around the school and photograph him against various objects. Estimate the height/length, knowing Martin is 1 metre tall.
  • 17. Money and Financial Maths • How would you spend $86, 400 if that amount was deposited every day, but the balance never carried over to the next day? • Plan a holiday, documenting the travel, accommodation and food costs.
  • 18. Patterns and Algebra • Introduction to algebra • Vortex = 0 • Night and day ‘cards’ • Doing the same to both sides
  • 19. Linear and non-linear relationships• “Investigate, interpret and analyse graphs from authentic data.”• Collect data and graphs, take a screen-shot, paste into “ShowMe” and describe.
  • 20. Linear and non-linear relationships• “Construct and compare a range of data displays including stem-and-leaf plots and dot plots.”• Use “Easy Chart HD” for pie charts, bar graphs and line graphs.
  • 21. Measurement and Geometry• “Maps” and “Google Earth” for measurement of distance, perimeter, area, ratio and scale, times (walk or drive).• “Calendar”, “Stop watch” or “Timer” for 10 sec walk
  • 22. • Use Google Earth tofind a local building• Take a screenshot andpaste into “Etch-a-sketch”• Using a knowndistance (eg. Length ofa car or width of a road)calculate the perimeteror area of the building.
  • 23. Using Units of Measurement• Create a QR treasure hunt for learning distance and direction.• Go to http://www.qrstuff.com/ , choose ‘text’ to create the directions and print out the generated QR codes.• Display them around the school, for students to scan with their devices using a QR scanning app.
  • 24. Using Units of Measurement “Walk twenty- five metres south-west”
  • 25. Statistics and Probability• “Construct sample spaces for single-step experiments with equally likely outcomes”• “Assign probabilities to the outcomes of events and determine probabilities of events”• “iChoose” – coin flip, dice, cards
  • 26. Statistics and Probability• “ Calculate mean, median, mode and range for sets of data. Interpret these statistics in the context of data.”• Use “Google Forms” to construct a student survey to collect data (eg. Height, length of foot, arm span, favourite football team etc)• Students create graphs and calculate summary statistics using authentic data.
  • 27. Space• “Mirror Paint” for transformations• “Shape Builder”• “TanZen”
  • 28. Create – Working Mathematically• Visual - “Etcha-sketch”, “Comic Touch” or “Doodle-Buddy” to explain working on screen shots and annotate photos. Make movies with “Sonic Pix” or “Reel Director”
  • 29. Create – Working Mathematically• Sounds - “Voice recorder” (free) or “Audio Boo” to describe working – how students worked out a problem• Thinking - “Popplet” for mind maps• Create – Use “ShowMe” or “ReelDirector” to create a movie to embed as a trigger image with “Aurasma” (augmented reality app)
  • 30. Any suggestions?• Please share any ideas you have for using mobile devices for middle years Maths on the Google Doc• If you would like to ask any questions after today’s session you can email me at brittgow@gmail.com

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