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Mobile Toolbox for Middle Years Maths

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• 1. Mobile Toolbox for Middle Years Maths Britt Gow Hawkesdale P12 College
• 2. National Curriculum&#x2022; Number and Algebra &#x2013; Number and place value &#x2013; Real numbers &#x2013; Money and Financial mathematics &#x2013; Patterns and Algebra &#x2013; Linear and non-linear relationships&#x2022; Measurement and Geometry &#x2013; Using units of measurement &#x2013; Shape &#x2013; Location and transformation &#x2013; Geometric reasoning&#x2022; Statistics and Probability &#x2013; Chance &#x2013; Data Representation and interpretation
• 3. Early Number&#x2022; &#x201C;Dot to Dot&#x201D;&#x2022; &#x201C;Tens Frame&#x201D;&#x2022; &#x201C;Toddler Phone - Numbers&#x201D;&#x2022; &#x201C;Count Magic&#x201D; - Kinesthetic&#x2022; &#x201C;Numbers&#x201D;&#x2022; &#x201C;Think Big&#x201D;&#x2022; &#x201C;Count By&#x201D; &#x2013; number patterns&#x2022; &#x201C;Magic Wallet&#x201D; &#x2013; coin recognition and counting
• 4. Upper Primary and Middle Years&#x2022; &#x201C;Count By&#x201D; for factors, multiples and prime numbers.&#x2022; &#x201C;Brain Tuner Lite&#x201D; &#x2013; students check problems with timer and percentage correct.&#x2022; &#x201C;Write Sums&#x201D; &#x2013; students use their fingers to write the answer (kinesthetic)&#x2022; &#x201C;Number Line Diver&#x201D;&#x2022; &#x201C;Sudoku&#x201D;&#x2022; &#x201C;TimesTables&#x201D; for drills
• 5. Number and Place Value &#x2022; Count By for multiples, primes and square numbers. &#x2022; Count By 2&#x2019;s, 3&#x2019;s, 4&#x2019;s etc to find square numbers &#x2022; Use as an Eastothene&#x2019;s sieve to find prime numbers &#x2022; Use with DrawFree or ShowMe to create factor trees
• 6. Number and Place Value&#x2022; &#x201C;Compare, order, add and subtract integers&#x201D;&#x2022; &#x201C;Wishball&#x201D; can be used by individual students or played competitively within the class.
• 7. Number and Place Value&#x2022; &#x201C;Compare, order, add and subtract integers&#x201D;&#x2022; Use the &#x201C;Weather&#x201D; app to find temperatures around the world and the differences between them.&#x2022; Use &#x201C;Time Zone&#x201D; to calculate the differences in time between countries.&#x2022; &#x201C;Motion Math Hungry Fish&#x201D; (adding) &#x201C;Motion Math Zoom&#x201D; (ordering) and &#x201C;Motion Math Wings&#x201D; (ordering) for adding and subtracting integers.
• 8. Number and Place Value&#x2022; Use &#x201C;World Clock&#x201D; and &#x201C;Voice Recorder&#x201D; to explain the time differences in two different cities around the world.&#x2022; &#x201C;Living Earth&#x201D; is a great way to demonstrate different time zones in different parts of the world.
• 9. Number and Place Value&#x2022; &#x201C;Investigate index notation and represent whole numbers as products of powers of prime numbers.&#x201D;&#x2022; Use &#x201C;ShowMe&#x201D; to draw prime factor trees and describe process to peers &#x2013; can be saved and sent to teacher.
• 10. Number and Algebra&#x2022; &#x201C;Compare fractions using equivalence. Locate and represent fractions and mixed numerals on a number line.&#x201D;&#x2022; Use &#x201C;Fraction Factory&#x201D;, &#x201C;Number Line&#x201D; and &#x201C;Motion Maths&#x201D;
• 11. Apps for FractionsPlace the given fraction on the number line.
• 12. Apps for Fractions, Decimals and Percentages&#x201C;Number Line&#x201D; &#x2013; place fractions, decimals and percentages in order
• 13. App. Evaluation &amp; LiteracyAsk students to evaluate two or more apps.&#x2022; Which one did they prefer?&#x2022; Why did they prefer it?&#x2022; What did they learn?&#x2022; How could these apps be improved?&#x2022; Write a review or recommendation for your peers.&#x2022; Describe how to use the app effectively.
• 14. &#x2022; Use &#x201C;iCardSort&#x201D; tocreate matchinggames.&#x2022; This one usesfractions, decimals andpercentages.&#x2022; Try units ofmeasurement, formulafor area of polygons orshapes and theirnames.
• 15. Fractions, Decimals and Percentages &#x201C;Motion Maths&#x201D; has varying degrees of difficulty
• 16. Number and Algebra&#x2022; &#x201C;Recognise and solve problems using simple ratios.&#x201D;&#x2022; Martin the Metre Ruler project &#x2013; take Martin for a walk around the school and photograph him against various objects. Estimate the height/length, knowing Martin is 1 metre tall.
• 17. Money and Financial Maths &#x2022; How would you spend \$86, 400 if that amount was deposited every day, but the balance never carried over to the next day? &#x2022; Plan a holiday, documenting the travel, accommodation and food costs.
• 18. Patterns and Algebra &#x2022; Introduction to algebra &#x2022; Vortex = 0 &#x2022; Night and day &#x2018;cards&#x2019; &#x2022; Doing the same to both sides
• 19. Linear and non-linear relationships&#x2022; &#x201C;Investigate, interpret and analyse graphs from authentic data.&#x201D;&#x2022; Collect data and graphs, take a screen-shot, paste into &#x201C;ShowMe&#x201D; and describe.
• 20. Linear and non-linear relationships&#x2022; &#x201C;Construct and compare a range of data displays including stem-and-leaf plots and dot plots.&#x201D;&#x2022; Use &#x201C;Easy Chart HD&#x201D; for pie charts, bar graphs and line graphs.
• 21. Measurement and Geometry&#x2022; &#x201C;Maps&#x201D; and &#x201C;Google Earth&#x201D; for measurement of distance, perimeter, area, ratio and scale, times (walk or drive).&#x2022; &#x201C;Calendar&#x201D;, &#x201C;Stop watch&#x201D; or &#x201C;Timer&#x201D; for 10 sec walk
• 22. &#x2022; Use Google Earth tofind a local building&#x2022; Take a screenshot andpaste into &#x201C;Etch-a-sketch&#x201D;&#x2022; Using a knowndistance (eg. Length ofa car or width of a road)calculate the perimeteror area of the building.
• 23. Using Units of Measurement&#x2022; Create a QR treasure hunt for learning distance and direction.&#x2022; Go to http://www.qrstuff.com/ , choose &#x2018;text&#x2019; to create the directions and print out the generated QR codes.&#x2022; Display them around the school, for students to scan with their devices using a QR scanning app.
• 24. Using Units of Measurement &#x201C;Walk twenty- five metres south-west&#x201D;
• 25. Statistics and Probability&#x2022; &#x201C;Construct sample spaces for single-step experiments with equally likely outcomes&#x201D;&#x2022; &#x201C;Assign probabilities to the outcomes of events and determine probabilities of events&#x201D;&#x2022; &#x201C;iChoose&#x201D; &#x2013; coin flip, dice, cards
• 26. Statistics and Probability&#x2022; &#x201C; Calculate mean, median, mode and range for sets of data. Interpret these statistics in the context of data.&#x201D;&#x2022; Use &#x201C;Google Forms&#x201D; to construct a student survey to collect data (eg. Height, length of foot, arm span, favourite football team etc)&#x2022; Students create graphs and calculate summary statistics using authentic data.
• 27. Space&#x2022; &#x201C;Mirror Paint&#x201D; for transformations&#x2022; &#x201C;Shape Builder&#x201D;&#x2022; &#x201C;TanZen&#x201D;
• 28. Create &#x2013; Working Mathematically&#x2022; Visual - &#x201C;Etcha-sketch&#x201D;, &#x201C;Comic Touch&#x201D; or &#x201C;Doodle-Buddy&#x201D; to explain working on screen shots and annotate photos. Make movies with &#x201C;Sonic Pix&#x201D; or &#x201C;Reel Director&#x201D;
• 29. Create &#x2013; Working Mathematically&#x2022; Sounds - &#x201C;Voice recorder&#x201D; (free) or &#x201C;Audio Boo&#x201D; to describe working &#x2013; how students worked out a problem&#x2022; Thinking - &#x201C;Popplet&#x201D; for mind maps&#x2022; Create &#x2013; Use &#x201C;ShowMe&#x201D; or &#x201C;ReelDirector&#x201D; to create a movie to embed as a trigger image with &#x201C;Aurasma&#x201D; (augmented reality app)
• 30. Any suggestions?&#x2022; Please share any ideas you have for using mobile devices for middle years Maths on the Google Doc&#x2022; If you would like to ask any questions after today&#x2019;s session you can email me at brittgow@gmail.com