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Bridging Worlds 2008, Singapore
DRAFT
This presentation is a draft of the presentation that will be held on the
Bridging Worlds conference in Singapore. T...
AGENDA
• What happens in Aarhus?

• Challenges
  – Opening up databases
  – Rethinking libary space
  – Mashing up people
...
MEDIASPACE:
A new library at the waterfront
THE MASHUP:
FROM SILOS TO
DIALOGUE
New integrated search:
Sorted by relevance
Everything in one pool
RETHINKING
LIBRARY
SPACE
The Augmented Library:
Or: Library 2.0 in the physical library
Digital ”poster-column”:
Librarians promote library resources
Users can pick up references
How?:
• The library staff select the web
  pages to be shown

•   Interactivity – web pages shown
    by turning (no tradi...
iFloor:
Q&A forum for library users and librarians
Collaborative interaction technique
Story Surfer:
”Inspiration browser” for children’s literature
Collaborative search
BibPhone:
Enables children to annotate physical material
with digital recordings
MASHING UP
PEOPLE:
CO-CREATION
Literature Lab
Interactive Floors and robots
News Lab
A wall of screens
Music Lab
The library as a place to be as well as a
place to do something
Exhibition Lab
A different concept for library exhibitions
The Square
Dialogue
Daily voxpop and a quotation wall
”Vores Bibliotek”
In english it means: Our Library
Idea generation with users
Mindspot:
The Spotmobile
Unleash the library users:
Workshops
Dialogue
Unleash the library users:
Workshops
Dialogue
Village Square:
A good way for the library to open up to the
city and let citizens define the content
The Voices of the City:
The purpose was to gather the voices and
opinions of the citizens
The Gobelin Tapestry:
Users submit pictures
Interactive installation
The Clapping Screen:
Make the users visible in the library
REFLECTIONS
Lessons learned

Future challenges
The Mashup Library
The Mashup Library
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The Mashup Library

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Bridging Worlds Conference 2008, Singapore
Day One Track One
Speaker 2 - Sidsel Bech_Petersen

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Transcript of "The Mashup Library"

  1. 1. Bridging Worlds 2008, Singapore
  2. 2. DRAFT This presentation is a draft of the presentation that will be held on the Bridging Worlds conference in Singapore. The final presentation will include the newest pictures and experiences. Sidsel Bech-Petersen Aarhus Public Libraries, The Main Library Denmark Contact: sibp@aarhus.dk
  3. 3. AGENDA • What happens in Aarhus? • Challenges – Opening up databases – Rethinking libary space – Mashing up people • What have we learned • Future challenges
  4. 4. MEDIASPACE: A new library at the waterfront
  5. 5. THE MASHUP: FROM SILOS TO DIALOGUE
  6. 6. New integrated search: Sorted by relevance Everything in one pool
  7. 7. RETHINKING LIBRARY SPACE
  8. 8. The Augmented Library: Or: Library 2.0 in the physical library
  9. 9. Digital ”poster-column”: Librarians promote library resources Users can pick up references
  10. 10. How?: • The library staff select the web pages to be shown • Interactivity – web pages shown by turning (no traditional keyboard or mouse) • Natural pick up of digital material • The cell phone collect the web address • Bluetooth transmits address to pc
  11. 11. iFloor: Q&A forum for library users and librarians Collaborative interaction technique
  12. 12. Story Surfer: ”Inspiration browser” for children’s literature Collaborative search
  13. 13. BibPhone: Enables children to annotate physical material with digital recordings
  14. 14. MASHING UP PEOPLE: CO-CREATION
  15. 15. Literature Lab Interactive Floors and robots
  16. 16. News Lab A wall of screens
  17. 17. Music Lab The library as a place to be as well as a place to do something
  18. 18. Exhibition Lab A different concept for library exhibitions
  19. 19. The Square Dialogue Daily voxpop and a quotation wall
  20. 20. ”Vores Bibliotek” In english it means: Our Library Idea generation with users
  21. 21. Mindspot: The Spotmobile
  22. 22. Unleash the library users: Workshops Dialogue
  23. 23. Unleash the library users: Workshops Dialogue
  24. 24. Village Square: A good way for the library to open up to the city and let citizens define the content
  25. 25. The Voices of the City: The purpose was to gather the voices and opinions of the citizens
  26. 26. The Gobelin Tapestry: Users submit pictures Interactive installation
  27. 27. The Clapping Screen: Make the users visible in the library
  28. 28. REFLECTIONS Lessons learned Future challenges
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