Tech Tools at UNCW

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Presented by Brian Housand http://brianhousand.com at UNCW March 9, 2011

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  • Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. Not surprisingly, by comparison School strikes many young people as slow, boring, and frankly out of touch.
  • Tech Tools at UNCW

    1. 1. Tech Tools for Today’s Teachers:<br />AIG Edition<br />Brian C. Housand, PhD<br />
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    4. 4. Geek<br />Technology<br />Gifted<br />
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    7. 7. Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders. <br />
    8. 8. 4,085<br />
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    15. 15. PianosNOTStereos<br />
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    17. 17. “Every man should have a built-in automatic crap detector operating inside of him.”<br /> -- Ernest Hemingway<br />
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    21. 21. Critical Consumers<br />Responsible<br />Producers<br />
    22. 22. Interest and Rigor Lead To Creative Productivity<br />“We need students to get more deeply interested in things, more involved in them, more engaged in wanting to know, to have projects that they can get excited about and work on over long periods of time, to be stimulated to find things out on their own.”<br />
    23. 23. Computers <br />serve best<br />when they <br />allow<br />everything<br />to change.<br />
    24. 24. Answering Real World Problemswith Real World Solutions usingReal World Technology<br />
    25. 25. The whole process of education should thus be conceived as the process of learning to think through the solution of real problems.<br />-- John Dewey, 1938<br />
    26. 26. Joseph Renzulli<br /> What Makes A Problem Real?<br />
    27. 27. What Makes A Problem Real?<br />*Personal<br />*No Existing Solution<br />*Calling it a problem does not make it a problem.<br />*Change / Contribution<br />
    28. 28. What is a REAL Audience?<br />
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    30. 30. One thing is clear. We don’t <br />have the option of turning away <br />from the future. <br />No one gets to <br />vote on whether technology is <br />going to change our lives. <br /> Bill Gates <br />The Road Ahead<br />
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    32. 32. REAL Technology<br />

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