Tar River Reading Council January 2011

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Tech Tools to Support Literacy Teaching and Learning
Tar River Reading Council
January 20, 2011
Dr. Brian C. Housand
East Carolina University
http://brianhousand.com

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  • Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. Not surprisingly, by comparison School strikes many young people as slow, boring, and frankly out of touch.
  • Tar River Reading Council January 2011

    1. 1. Tech Tools to Support Literacy Teaching and Learning <br />Dr. Brian C. Housand<br />Tar River Reading Council<br />January 20, 2011 <br />
    2. 2. http://brianhousand.com<br />
    3. 3. Geek<br />Educator<br />Researcher<br />Gifted<br />
    4. 4.
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    11. 11.
    12. 12.
    13. 13. “For the first time in history, our jobs as educators is to prepare our students for a future that we can not clearly describe.”<br />David Warlick<br />
    14. 14. One thing is clear. We don’t <br />have the option of turning away <br />from the future. <br />No one gets to <br />vote on whether technology is <br />going to change our lives. <br /> Bill Gates <br />The Road Ahead<br />
    15. 15. Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders. <br />
    16. 16.
    17. 17. http://www.21stcenturyskills.org/<br />
    18. 18. 4,038<br />
    19. 19. New Skills For A New Age<br />What students must master to succeed.<br />
    20. 20. LEARN<br />Access, evaluate, and use different forms of information.<br />Exercise critical thinking.<br />Exhibit fluency with tech tools. <br />
    21. 21. CREATE<br />Use various forms of media when presenting ideas. <br />Display originality. <br />Employ problem solving skills. <br />
    22. 22. COLLABORATE<br />Work successfully as a team. <br />Demonstrate cross-cultural awareness. <br />Communicate complex ideas effectively. <br />
    23. 23. Why Do We Ask Kids To UNPLUG At School?<br />
    24. 24. Time to Adoption<br />One Year or Less<br />Cloud Computing<br /> Collaborative Environments<br />Two to Three Years<br />Game Based Learning<br /> Mobiles<br />Four to Five Years<br />Augmented Reality<br /> Flexible Displays<br />http://wp.nmc.org<br />
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    26. 26. 3,339<br />
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    29. 29.
    30. 30.
    31. 31.
    32. 32.
    33. 33. 299,000,000 Searches Per Day<br />
    34. 34. If your students can <br />the answer, then you may be asking the wrong question.<br />
    35. 35.
    36. 36.
    37. 37. Rather than running the risk of having our students become "walking encyclopedias," we need to teach them how to think creatively. <br />(Sternberg, 2006)<br />
    38. 38. New Literacies<br />IDENTIFY Important Questions<br />LOCATEInformation<br />CRITICALLY EVALUATE<br />SYNTHESIZE Information<br />COMMUNICATE Answers<br />
    39. 39. “Every man should have a built-in automatic crap detector operating inside of him.”<br /> -- Ernest Hemingway<br />
    40. 40.
    41. 41.
    42. 42.
    43. 43. Google Docs<br /><ul><li>No software to purchase or install!
    44. 44. LIVES in the CLOUD! Work is automatically saved.
    45. 45. Allows access to files from any computer that connects to the Internet.
    46. 46. Collaborate on documents in REAL TIME. Instantly see what your collaborators are typing.
    47. 47. FORM function allows you to create and deploy web-based surveys with results that are automatically compiled in a spreadsheet.
    48. 48. FOLDER function allows you to store ANY file online. You can access from anywhere and share with anyone. </li></ul>http://docs.google.com<br />
    49. 49. Ideas for Using Google Docs<br /><ul><li>Collaborative writing projects
    50. 50. Peer editing
    51. 51. Project planning
    52. 52. Brainstorming
    53. 53. Group presentation creation
    54. 54. Data gathering and analysis
    55. 55. Survey creation
    56. 56. Mind mapping</li></li></ul><li>
    57. 57. http://www.diigo.com<br />
    58. 58. http://www.diigo.com<br />
    59. 59.
    60. 60.
    61. 61.
    62. 62.
    63. 63.
    64. 64. Dropbox is software that syncs your files online and across your computers.<br />
    65. 65.
    66. 66.
    67. 67. How Much Space? <br />2GB FREE<br />Install on another computer.<br />Share<br />a<br />folder.<br />Invite <br />a friend or colleague.<br />Install <br />on your <br />phone.<br />
    68. 68.
    69. 69. I<br />
    70. 70. http://jingproject.com<br />
    71. 71. http://audacity.sourceforge.net/<br />
    72. 72. ✓<br />Reality<br />
    73. 73. http://www.iste.org/nets<br />http://nets-implementation.<br />iste.wikispaces.net/<br />
    74. 74. Communication <br />and Collaboration<br />Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.<br />
    75. 75. Communication <br />and Collaboration<br />Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.<br />Communicate information and ideas effectively to multiple audiences using a variety of media and formats.<br />Develop cultural understanding and global awareness by engaging with learners of other cultures.<br />Contribute to project teams to produce original works or solve problems.<br />
    76. 76. If technology is an event in your school,you are doing it wrong.<br />Josh Allen<br />
    77. 77. 1:1 <br />
    78. 78. “Mobile devices are an integral part of children’s lives and they are here to stay… Our national debate must shift from whether to use these devices to support learning, to understand how and when they might be best used.”<br />
    79. 79.
    80. 80. TOOLISHNESS IS FOOLISHNESS<br />
    81. 81. The illiterate of the 21st Century will not be those who cannot read or write, <br />but those who cannot <br />LEARN, UNLEARN AND RELEARN.<br />(Toffler, 1971)<br />
    82. 82. Don’t teach the tool. <br />Teach the thinking. <br />
    83. 83.
    84. 84. Computers <br />serve best<br />when they <br />allow<br />everything<br />to change.<br />
    85. 85.
    86. 86. t yvm<br />http://brianhousand.com<br />

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