Rosenberg Texas July 2014

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Rosenberg Texas July 2014

  1. 1. ! AND CREATIVITY IN A DIGITAL AGE brianhousand.com/rosenberg EXAMINING. GIFTEDNESS, TECHNOLOGY,
  2. 2. BRIANHOUSAND.COM
  3. 3. OVER HERE!
  4. 4. 2014 ARKANSAS NEBRASKA CALIFORNIA NORTH CAROLINA GEORGIA MONTANA SOUTH CAROLINA TEXAS WASHINGTON CONNECTICUT ALABAMA KANSAS FLORIDA MARYLAND
  5. 5. TECHGIFTED CREATIVITY
  6. 6. INTERNET
  7. 7. YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU ME! YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU YOU
  8. 8. SIX 8:30 START! 11:30 LUNCH! 12:30 START! 3:30 END HOURS
  9. 9. TURN ON YOUR
  10. 10. todaysmeet.com/rosenberg TodaysMeet
  11. 11. PLAY
  12. 12. YOU
  13. 13. brianhousand.com/rosenberg
  14. 14. Brian H E L L O My name is
  15. 15. I AM A GEEK
  16. 16. BRIAN BRAIN
  17. 17. “THE GEEK”
  18. 18. BRIAN! JOHNSON
  19. 19. GEEKNERD
  20. 20. laughingsquid.com/nerd-venn-diagram-geek-dork-or-dweeb
  21. 21. 70% Nerdiness 76th Percentile
  22. 22. 83% Geekosity 99th Percentile
  23. 23. 35% Dork Points 57th Percentile
  24. 24. Modern, Cool Nerd
  25. 25. Probably Wears Glasses Probably Wears Glasses http://philosophyforlife.org/why-im-not-a-geek/
  26. 26. Above Average Intelligence Above Average Intelligence
  27. 27. Slightly obsessive in their interests. Slightly obsessive in their interests.
  28. 28. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks.
  29. 29. Likely to get excited by machines or systems. Likely to get excited by machines or systems.
  30. 30. FONTS.FONTS.
  31. 31. Possess an endearingly goofy enthusiasm for their obsessions. Possess an endearingly goofy enthusiasm for their obsessions.
  32. 32. This slide drives you CRAZY.
  33. 33. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
  34. 34. GEEKSHAVE INHERITED THE EARTH
  35. 35. 2014
  36. 36. Life ABSOLUTELY gets BETTER when you get older.
  37. 37. GIFTED LAND
  38. 38. http://fc04.deviantart.net/fs70/f/2013/007/3/b/doctor_who___all_doctors_by_1darthvader-d5qrmbn.jpg
  39. 39. FIND YOUR PEEPS
  40. 40. YOU ARE NOT ALONE
  41. 41. NOT JUST ON TUESDAYS 24 / 7
  42. 42. AIGALL DAY EVERYDAY
  43. 43. TALK TO YOUR KIDS ABOUT BEING GIFTED
  44. 44. 3 2 1 Words Questions Metaphor
  45. 45. 1.  Don't be afraid to fall in love with something and pursue it with intensity.   2.  Know, understand, take pride in, practice, develop, exploit and enjoy your greatest strengths.   3.  Learn to free yourself from the expectations of others and to walk away from the games they impose on you.   Free yourself to play your own game.   4.  Find a great teacher or mentor who will help you.   5.  Don't waste energy trying to be well rounded.   6.  Do what you love and can do well.   7.  Learn the skills of interdependence. MANIFESTO: A Guide for Developing a Creative Career - E. Paul Torrance
  46. 46. It is OK to be smart.
  47. 47. It is GREAT to be smart.
  48. 48. It is AWESOME to be smart.
  49. 49. GIFTED CHILDREN ARE OUR GREATEST NATURAL
 RESOURCE
  50. 50. TECHGIFTED CREATIVITY
  51. 51. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  52. 52. http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
  53. 53. FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all. It is a NECESSARY consequence of doing something NEW. - Ed Cutmull
  54. 54. FAIL EARLY FAIL FAST
  55. 55. BE WRONGAS FAST AS YOU CAN.
  56. 56. ARE NOT YOUR IDEA YOU - Ed Catmull
  57. 57. NO ONE - not Walt, not Steve, not the people of Pixar - ever achieved creative success by clinging to what used to work.
  58. 58. iste.org
  59. 59. CREATIVITY & INNOVATION COMMUNICATION & COLLABORATION RESEARCH & INFORMATION FLUENCY CRITICAL THINKING, PROBLEM SOLVING, & DECISION MAKING DIGITAL CITIZENSHIP TECHNOLOGY OPERATIONS & CONCEPTS
  60. 60. ! !   ! !   We  are  educa)ng  people   out  of  their  crea)vity.   !       Crea)vity  is  as  important   in  educa)on  as  literacy.   Sir Ken Robinson
  61. 61. T E S T T A K E R S RULE FOLLOWERS
  62. 62. Rather than running the risk of having our students become ! W A L K I N G ENCYCLOPEDIAS! we need to TEACH them how to ! THINK CREATIVELY. (Sternberg,  2006)
  63. 63. (Resnick, 1996) ! NOT Stereos Pianos
  64. 64. ITECH
  65. 65. FORGETTHEi TECHNOLOGY!
  66. 66. FOCUS O N T H E LEARNING
  67. 67. www.gurbuz-de.com
  68. 68. www.gurbuz-de.com
  69. 69. www.gurbuz-de.com
  70. 70. 1. IDENTIFY A TECH TOOL 5. EVALUATE 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE 5 STEP TECHNOLOGY INTEGRATION PLAN (Besnoy, Housand, & Clark, 2008)
  71. 71. www.gurbuz-de.com
  72. 72. GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
  73. 73. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES ! TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES ! (Renzulli, 1977)
  74. 74. ENGAGING CURIOSITY
  75. 75. INTELLIGENCECURIOSITY EFFORT + = (von Stumm, Hell, & Camorro-Premuzic, 2011)
  76. 76. STAY HUNGRY STAY FOOLISH.
  77. 77. AGGREGATOR
  78. 78. LiveBinders
  79. 79. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS! AHEAD
  80. 80. INCUBATION
  81. 81. Games are the most elevated form of investigation.
  82. 82. 20%
  83. 83. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  84. 84. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  85. 85. (Papert, 1993) Computers serve best when they allow everything to CHANGE
  86. 86. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  87. 87. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  88. 88. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  89. 89. REAL GAMES VS. EDUCATIONAL GAMES
  90. 90. “There is nothing that is NOT possible.”
  91. 91. SURVIVAL OR CREATIVE
  92. 92. UNLIMITED You can make it into whatever you want it to be.
  93. 93. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  94. 94. If you are impatient then this may not be the gAme for you
  95. 95. HOURS 10,000
  96. 96. EXPERTS AT What? creativity communication collaboration problem solving Task commitment navigation
  97. 97. CONSUMERS PRODUCERS
  98. 98. www.truthandtrolls.com
  99. 99. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS! AHEAD
  100. 100. gamestarmechanic.com
  101. 101. 140
  102. 102. code.org/learn
  103. 103. hotshotpictures.weebly.com/
  104. 104. ! “Gifted  means  you  have  abilities  to  do  stuff  others  may  not  be  able  to  do,  even  if  they  are  not   easy.    This  tree  is  growing  in  the  shade  under  a  step….that’s  not  easy.”
  105. 105. “As  a  gifted  learner  I  feel  that  I  am  different;     I  am  a  leader;  and  I  am  powerful!”  
  106. 106. “We  all  have  an  impact  on  the  world.       Although  we’re  small,  someday  we     will  do  something  great.    It  means  to     be  inspiring,  creative,  helpful,  and  smart.       Although  being  gifted  has  its  problems,     Being  gifted  is  very  special.”  
  107. 107. “Giftedness  is   being  different  in   your  own  way  and   to  capture   beautiful  moments   in  life  for   something  cool.     Then  your   differences  will   shine!”
  108. 108. “Giftedness   means  you  can   be  talented  in   some  things  but   not  at  others;   you  swing  back   and  forth  at  the   things  you  are   good  at  and  the   things  you  are   not.”
  109. 109. “Being  gifted   means  being   creative  in   your  own   special  way.”
  110. 110. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  111. 111. Imposing limits can encourage a creative response. - Ed CatmUll
  112. 112. http://www.flickr.com/groups/visualstory/ five frames
  113. 113. flickr five frames 1st photo: establish characters and location
  114. 114. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  115. 115. flickr five frames 3rd photo: involve the characters in the situation
  116. 116. flickr five frames 4th photo: build to probable outcomes
  117. 117. flickr five frames 5th photo: have a logical but surprising end
  118. 118. flickr five frames 1. Establish characters and location! 2. Create a situation with possibilities! 3. Involve the characters in the situation! 4. Build to probable outcomes! 5. Have a logical BUT surprising end
  119. 119. iMovie Trailers
  120. 120. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS! AHEAD
  121. 121. Googleable
  122. 122. bit.ly/middleschooldrawntolife
  123. 123. The biggest mistake of past centuries in teaching has been to treat all children as if they were variants of the same individual and thus to feel justified in teaching them all the same subjects in the same way. - Howard Gardner
  124. 124. http://cowparadenc.com/images/cows/peedee.jpg
  125. 125. http://iris.peabody.vanderbilt.edu
  126. 126. http://phenomena.nationalgeographic.com/files/2013/04/brain-990x622.png INITIAL THOUGHTS
  127. 127. http://www.getconnectederie.org/content/www.getconnectederie.org/filemgr/Resources.jpg PERSPECTIVES RESOURCES
  128. 128. ASSESSMENThttp://openclipart.org/image/800px/svg_to_png/23156/dholler_ok.png
  129. 129. REVISIT INITIAL POST! CONNECT & EXTEND!
  130. 130. http://www.ldl.co.uk/wp-content/uploads/2013/05/Challenge-crop.jpg
  131. 131. One More Thing…
  132. 132. SHOULD
  133. 133. diy.org
  134. 134. NEED
  135. 135. WANT
  136. 136. TEDed
  137. 137. CURIOSITY
  138. 138. IMAGINATION
  139. 139. PASSION
  140. 140. CREATIVITY
  141. 141. STOP
  142. 142. GO
  143. 143. http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
  144. 144. TO INFINITY AND BEYOND
  145. 145. brianhousand.com t y v m

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