0
IDEAS FOR ENGAGING
AND EMPOWERING
GIFTED KIDS
__________________________
Dr. Brian Housand
brianhousand.com
bit.ly/mt-agate
brianhousand.com
“Raising geeks goes beyond
teaching them the difference
between Darths Vader and Maul.
It means teaching them an
empowerin...
“Every generation of
teenagers embraces
the freedoms and
possibilities wrought
by technology in ways
that shock the elders...
“We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
ou...
REALITY
3,339
EF
2 THEIR
OWN
DEVICES
DIGITAL
PARENTING
STYLE
PROTECT
AND LIMIT
Parents need to set boundaries to keep
children safe.
!
Digital media and technology are not
important f...
PROTECT
Screen media needs to be balanced with
other activities.
!
Children are only one click away from a lot of
material...
EMPOWER
Children can learn new things by using
online media.
!
Parents should offer guidance on how
to use the Internet fo...
EMPOWER
AND ENGAGE
Children need to learn to navigate the digital
world and make choices for themselves.
!
Children can ex...
Show
Curiosity
I like that.
I don’t
like that.
House
Rules
“Show Me”
WONDER
AND LEARN
wonderopolis.org
coursera.org
iTunes U
KHANACADEMY
youtube.com/user/Vihart
FAMILY
MOVIE
NIGHT
!
!
	
  
!
!
	
   We	
  are	
  educa)ng	
  people	
  
out	
  of	
  their	
  crea)vity.	
  
!
	
   	
  
	
   Crea)vity	
  i...
cosmosontv.com
CONSUMERS
PRODUCERS
MAKE A
MOVIE
iMovie Trailers
LEGO Movie Maker
VIDEO
GAMES
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use a...
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use a...
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immen...
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (a...
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Pape...
If you are
impatient
then this may
not be the
gAme for you
“There is
nothing
that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED
You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE
YOU ARE GOD
C R E A T I V I T Y
C R I T I C A L T H I N K I N G
C O O P E R A T I O N
C O L L A B O R A T I O N
C O M M U N I C A T I ...
stemchallenge.org
gamestarmechanic.com
www.truthandtrolls.com
LEARN
TO CODE
code.org/learn
codeacademy.com
D I Y
diy.org
“We may not be able to
prepare the future for
our children,
but at least we can
prepare our children
for the future.”
- Fr...
t y v m
IDEAS FOR ENGAGING
AND EMPOWERING
GIFTED KIDS
__________________________
Dr. Brian Housand
brianhousand.com
bit.ly/mt-agate
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Montana AGATE - Parents and Tech
Upcoming SlideShare
Loading in...5
×

Montana AGATE - Parents and Tech

189

Published on

BRIAN HOUSAND, PHD
brianhousand.com

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
189
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Montana AGATE - Parents and Tech "

  1. 1. IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS __________________________ Dr. Brian Housand brianhousand.com bit.ly/mt-agate
  2. 2. brianhousand.com
  3. 3. “Raising geeks goes beyond teaching them the difference between Darths Vader and Maul. It means teaching them an empowering worldview.” WIRED - JUNE 2012
  4. 4. “Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.” Time     March  27,  2006
  5. 5. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” ! Bill Gates   The Road Ahead
  6. 6. REALITY
  7. 7. 3,339
  8. 8. EF 2 THEIR OWN DEVICES
  9. 9. DIGITAL PARENTING STYLE
  10. 10. PROTECT AND LIMIT Parents need to set boundaries to keep children safe. ! Digital media and technology are not important for a child's healthy development.
  11. 11. PROTECT Screen media needs to be balanced with other activities. ! Children are only one click away from a lot of material that's inappropriate for them.
  12. 12. EMPOWER Children can learn new things by using online media. ! Parents should offer guidance on how to use the Internet for learning.
  13. 13. EMPOWER AND ENGAGE Children need to learn to navigate the digital world and make choices for themselves. ! Children can exercise their creativity by using online media.
  14. 14. Show Curiosity
  15. 15. I like that. I don’t like that.
  16. 16. House Rules
  17. 17. “Show Me”
  18. 18. WONDER AND LEARN
  19. 19. wonderopolis.org
  20. 20. coursera.org
  21. 21. iTunes U
  22. 22. KHANACADEMY
  23. 23. youtube.com/user/Vihart
  24. 24. FAMILY MOVIE NIGHT
  25. 25. ! !   ! !   We  are  educa)ng  people   out  of  their  crea)vity.   !       Crea)vity  is  as  important   in  educa)on  as  literacy.   Sir Ken Robinson
  26. 26. cosmosontv.com
  27. 27. CONSUMERS PRODUCERS
  28. 28. MAKE A MOVIE
  29. 29. iMovie Trailers
  30. 30. LEGO Movie Maker
  31. 31. VIDEO GAMES
  32. 32. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  33. 33. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  34. 34. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  35. 35. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  36. 36. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  37. 37. If you are impatient then this may not be the gAme for you
  38. 38. “There is nothing that is NOT possible.”
  39. 39. SURVIVAL OR CREATIVE
  40. 40. UNLIMITED You can make it into whatever you want it to be.
  41. 41. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  42. 42. C R E A T I V I T Y C R I T I C A L T H I N K I N G C O O P E R A T I O N C O L L A B O R A T I O N C O M M U N I C A T I O N C O N T R O L
  43. 43. stemchallenge.org
  44. 44. gamestarmechanic.com
  45. 45. www.truthandtrolls.com
  46. 46. LEARN TO CODE
  47. 47. code.org/learn
  48. 48. codeacademy.com
  49. 49. D I Y
  50. 50. diy.org
  51. 51. “We may not be able to prepare the future for our children, but at least we can prepare our children for the future.” - Franklin D. Roosevelt
  52. 52. t y v m
  53. 53. IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS __________________________ Dr. Brian Housand brianhousand.com bit.ly/mt-agate
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×