• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Creative Outlets TAGT 2013
 

Creative Outlets TAGT 2013

on

  • 636 views

 

Statistics

Views

Total Views
636
Views on SlideShare
411
Embed Views
225

Actions

Likes
0
Downloads
0
Comments
0

1 Embed 225

http://personal.ecu.edu 225

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Creative Outlets TAGT 2013 Creative Outlets TAGT 2013 Presentation Transcript

    • PLUGGING INTO CREATIVE! OUTLETS bit.ly/tagt2013 DR. BRIAN HOUSAND http://brianhousand.com
    • brianhousand.com
    • GEEK GIFTED EDUCATOR RESEARCHER
    • IDAHO 2013 CALIFORNIA NORTH CAROLINA GEORGIA PENNSYLVANIA CONNECTICUT INDIANA SOUTH CAROLINA TEXAS
    • #gtchat
    • CREATIVITY + TECHNOLOGY STAGES IN THE CREATIVE PROCESS REMIX
    • 5 STEP TECHNOLOGY INTEGRATION PLAN 5. EVALUATE 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE 1. IDENTIFY A TECH TOOL (Besnoy, Housand, & Clark, 2008)
    • TYPE I TYPE II GENERAL EXPLORATORY ACTIVITIES METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES ! ! TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES (Renzulli, 1977)
    • Plugging Into Creative Outlets Brian C. Housand Angela M. Housand ! Gifted Education Communicator Spring 2011 Vol. 42, No. 1
    • Computers serve best when they allow everything to CHANGE (Papert, 1993)
    • ! !   Sir Ken Robinson ! ! !       We  are  educa)ng  people     Crea)vity  is  as  important   out  of  their  crea)vity.   in  educa)on  as  literacy.  
    • Rather than running the risk of having our students become ! WALKING ENCYCLOPEDIAS! we need to TEACH them how to ! THINK CREATIVELY. (Sternberg,  2006)
    • www.p21.org Learning and Innovation Skills Creativity and Innovation! Critical Thinking and Problem Solving! Communication and Collaboration
    • 1. Creativity and Innovation! 2. Communication and Collaboration! 3. Research and Information Fluency! 4. Critical Thinking, Problem Solving, and! Decision Making! 5. Digital Citizenship! 6. Technology Operations and Concepts! bit.ly/nets-profiles
    • PK - 2 Identify, research, and collect data on an environmental issue using digital resources and propose a solution.
    • 3-5 Produce a media-rich digital story about a significant local event based on first-person interviews.
    • 6-8 Create original animations or videos documenting school, community, or local events.
    • 9 - 12 Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
    • ? Differentiated Curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
    • Don’t tell someone to BE CREATIVE.! Get moving.! Take a break. ! Reduce screen time.! Explore other cultures.! Follow a passion.! Ditch the suggestion box.
    • Pianos ! NOT Stereos (Resnick, 1996)
    • SAMR
    • SUBSTITUTION Tech acts as a direct tool substitute, with no functional change.
    • AUGMENTATION Tech acts as a direct tool substitute, with functional improvement.
    • MODIFICATION Tech allows for signficant task redesign.
    • REDEFINITION Tech allows for the creation of new tasks, previously inconceivable.
    • DANGER If#you#don’t#read#much,# you#really#don’t#know#much.# YOU #ARE TOOLISHNESS! AHEAD DANGEROUS! ! --Jim Trelease
    • GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
    • PLUGGING INTO CREATIVE! OUTLETS bit.ly/tagt2013 DR. BRIAN HOUSAND http://brianhousand.com
    • INCUBATION
    • Games are the most elevated form of investigation.
    • 20%
    • COMPUTER USE INTERNET USE CREATIVITY CELL PHONE USE VIDEO GAME PLAY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
    • VIDEO GAME PLAY CREATIVITY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
    • DECEPTIVELY SIMPLE ADDICTIVE NOT YOUR CHOICE WHEN YOU PLAY CHALLENGING FOR ALL THE WRONG REASONS SINISTER MUSIC COMPETITION WITH FRIENDS MAKES YOU A SPAMMER $$$ THERE IS NO END REALITY Miles Dyer
    • Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
    • The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
    • Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
    • REAL GAMES VS. EDUCATIONAL GAMES
    • “There is nothing that is NOT possible.”
    • SURVIVAL OR CREATIVE
    • UNLIMITED You can make it into whatever you want it to be.
    • FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
    • I f y ou are i mpati ent th en th i s may not be th e gAme for y ou
    • PRODUCERS CONSUMERS
    • stemchallenge.org
    • www.truthandtrolls.com
    • www.pinkiesquare.com
    • 66
    • www.roblox.com
    • gamestarmechanic.com
    • ILLUMINATION
    • five frames http://www.flickr.com/groups/visualstory/
    • flickr five frames 1st photo: establish characters and location
    • flickr five frames 2nd photo: create a situation with possibilities of what might happen
    • flickr five frames 3rd photo: involve the characters in the situation
    • flickr five frames 4th photo: build to probable outcomes
    • flickr five frames 5th photo: have a logical but surprising end
    • instagram DMD WordFoto Over 360 snapchat
    • ! “Gifted  means  you  have  abilities  to  do  stuff  others  may  not  be  able  to  do,  even  if  they  are  not   easy.    This  tree  is  growing  in  the  shade  under  a  step….that’s  not  easy.”
    • “As  a  gifted  learner  I  feel  that  I  am  different;     I  am  a  leader;  and  I  am  powerful!”  
    • “Giftedness  is  you  are  special     and  stand  out  from  others     because  of  your  talent.” Riley  Adamski,  5thGrade
    • “We  all  have  an  impact  on  the  world.       Although  we’re  small,  someday  we     will  do  something  great.    It  means  to     be  inspiring,  creative,  helpful,  and  smart.       Although  being  gifted  has  its  problems,     Being  gifted  is  very  special.”   Daphne  Meyer,  6th  Grade
    • “We  are  all  different.    Everyone  has  different  abilities;  some   people  may  enjoy  learning.    Being  gifted  is  being  yourself.” Leia  Gardner,  6th  Grade
    • “Being  gifted  isn’t   different;  it’s  unique.” Anna  West,  6th  Grade
    • “Giftedness  is  being   different  in  your  own  way   and  to  capture  beautiful   moments  in  life  for   something  cool.    Then  your   differences  will  shine!” Grace  Eberenz,  6th  Grade
    • “Giftedness  means  you   can  be  talented  in  some   things  but  not  at  others;   you  swing  back  and  forth   at  the  things  you  are  good   at  and  the  things  you  are   not.” Jordan  Anderson,  6th  Grade
    • “Being  gifted  is  like   flying  in  the  sky;     free  to  learn.” Yuina  Horinouchi,  5th  Grade
    • “Cracked  mud  is  like  a  puzzle;  like  the   parts  of  the  brain.    When  put  together,   makes  a  gifted  person.” Harrison  Britt,  5th  Grade
    • “Being  gifted   means  being   creative  in   your  own   special  way.” Wren  Tisnado-­‐Blake,  5th  Grade
    • bighugelabs.com/ poster.php
    • FORM LINE COLOR SCALE FONT
    • GarageBand djay DM1
    • iMovie Trailers
    • Googleable
    • diy.org
    • REMIX
    • “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
    • 1. Pick an existing work. ! literature art film music
    • 2. Consider changes based on a new time period and / or a changing audience.
    • 3. Develop the product. ! Script Movie Trailer Advertising Poster
    • 4. Create the explanation. ! How did this “improve” the original?
    • remix: defined
    • Everything is a remix. - Kirby Ferguson
    • Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve SYNTHESIZE had and new things. - Steve Jobs, 1995
    • REMIX CONTENT + CREATIVITY + TECHNOLOGY RECIPES
    • flickr.com/photos/averagejane/7624353692
    • CHANGE THE SETTING
    • WHAT ARE SOME OTHER SETTINGS? Encourage divergent thinking!
    • CHANGE THE AUDIENCE
    • CHANGE THE NARRATOR
    • CHANGE THE GENRE
    • Summary The pigs will be space pilots creating the first human settlements on Mars. Their structures will be threatened by their own malfunctioning robot. However, the robot is also their only hope of returning home.
    • Non-Examples It’s like The Three Little Pigs, but they’re dogs. Instead of a brick house, it’s made of stone. The pigs will live in a desert!
    • REMIX CONTENT + CREATIVITY + TECHNOLOGY PERSUADE
    • How do the changes make the story better? 9. Analyze how two or more texts address similar themes or topics in order to build knowledge or to compare the approaches the authors take.
    • Persuasion Three Martians is a suspenseful, sci-fi take on The Three Little Pigs. It takes the classic story and retells it for an older audience. There is real danger for the characters as they try to stop the robot while keeping it working so they can return to earth.
    • Non-Examples It will be better. You will like it since it’s funnier. This version will have lots of interesting things.
    • REMIX CONTENT + CREATIVITY + TECHNOLOGY PLANNING
    • REMIX CONTENT + CREATIVITY + TECHNOLOGY YOUR TURN
    • SETTING! GENRE! NARRATOR! AUDIENCE
    • “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” ! Bill Gates   The Road Ahead
    • THP Summer 2013 Teaching for High Potential Quality Classroom Practice for High-Abillity Students Brian C. Housand, Ph.D. East Carolina University www.brianhousand.com The 21 Century is SO Yesterday st Brian Housand is an Assistant Professor at East Carolina University in the department of Elementary Education. “The world is moving at a tremendous rate. No one knows where. We must prepare our children, not for the world of the past, not for our world, but for their world, the world of the future.” — John Dewey T he admonition that we should be preparing our students for the 21st century is everywhere. There are numerous books, blogs, and content resources promoting and espousing the virtues of 21st century learning. If one examines the titles and descriptions of presentations at any gifted or general education conference, reference to 21st century learning is prevalent. Most of us in gifted education have regularly advocated for teaching trace their origins back at least 30 years. In 1983, the National Science Board Commission on Precollege Education in Mathematics, Science and Technology published a report entitled, Educating Americans for the 21st Century: A Plan of Action for Improving Mathematics, Science, and Technology Education for All American Elementary and Secondary Students So that their Achievement is the Best in the World by 1995. This publication outlined many of the same initia-
    • ENGAGING CURIOSITY
    • ENGINEERING SERENDIPITY
    • UNDERSTANDING DESIGN
    • CONSTRUCTING SYNTHESIS
    • Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
    • GT = GOOD TEACHING
    • GOOD TEACHING “It doesn’t matter what you cover; it matters how much you develop THE CAPACITY TO DISCOVER
    • tyvm brianhousand.com
    • ALL YOU GOT IS THIS MOMENT THE 21ST CENTURY IS YESTERDAY YOU CAN CARE ALL YOU WANT EVERYBODY DOES YEAH THAT’S OKAY