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PLUGGING INTO

CREATIVE!
OUTLETS
bit.ly/tagt2013

DR. BRIAN HOUSAND
http://brianhousand.com
brianhousand.com
GEEK

GIFTED

EDUCATOR

RESEARCHER
IDAHO
2013 CALIFORNIA
NORTH CAROLINA
GEORGIA
PENNSYLVANIA
CONNECTICUT
INDIANA
SOUTH CAROLINA
TEXAS
#gtchat
CREATIVITY
+
TECHNOLOGY

STAGES IN THE
CREATIVE
PROCESS

REMIX
5

STEP
TECHNOLOGY
INTEGRATION
PLAN

5. EVALUATE
4. WATCH IT GROW

3. GIVE IT TIME
2. PROVIDE A PURPOSE
1. IDENTIFY A TECH...
TYPE I

TYPE II

GENERAL
EXPLORATORY
ACTIVITIES

METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES

!

!

TYPE III
INDEPENDENT O...
Plugging Into
Creative Outlets
Brian C. Housand
Angela M. Housand
!

Gifted Education
Communicator
Spring 2011
Vol. 42, No...
Computers
serve best
when they
allow

everything
to

CHANGE
(Papert, 1993)
!
!

	
  

Sir Ken Robinson

!

!
!

	
  

	
  

	
   We	
  are	
  educa)ng	
  people	
   	
   Crea)vity	
  is	
  as	
  im...
Rather than running the risk of
having our students become !

WALKING
ENCYCLOPEDIAS!
we need to TEACH them how to !

THINK...
www.p21.org
Learning and Innovation Skills

Creativity and Innovation!
Critical Thinking and Problem Solving!
Communicatio...
1. Creativity and Innovation!
2. Communication and Collaboration!
3. Research and Information Fluency!
4. Critical Thinkin...
PK - 2
Identify, research, and
collect data on an
environmental issue using
digital resources and
propose a solution.
3-5
Produce a media-rich
digital story about a
significant local event
based on first-person
interviews.
6-8
Create original animations
or videos documenting
school, community, or local
events.
9 - 12
Design, develop, and test a
digital learning game to
demonstrate knowledge
and skills related to
curriculum content...
?
Differentiated Curriculum. Adaptation of
content, process, and concepts to meet a higher
level of expectation appropriat...
Don’t tell someone to BE CREATIVE.!
Get moving.!
Take a break. !
Reduce screen time.!
Explore other cultures.!
Follow a pa...
Pianos
!

NOT 	

Stereos

(Resnick, 1996)
SAMR
SUBSTITUTION
Tech acts as a direct
tool substitute, with no
functional change.
AUGMENTATION
Tech acts as a direct
tool substitute, with
functional improvement.
MODIFICATION
Tech allows for
signficant task
redesign.
REDEFINITION
Tech allows for the
creation of new tasks,
previously inconceivable.
DANGER
If#you#don’t#read#much,#
you#really#don’t#know#much.#
YOU #ARE

TOOLISHNESS!

AHEAD
DANGEROUS!
!

--Jim Trelease
GRAHAM WALLAS
PREPARATION
INCUBATION
ILLUMINATION
VERIFICATION
PLUGGING INTO

CREATIVE!
OUTLETS
bit.ly/tagt2013

DR. BRIAN HOUSAND
http://brianhousand.com
INCUBATION
Games are the most elevated form of investigation.
20%
COMPUTER
USE

INTERNET
USE

CREATIVITY

CELL
PHONE
USE

VIDEO
GAME
PLAY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzge...
VIDEO
GAME
PLAY

CREATIVITY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012)....
DECEPTIVELY SIMPLE
ADDICTIVE
NOT YOUR CHOICE WHEN YOU PLAY
CHALLENGING FOR ALL THE WRONG
REASONS
SINISTER MUSIC
COMPETITIO...
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immen...
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (a...
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Pape...
REAL
GAMES

VS.

EDUCATIONAL
GAMES
“There is
nothing

that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED

You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,

IT IS A SPACE WHERE

YOU ARE GOD
I f y ou are
i mpati ent
th en th i s may
not be th e
gAme for y ou
PRODUCERS

CONSUMERS
stemchallenge.org
www.truthandtrolls.com
www.pinkiesquare.com
66
www.roblox.com
gamestarmechanic.com
ILLUMINATION
five frames
http://www.flickr.com/groups/visualstory/
flickr five frames
1st photo:

establish
characters and location
flickr five frames
2nd photo:
create a situation
with possibilities of
what might happen
flickr five frames
3rd photo:
involve the characters
in the situation
flickr five frames
4th photo:
build to
probable outcomes
flickr five frames
5th photo:
have a logical
but surprising end
instagram

DMD

WordFoto

Over

360

snapchat
!
“Gifted	
  means	
  you	
  have	
  abilities	
  to	
  do	
  stuff	
  others	
  may	
  not	
  be	
  able	
  to	
  do,	
  e...
“As	
  a	
  gifted	
  learner	
  I	
  feel	
  that	
  I	
  am	
  different;	
  	
  
I	
  am	
  a	
  leader;	
  and	
  I	
  ...
“Giftedness	
  is	
  you	
  are	
  special	
  	
  
and	
  stand	
  out	
  from	
  others	
  	
  
because	
  of	
  your	
  ...
“We	
  all	
  have	
  an	
  impact	
  on	
  the	
  world.	
  	
  	
  
Although	
  we’re	
  small,	
  someday	
  we	
  	
  ...
“We	
  are	
  all	
  different.	
  	
  Everyone	
  has	
  different	
  abilities;	
  some	
  
people	
  may	
  enjoy	
  lear...
“Being	
  gifted	
  isn’t	
  
different;	
  it’s	
  unique.”

Anna	
  West,	
  6th	
  Grade
“Giftedness	
  is	
  being	
  
different	
  in	
  your	
  own	
  way	
  
and	
  to	
  capture	
  beautiful	
  
moments	
  i...
“Giftedness	
  means	
  you	
  
can	
  be	
  talented	
  in	
  some	
  
things	
  but	
  not	
  at	
  others;	
  
you	
  s...
“Being	
  gifted	
  is	
  like	
  
flying	
  in	
  the	
  sky;	
  	
  
free	
  to	
  learn.”

Yuina	
  Horinouchi,	
  5th	
...
“Cracked	
  mud	
  is	
  like	
  a	
  puzzle;	
  like	
  the	
  
parts	
  of	
  the	
  brain.	
  	
  When	
  put	
  togeth...
“Being	
  gifted	
  
means	
  being	
  
creative	
  in	
  
your	
  own	
  
special	
  way.”

Wren	
  Tisnado-­‐Blake,	
  5...
bighugelabs.com/
poster.php
FORM

LINE

COLOR

SCALE

FONT
GarageBand

djay

DM1
iMovie Trailers
Googleable
diy.org
REMIX
“There is no such
thing as a new idea. 

It is impossible. 

We simply take a lot
of old ideas and put
them into a sort of...
1. Pick an existing work.
!

literature
art
film
music
2. Consider changes
based on a new time
period and / or a
changing audience.
3. Develop the product.
!

Script
Movie Trailer
Advertising
Poster
4. Create the explanation.
!

How did this “improve”
the original?
remix:
defined
Everything
is a remix.
- Kirby Ferguson
Creativity is just
connecting things.
When you ask creative people
how they did something, they
feel a little guilty becau...
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

RECIPES
flickr.com/photos/averagejane/7624353692
CHANGE THE

SETTING
WHAT ARE SOME OTHER

SETTINGS?
Encourage divergent thinking!
CHANGE THE

AUDIENCE
CHANGE THE

NARRATOR
CHANGE THE

GENRE
Summary
The pigs will be space pilots creating the
first human settlements on Mars.
Their structures will be threatened by ...
Non-Examples
It’s like The Three Little Pigs, but they’re
dogs.
Instead of a brick house, it’s made of
stone.
The pigs wil...
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

PERSUADE
How do the
changes make
the story better?
9. Analyze how two or more texts address
similar themes or topics in order to bu...
Persuasion
Three Martians is a suspenseful, sci-fi
take on The Three Little Pigs. It takes the
classic story and retells it...
Non-Examples
It will be better.
You will like it since it’s funnier.
This version will have lots of interesting
things.
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

PLANNING
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

YOUR TURN
SETTING!
GENRE!
NARRATOR!
AUDIENCE
“We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
ou...
THP

Summer 2013

Teaching for High Potential
Quality Classroom Practice
for High-Abillity Students

Brian C. Housand, Ph....
ENGAGING

CURIOSITY
ENGINEERING
SERENDIPITY
UNDERSTANDING

DESIGN
CONSTRUCTING

SYNTHESIS
Creativity is just
connecting things.
When you ask creative people
how they did something, they feel
a little guilty becau...
GT = GOOD TEACHING
GOOD TEACHING
“It doesn’t matter what
you cover; it matters
how much you develop
THE CAPACITY TO

DISCOVER
tyvm
brianhousand.com
ALL YOU GOT IS THIS MOMENT

THE 21ST

CENTURY IS
YESTERDAY
YOU CAN CARE ALL YOU WANT
EVERYBODY DOES YEAH THAT’S OKAY
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Transcript of "Creative Outlets TAGT 2013"

  1. 1. PLUGGING INTO CREATIVE! OUTLETS bit.ly/tagt2013 DR. BRIAN HOUSAND http://brianhousand.com
  2. 2. brianhousand.com
  3. 3. GEEK GIFTED EDUCATOR RESEARCHER
  4. 4. IDAHO 2013 CALIFORNIA NORTH CAROLINA GEORGIA PENNSYLVANIA CONNECTICUT INDIANA SOUTH CAROLINA TEXAS
  5. 5. #gtchat
  6. 6. CREATIVITY + TECHNOLOGY STAGES IN THE CREATIVE PROCESS REMIX
  7. 7. 5 STEP TECHNOLOGY INTEGRATION PLAN 5. EVALUATE 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE 1. IDENTIFY A TECH TOOL (Besnoy, Housand, & Clark, 2008)
  8. 8. TYPE I TYPE II GENERAL EXPLORATORY ACTIVITIES METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES ! ! TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES (Renzulli, 1977)
  9. 9. Plugging Into Creative Outlets Brian C. Housand Angela M. Housand ! Gifted Education Communicator Spring 2011 Vol. 42, No. 1
  10. 10. Computers serve best when they allow everything to CHANGE (Papert, 1993)
  11. 11. ! !   Sir Ken Robinson ! ! !       We  are  educa)ng  people     Crea)vity  is  as  important   out  of  their  crea)vity.   in  educa)on  as  literacy.  
  12. 12. Rather than running the risk of having our students become ! WALKING ENCYCLOPEDIAS! we need to TEACH them how to ! THINK CREATIVELY. (Sternberg,  2006)
  13. 13. www.p21.org Learning and Innovation Skills Creativity and Innovation! Critical Thinking and Problem Solving! Communication and Collaboration
  14. 14. 1. Creativity and Innovation! 2. Communication and Collaboration! 3. Research and Information Fluency! 4. Critical Thinking, Problem Solving, and! Decision Making! 5. Digital Citizenship! 6. Technology Operations and Concepts! bit.ly/nets-profiles
  15. 15. PK - 2 Identify, research, and collect data on an environmental issue using digital resources and propose a solution.
  16. 16. 3-5 Produce a media-rich digital story about a significant local event based on first-person interviews.
  17. 17. 6-8 Create original animations or videos documenting school, community, or local events.
  18. 18. 9 - 12 Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
  19. 19. ? Differentiated Curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
  20. 20. Don’t tell someone to BE CREATIVE.! Get moving.! Take a break. ! Reduce screen time.! Explore other cultures.! Follow a passion.! Ditch the suggestion box.
  21. 21. Pianos ! NOT Stereos (Resnick, 1996)
  22. 22. SAMR
  23. 23. SUBSTITUTION Tech acts as a direct tool substitute, with no functional change.
  24. 24. AUGMENTATION Tech acts as a direct tool substitute, with functional improvement.
  25. 25. MODIFICATION Tech allows for signficant task redesign.
  26. 26. REDEFINITION Tech allows for the creation of new tasks, previously inconceivable.
  27. 27. DANGER If#you#don’t#read#much,# you#really#don’t#know#much.# YOU #ARE TOOLISHNESS! AHEAD DANGEROUS! ! --Jim Trelease
  28. 28. GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
  29. 29. PLUGGING INTO CREATIVE! OUTLETS bit.ly/tagt2013 DR. BRIAN HOUSAND http://brianhousand.com
  30. 30. INCUBATION
  31. 31. Games are the most elevated form of investigation.
  32. 32. 20%
  33. 33. COMPUTER USE INTERNET USE CREATIVITY CELL PHONE USE VIDEO GAME PLAY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
  34. 34. VIDEO GAME PLAY CREATIVITY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
  35. 35. DECEPTIVELY SIMPLE ADDICTIVE NOT YOUR CHOICE WHEN YOU PLAY CHALLENGING FOR ALL THE WRONG REASONS SINISTER MUSIC COMPETITION WITH FRIENDS MAKES YOU A SPAMMER $$$ THERE IS NO END REALITY Miles Dyer
  36. 36. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  37. 37. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  38. 38. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  39. 39. REAL GAMES VS. EDUCATIONAL GAMES
  40. 40. “There is nothing that is NOT possible.”
  41. 41. SURVIVAL OR CREATIVE
  42. 42. UNLIMITED You can make it into whatever you want it to be.
  43. 43. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  44. 44. I f y ou are i mpati ent th en th i s may not be th e gAme for y ou
  45. 45. PRODUCERS CONSUMERS
  46. 46. stemchallenge.org
  47. 47. www.truthandtrolls.com
  48. 48. www.pinkiesquare.com
  49. 49. 66
  50. 50. www.roblox.com
  51. 51. gamestarmechanic.com
  52. 52. ILLUMINATION
  53. 53. five frames http://www.flickr.com/groups/visualstory/
  54. 54. flickr five frames 1st photo: establish characters and location
  55. 55. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  56. 56. flickr five frames 3rd photo: involve the characters in the situation
  57. 57. flickr five frames 4th photo: build to probable outcomes
  58. 58. flickr five frames 5th photo: have a logical but surprising end
  59. 59. instagram DMD WordFoto Over 360 snapchat
  60. 60. ! “Gifted  means  you  have  abilities  to  do  stuff  others  may  not  be  able  to  do,  even  if  they  are  not   easy.    This  tree  is  growing  in  the  shade  under  a  step….that’s  not  easy.”
  61. 61. “As  a  gifted  learner  I  feel  that  I  am  different;     I  am  a  leader;  and  I  am  powerful!”  
  62. 62. “Giftedness  is  you  are  special     and  stand  out  from  others     because  of  your  talent.” Riley  Adamski,  5thGrade
  63. 63. “We  all  have  an  impact  on  the  world.       Although  we’re  small,  someday  we     will  do  something  great.    It  means  to     be  inspiring,  creative,  helpful,  and  smart.       Although  being  gifted  has  its  problems,     Being  gifted  is  very  special.”   Daphne  Meyer,  6th  Grade
  64. 64. “We  are  all  different.    Everyone  has  different  abilities;  some   people  may  enjoy  learning.    Being  gifted  is  being  yourself.” Leia  Gardner,  6th  Grade
  65. 65. “Being  gifted  isn’t   different;  it’s  unique.” Anna  West,  6th  Grade
  66. 66. “Giftedness  is  being   different  in  your  own  way   and  to  capture  beautiful   moments  in  life  for   something  cool.    Then  your   differences  will  shine!” Grace  Eberenz,  6th  Grade
  67. 67. “Giftedness  means  you   can  be  talented  in  some   things  but  not  at  others;   you  swing  back  and  forth   at  the  things  you  are  good   at  and  the  things  you  are   not.” Jordan  Anderson,  6th  Grade
  68. 68. “Being  gifted  is  like   flying  in  the  sky;     free  to  learn.” Yuina  Horinouchi,  5th  Grade
  69. 69. “Cracked  mud  is  like  a  puzzle;  like  the   parts  of  the  brain.    When  put  together,   makes  a  gifted  person.” Harrison  Britt,  5th  Grade
  70. 70. “Being  gifted   means  being   creative  in   your  own   special  way.” Wren  Tisnado-­‐Blake,  5th  Grade
  71. 71. bighugelabs.com/ poster.php
  72. 72. FORM LINE COLOR SCALE FONT
  73. 73. GarageBand djay DM1
  74. 74. iMovie Trailers
  75. 75. Googleable
  76. 76. diy.org
  77. 77. REMIX
  78. 78. “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
  79. 79. 1. Pick an existing work. ! literature art film music
  80. 80. 2. Consider changes based on a new time period and / or a changing audience.
  81. 81. 3. Develop the product. ! Script Movie Trailer Advertising Poster
  82. 82. 4. Create the explanation. ! How did this “improve” the original?
  83. 83. remix: defined
  84. 84. Everything is a remix. - Kirby Ferguson
  85. 85. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve SYNTHESIZE had and new things. - Steve Jobs, 1995
  86. 86. REMIX CONTENT + CREATIVITY + TECHNOLOGY RECIPES
  87. 87. flickr.com/photos/averagejane/7624353692
  88. 88. CHANGE THE SETTING
  89. 89. WHAT ARE SOME OTHER SETTINGS? Encourage divergent thinking!
  90. 90. CHANGE THE AUDIENCE
  91. 91. CHANGE THE NARRATOR
  92. 92. CHANGE THE GENRE
  93. 93. Summary The pigs will be space pilots creating the first human settlements on Mars. Their structures will be threatened by their own malfunctioning robot. However, the robot is also their only hope of returning home.
  94. 94. Non-Examples It’s like The Three Little Pigs, but they’re dogs. Instead of a brick house, it’s made of stone. The pigs will live in a desert!
  95. 95. REMIX CONTENT + CREATIVITY + TECHNOLOGY PERSUADE
  96. 96. How do the changes make the story better? 9. Analyze how two or more texts address similar themes or topics in order to build knowledge or to compare the approaches the authors take.
  97. 97. Persuasion Three Martians is a suspenseful, sci-fi take on The Three Little Pigs. It takes the classic story and retells it for an older audience. There is real danger for the characters as they try to stop the robot while keeping it working so they can return to earth.
  98. 98. Non-Examples It will be better. You will like it since it’s funnier. This version will have lots of interesting things.
  99. 99. REMIX CONTENT + CREATIVITY + TECHNOLOGY PLANNING
  100. 100. REMIX CONTENT + CREATIVITY + TECHNOLOGY YOUR TURN
  101. 101. SETTING! GENRE! NARRATOR! AUDIENCE
  102. 102. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” ! Bill Gates   The Road Ahead
  103. 103. THP Summer 2013 Teaching for High Potential Quality Classroom Practice for High-Abillity Students Brian C. Housand, Ph.D. East Carolina University www.brianhousand.com The 21 Century is SO Yesterday st Brian Housand is an Assistant Professor at East Carolina University in the department of Elementary Education. “The world is moving at a tremendous rate. No one knows where. We must prepare our children, not for the world of the past, not for our world, but for their world, the world of the future.” — John Dewey T he admonition that we should be preparing our students for the 21st century is everywhere. There are numerous books, blogs, and content resources promoting and espousing the virtues of 21st century learning. If one examines the titles and descriptions of presentations at any gifted or general education conference, reference to 21st century learning is prevalent. Most of us in gifted education have regularly advocated for teaching trace their origins back at least 30 years. In 1983, the National Science Board Commission on Precollege Education in Mathematics, Science and Technology published a report entitled, Educating Americans for the 21st Century: A Plan of Action for Improving Mathematics, Science, and Technology Education for All American Elementary and Secondary Students So that their Achievement is the Best in the World by 1995. This publication outlined many of the same initia-
  104. 104. ENGAGING CURIOSITY
  105. 105. ENGINEERING SERENDIPITY
  106. 106. UNDERSTANDING DESIGN
  107. 107. CONSTRUCTING SYNTHESIS
  108. 108. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  109. 109. GT = GOOD TEACHING
  110. 110. GOOD TEACHING “It doesn’t matter what you cover; it matters how much you develop THE CAPACITY TO DISCOVER
  111. 111. tyvm brianhousand.com
  112. 112. ALL YOU GOT IS THIS MOMENT THE 21ST CENTURY IS YESTERDAY YOU CAN CARE ALL YOU WANT EVERYBODY DOES YEAH THAT’S OKAY

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