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Presentation given to INACAP campuses in Santiago and La Serena, Chile, October 14-15, 2008.

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  • Horizon_INACAP

    1. 1. Horizontes de Enseñanza y Tecnología Brett Christie Sonoma State University
    2. 2. Session Goals <ul><li>Familiarity with The Horizon Report </li></ul><ul><li>Scan of Teaching and Technology Trends </li></ul><ul><li>Scan of Horizon Technologies </li></ul><ul><li>Specific examples within each “horizon” </li></ul><ul><li>Relevance to teaching, learning and creative expression </li></ul>
    3. 3. About the Horizon Report <ul><li>NMC - ELI Publication started in 2004 </li></ul><ul><li>“ Charts the landscape of emerging technologies for teaching, learning and creative expression.” </li></ul><ul><li>All issues available as free pdf at nmc.org/horizon </li></ul>
    4. 4. The Process: Research & Dialog horizon.nmc.org/wiki
    5. 5. Spanning the Current Horizons ?
    6. 6. Spanning the Current Horizons
    7. 7. Spanning the Current Horizons
    8. 8. Critical Challenges <ul><li>Shifts in scholarship, research, creative expression and learning. Need for innovation and leadership </li></ul><ul><li>Deliver services and content to mobile/personal devices </li></ul><ul><li>Renewed emphasis on collaborative learning means new forms of interaction and assessment </li></ul><ul><li>Need to provide formal instruction in information, visual and technological literacies. </li></ul>
    9. 9. Significant Trends <ul><li>Web 2.0 and social networking </li></ul><ul><ul><li>collective intelligence </li></ul></ul><ul><ul><li>mass amateurization </li></ul></ul><ul><ul><li>changing the practice of scholarship </li></ul></ul><ul><li>Boundaries more fluid and greater globalization </li></ul><ul><li>Smaller, more powerful devices </li></ul><ul><li>Gap between students’ perception of technology and that of faculty continues to widen. </li></ul>
    10. 10. h 0-1 : Grassroots Video <ul><li>Virtually any Internet device can stream video </li></ul><ul><li>Large proportion of these can capture and publish video as well </li></ul><ul><li>Seven-figure productions are now cheap </li></ul><ul><li>Videos are much more easily distributed, rated, annotated, etc. </li></ul><ul><li>Hosting services handle encoding, infrastructure, searching and more. You focus on content only. </li></ul>
    11. 13. Relevance to Teaching, Learning & Creative Expression <ul><li>Two professors created and posted a 3D animation of Möbius transformations </li></ul><ul><li>Students create & share videos that engage them more in both process and product. </li></ul><ul><li>Increased use in faculty development </li></ul><ul><li>“ Learning From YouTube” course at Pitzer </li></ul>
    12. 14. h 0-1 : Collaboration Webs <ul><li>Tools to are easy to find and straightforward </li></ul><ul><li>Any networked computer can serve as </li></ul><ul><ul><li>multi-function videoconference room </li></ul></ul><ul><ul><li>gateway to a gathering in a virtual world </li></ul></ul><ul><ul><li>a joint workstation where people co-author </li></ul></ul><ul><li>Virtual collaboration increasingly seamless by: </li></ul><ul><ul><li>a host of developments in networking infrastructure, </li></ul></ul><ul><ul><li>social networking tools, </li></ul></ul><ul><ul><li>web applications </li></ul></ul><ul><ul><li>collaborative workspaces. </li></ul></ul>
    13. 15. Collaboration Web Examples <ul><li>Productivity/Sharing Tools </li></ul><ul><ul><li>zoho.com </li></ul></ul><ul><ul><li>documents.google.com </li></ul></ul><ul><ul><li>SplashUp.com </li></ul></ul><ul><ul><li>JumpCut.com </li></ul></ul><ul><ul><li>slideshare.net </li></ul></ul><ul><ul><li>dimdim.com </li></ul></ul>
    14. 16. Collaboration Web Examples <ul><li>Online Collaborative Workspaces </li></ul><ul><li>Where people can easily work, share resources, capture ideas and socialize. </li></ul><ul><li>Not just tools , but places/spaces. </li></ul><ul><ul><li>Ning.com </li></ul></ul><ul><ul><li>PageFlakes.com (group portals) </li></ul></ul><ul><ul><li>Skoolaborate.com (blogs, wikis, LMS, etc) </li></ul></ul><ul><ul><li>“ 9 Ways to Build Your Own Social Network” </li></ul></ul><ul><ul><li>Del.icio.us </li></ul></ul><ul><ul><li>Bubbl.us </li></ul></ul>
    15. 17. h 2-3 : Mobile Broadband <ul><li>Billion new mobile devices manufactured per year (1:6) </li></ul><ul><li>Capacity rising fast, costs dropping </li></ul><ul><li>More complete interface/experience </li></ul><ul><li>Cellular or broadband </li></ul><ul><li>Increased scalability of content </li></ul>
    16. 18. h 2-3 : Mobile Broadband <ul><li>PocketVirtualWorlds.com </li></ul><ul><ul><li>i.e., virtual field trips </li></ul></ul><ul><li>Zone Tag </li></ul><ul><ul><li>Pictures you take are automatically uploaded and tagged with location </li></ul></ul><ul><li>WikiMe, Wikipanion, math, sign language, foreign language, science </li></ul>
    17. 19. Mediascapes <ul><li>Location-based experiences, games and tours on a handheld device. </li></ul><ul><ul><li>“ A collection of media fragments associated with positions in space. You experience the media fragments as you walk around the space.” </li></ul></ul><ul><li>What examples can you think of? </li></ul><ul><li>Virtual tours; Virtual Field Experiences; Guided walks/hikes; scavenger hunts </li></ul>
    18. 20. h 2-3 : Data Mash-Ups <ul><li>Custom apps where combinations of data and sources are “mashed up ” into a single tool. </li></ul><ul><li>New ways to look at & interact with datasets. </li></ul><ul><li>The availability of large amounts of data (search patterns, real estate sales, Flickr tags) is converging with development of open programming interfaces for social networking, mapping, and other tools. </li></ul><ul><li>This is opening doors to hundreds of data mash-ups that will transform the way we understand and represent information. </li></ul>
    19. 21. Mashup Examples <ul><li>EPA Air Quality data </li></ul><ul><li>WhoIsSick.org </li></ul><ul><li>Birdpost.com </li></ul><ul><li>TwitterVision.com </li></ul><ul><li>FlickrMap </li></ul><ul><li>Freebase.com </li></ul>
    20. 22. h 4-5 : Collective Intelligence <ul><li>The kind of knowledge and understanding that emerges from large groups of people is collective intelligence. </li></ul><ul><li>In coming years, we’ll see educational applications for both explicit collective intelligence (wikipedia; del.icio.us) and implicit collective intelligence, or data gathered from the repeated activities of numbers of people: </li></ul><ul><ul><li>search patterns, cell phone locations over time, geocoded digital photographs, and other data passively obtained. </li></ul></ul><ul><li>Data mashups will tap into information generated by collective intelligence to expand our understanding of ourselves and our technologically-mediated world. </li></ul>
    21. 23. h 4-5 : Collective Intelligence
    22. 24. h 4-5 : Social Operating Systems <ul><li>Next-Gen social operating systems, will be based around people , rather than around content. </li></ul><ul><li>This simple conceptual shift promises profound implications for the academy, and for the ways in which we think about knowledge and learning. </li></ul><ul><li>SOS will support whole new categories of applications that weave through the implicit connections and clues we leave everywhere as we go about our lives, and use them to organize our work and our thinking around the people we know. </li></ul>
    23. 25. Social Operating Systems <ul><li>Facebook & MySpace are attempts but remain somewhat superficial. They are unaware of connections we have not yet told them about. </li></ul><ul><li>More needs to be learned about the “social graph”— the network of active relationships a person has via their emails, conference lists, tagged photos of you, blog posts made, authored papers, presentations, etc. </li></ul><ul><li>A more people-centric view that is populated by communications and implicit patterns </li></ul>
    24. 26. Social Operating Systems <ul><li>Xobni.com is an early example of a workflow app related to SOS. </li></ul><ul><ul><li>Automatically creates a profile of all contacts </li></ul></ul><ul><ul><li>Automatically extracts info from emails </li></ul></ul><ul><ul><li>Relationship stats (To/From) </li></ul></ul><ul><ul><li>Rank of contacts (frequency) </li></ul></ul><ul><ul><li>Conversation threads </li></ul></ul>
    25. 27. Social Operating Systems
    26. 28. Since the 2008 Report <ul><li>Adding emotions to online video </li></ul><ul><ul><li>Emoplayer </li></ul></ul><ul><li>Holographic Video for Your Home </li></ul><ul><ul><li>Human Productivity Lab </li></ul></ul><ul><li>More Facebook apps </li></ul><ul><li>iPhone open to developers </li></ul><ul><li>Mogulus </li></ul><ul><li>Motion-sensing mobile phones </li></ul><ul><li>Speech-recognition (e.g., Goog 411, Vlingo) </li></ul><ul><li>Open Journaling (e.g., PKP) </li></ul><ul><li>Popularity and expansion of the Wii </li></ul><ul><li>Wordle.net </li></ul>
    27. 29. “ 7 Things You Should Know About…” <ul><li>Ning </li></ul><ul><li>Google Apps </li></ul><ul><li>Flickr </li></ul><ul><li>Lulu </li></ul><ul><li>Skype </li></ul><ul><li>Citizen Journalism </li></ul><ul><li>Data Visualization </li></ul><ul><li>Twitter </li></ul><ul><li>RSS </li></ul><ul><li>Creative Commons </li></ul><ul><li>Open Journaling </li></ul><ul><li>Google Earth </li></ul><ul><li>Mapping Mashups </li></ul><ul><li>Virtual Worlds </li></ul><ul><li>Screencasting </li></ul><ul><li>Virtual Meetings </li></ul><ul><li>Collaborative Editing </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Blogs </li></ul><ul><li>Podcasting </li></ul>http://www.educause.edu/ELIResources/ educause.edu/eli
    28. 31. Thank you! <ul><li>Contact </li></ul><ul><ul><li>[email_address] </li></ul></ul><ul><li>Presentation Available </li></ul><ul><ul><li>Slideshare.net </li></ul></ul><ul><ul><ul><li>Horizon_INACAP </li></ul></ul></ul>