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Penn State is taking a serious look at the educational possibilities of games, virtual worlds, and simulations. This session presented the trials and tribulations of building the Educational Gaming Commons (EGC) at Penn State, from the initial need expressed by faculty to the construction of a state-of-the-art research lab.
Now in its second year, the EGC is building “open” games for faculty, sponsoring research in virtual worlds, and assisting
departments in simulation construction. How did we do it? Examples of current work,
infrastructure of the EGC and EGC Lab, ongoing initiatives, and future directions were shared.
Brett Bixler, Pennsylvania State University
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