EGC Video
http://media.nmc.org/2010/03/egc-video.mp4
Who am I
•   I ask this daily!
•   Lead Instructional Designer at PSU
•   At PSU 26 years
•   Work at Education Technology...
Why I Do This - Games
• Games have many motivational aspects
  – http://archive.nmc.org/events/2006summerconf/mate
    ria...
Why I Do This – Virtual
             Worlds
• Sense of self                         FREEDOM
  – You care about your presen...
Why I Do This - Simulations
• Faculty are more receptive
• Can practice complex procedures
• Can increase the efficiency o...
Why I Do This – Fringe Benefits
Why I Do This – Future Wisdom
 http://media.nmc.org/2010/03/why-games.mov
Past “Stuff”


A Day
in the
Life…
Past “Stuff”



S.C.O.R.E.
Past “Stuff”



Old-style RPG
       Games
What is the Educational
      Gaming Commons?
• EGC
• Two years old
• Mission – Support teaching, learning, &
  research i...
EGC Goals
• Stimulate research, application and
  education utilizing games, and virtual
  environments
• Develop educatio...
Who is Involved?
• Staff
  – Brett Bixler – Manager (60%)
  – Chris Stubbs – Education Technologist (20%)
  – Elizabeth Py...
EGC History
• Fall 07
  – Formation of the
    following groups:
  – Steering Committee
  – Labs Sub-Committee
  – Communi...
EGC History - 2
• Develop the Affiliate Program
  – Provides opportunities for faculty, staff, and
    students with inter...
EGC History - 3
• Spring through Summer 2008
  – General Awareness PR Campaign
  – Continue Implementation of Affiliate Pr...
EGC History - 4
EcoRacer

•Supplemental
•Raise environmental
awareness
•Fuel types
   •gas
   •solar
   •wind
   •hydrogen
EGC Accomplishments
• Projects
  – Engagement Initiatives
  – One-on-one consultations
  – Sponsoring presentations, guest...
EGC Accomplishments - 2
• Active Second Life Presence
  – Virtual Hacienda
  – Virtual Palmer
    Museum
  – Many spaces
 ...
EGC Accomplishments - 3
• EGC Works Podcast Series
  – http://podcasts.psu.edu
     • Click “Access Open Content”
     • C...
EGC Engagement Initiatives
Chemblaster
EGC Engagement Initiatives

Typo!
EGC Guests




Blizzard
EGC Lab
• Designed for research, teaching, learning
• Space is where the first computer lab at
  PSU was installed in 1988...
EGC Lab Design

Started with overhead
diagram
EGC Lab Design - 2

Then a
mockup in
Second Life
EGC Lab Design - 3
• Involved a team that works on computer labs
  and learning space designs
• Worked with PSU Office of ...
EGC Lab Design - 4
• Results – Innovative space
• Card swipe into the room for security
• Eight PCs
  – Two groups of four...
EGC Lab Design - 5
• Five wall-mounted LCD panels
• Video Switch Unit
  – Can output video & audio from any PC,
    Consol...
EGC Lab Design – PC DVDs
• Remain a sticking point – too many
  updates!
EGC Lab Design - Security
Card Swipe




                  Cameras
EGC Lab Design – Security - 2
Computer Access
EGC Lab Design – Security - 3




         Console Access
EGC Lab Design – Security - 4
              Console Security




All hooked to a Cisco Firewall with certain
ports blocked...
EGC Lab Design – Video &
         Audio

                 Choose
 Choose         Output 
  Source
EGC Lab – Results - 1
• A vibrant space where research, teaching, and
  learning occur around educational gaming,
  virtua...
EGC Lab – Results - 2
EGC Lab – Results - 3
EGC Lab – Results - 4
EGC Futures – Leveling up!
•   Continue to grow faculty contacts
•   Continue Engagement Initiatives
•   Build a second la...
EGC Lab – Questions?
EGC Presentation at NMC 2010 Symposium
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EGC Presentation at NMC 2010 Symposium

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Penn State is taking a serious look at the educational possibilities of games, virtual worlds, and simulations. This session presented the trials and tribulations of building the Educational Gaming Commons (EGC) at Penn State, from the initial need expressed by faculty to the construction of a state-of-the-art research lab.
Now in its second year, the EGC is building “open” games for faculty, sponsoring research in virtual worlds, and assisting
departments in simulation construction. How did we do it? Examples of current work,
infrastructure of the EGC and EGC Lab, ongoing initiatives, and future directions were shared.

Brett Bixler, Pennsylvania State University

Published in: Education
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EGC Presentation at NMC 2010 Symposium

  1. 1. EGC Video http://media.nmc.org/2010/03/egc-video.mp4
  2. 2. Who am I • I ask this daily! • Lead Instructional Designer at PSU • At PSU 26 years • Work at Education Technology Services
  3. 3. Why I Do This - Games • Games have many motivational aspects – http://archive.nmc.org/events/2006summerconf/mate rials/Bixler/m&g.pdf • Games hit our affect • Games can tap into different innate aspects of the individual – explorer, achiever, socializer, killer – See Bartle, http://www.mud.co.uk/richard/hcds.htm • Why can’t education be fun?
  4. 4. Why I Do This – Virtual Worlds • Sense of self FREEDOM – You care about your presence • Death of distance Flow Repe,,on • Power of presence Experimenta,on – Immersive AND social Engagement • Pervasiveness of practice Doing • Enrichment of experience Observing – Safe place Mo,va,on – Lowered inhibitions Adapted from Karl Kapp - http://karlkapp.blogspot.com/
  5. 5. Why I Do This - Simulations • Faculty are more receptive • Can practice complex procedures • Can increase the efficiency of an individual for a particular process • Inspirational and motivating • Fail-safe
  6. 6. Why I Do This – Fringe Benefits
  7. 7. Why I Do This – Future Wisdom http://media.nmc.org/2010/03/why-games.mov
  8. 8. Past “Stuff” A Day in the Life…
  9. 9. Past “Stuff” S.C.O.R.E.
  10. 10. Past “Stuff” Old-style RPG Games
  11. 11. What is the Educational Gaming Commons? • EGC • Two years old • Mission – Support teaching, learning, & research in educational games, virtual worlds, & simulations
  12. 12. EGC Goals • Stimulate research, application and education utilizing games, and virtual environments • Develop educational games • Create an Affiliate Program • Implement the Educational Gaming Commons Lab
  13. 13. Who is Involved? • Staff – Brett Bixler – Manager (60%) – Chris Stubbs – Education Technologist (20%) – Elizabeth Pyatt – Instructional Designer (30%) – Jason Wolfe – Programmer (100%) – Interns (10-20 hrs/wk)
  14. 14. EGC History • Fall 07 – Formation of the following groups: – Steering Committee – Labs Sub-Committee – Community Hub Sub-Committee – Committees guided infrastructure development
  15. 15. EGC History - 2 • Develop the Affiliate Program – Provides opportunities for faculty, staff, and students with interest in serious games to establish a connection to the EGC – EGC acts as a catalyst • Establish the Gaming Commons Community Hub – Similar to existing ETS hubs – Contains Affiliate Program – http://gaming.psu.edu
  16. 16. EGC History - 3 • Spring through Summer 2008 – General Awareness PR Campaign – Continue Implementation of Affiliate Program – Workshops for faculty, researchers, and instructors – Sample Educational Game Development • EcoRacer – Physical Game Lab Design & Development
  17. 17. EGC History - 4 EcoRacer •Supplemental •Raise environmental awareness •Fuel types •gas •solar •wind •hydrogen
  18. 18. EGC Accomplishments • Projects – Engagement Initiatives – One-on-one consultations – Sponsoring presentations, guest speakers, etc. • EGC Lab – Innovative space containing PCs, game consoles, and a variety of games, virtual worlds, and simulations
  19. 19. EGC Accomplishments - 2 • Active Second Life Presence – Virtual Hacienda – Virtual Palmer Museum – Many spaces for faculty to experiment
  20. 20. EGC Accomplishments - 3 • EGC Works Podcast Series – http://podcasts.psu.edu • Click “Access Open Content” • Click “Information Technology Services” • Game-like activities in the class – Useful for the five-minute game – Easy to prepare and run
  21. 21. EGC Engagement Initiatives Chemblaster
  22. 22. EGC Engagement Initiatives Typo!
  23. 23. EGC Guests Blizzard
  24. 24. EGC Lab • Designed for research, teaching, learning • Space is where the first computer lab at PSU was installed in 1988 • In a freshman dorm • If not reserved, an open lab for fun
  25. 25. EGC Lab Design Started with overhead diagram
  26. 26. EGC Lab Design - 2 Then a mockup in Second Life
  27. 27. EGC Lab Design - 3 • Involved a team that works on computer labs and learning space designs • Worked with PSU Office of the Physical Plant before and during the room renovation • Hired an outside company to do the video switching unit • Involved faculty and students in design questions • Brought in a sound engineer to test the sound levels
  28. 28. EGC Lab Design - 4 • Results – Innovative space • Card swipe into the room for security • Eight PCs – Two groups of four – Software in on DVDs or loaded via Steam • One Wii, PS3, Xbox – In locked cabinets • Ceiling Projector
  29. 29. EGC Lab Design - 5 • Five wall-mounted LCD panels • Video Switch Unit – Can output video & audio from any PC, Console to any LCD or ceiling projector – Can accept video (VGA) & audio in from five additional sources • Wireless in the room is robust • Five mobility ports allow five hard-wired connections to the internet
  30. 30. EGC Lab Design – PC DVDs • Remain a sticking point – too many updates!
  31. 31. EGC Lab Design - Security Card Swipe Cameras
  32. 32. EGC Lab Design – Security - 2 Computer Access
  33. 33. EGC Lab Design – Security - 3 Console Access
  34. 34. EGC Lab Design – Security - 4 Console Security All hooked to a Cisco Firewall with certain ports blocked on each console.
  35. 35. EGC Lab Design – Video & Audio Choose Choose Output  Source
  36. 36. EGC Lab – Results - 1 • A vibrant space where research, teaching, and learning occur around educational gaming, virtual worlds, and simulations.
  37. 37. EGC Lab – Results - 2
  38. 38. EGC Lab – Results - 3
  39. 39. EGC Lab – Results - 4
  40. 40. EGC Futures – Leveling up! • Continue to grow faculty contacts • Continue Engagement Initiatives • Build a second lab? • Mobile games • Partnerships with other Universities and businesses
  41. 41. EGC Lab – Questions?
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