Flirt Crowdsourcing Talentum 20080206

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    Flirt Crowdsourcing Talentum 20080206 - Presentation Transcript

    1. Crowdsourcingin FLIRT-malli Modernin asiakasosallistamisen aakkoset Sami Viitamäki, eChannels, TeliaSonera Finland
    2. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Activity Capabilities
    3. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Social LANGUAGE Activity Capabilities Objects Organization Social Presence Interaction
    4. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
    5. Creation & IP transfer Interaction & Legal RULES Scale of Customer Initiation Activity Participants Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
    6. Creation & IP transfer Creation & Platform Interaction & Legal Interaction Scale of Customer Monitoring & Initiation RULES TOOLS Activity Participants Action Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
    7. Company Customer Perspective Perspective WHAT? Strategic FOCUS WHY? WHAT? LANGUAGE WHY? Tactical INCENTIVES HOW? RULES HOW? Technical TOOLS
    8. FOCUS
    9. Scale of Activity Depth of FOCUS Activity Scope of Activity
    10. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Activity Capabilities
    11. Scope
    12. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    13. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    14. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    15. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    16. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    17. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    18. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    19. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
    20. Scope of Activity
    21. Answers central business needs? Business Scope of Objectives Activity
    22. Answers Customer central Participants business needs? Suitable Business Scope of for ‘human’ Objectives Activity systems?
    23. Answers Customer central Participants business needs? Suitable Business Scope of for ‘human’ Objectives Activity systems? Resources Organization committed Capabilities and capable?
    24. Scale
    25. Scale of Activity
    26. Added cost vs. economies of scale? Business Scale of Objectives Activity
    27. Added cost Customer vs. economies Participants of scale? Manageable Business Scale of by the Objectives Activity people?
    28. Added cost Customer vs. economies Participants of scale? Manageable Business Scale of by the Objectives Activity people? Support for scaling across Organization organizational Capabilities borders?
    29. Depth
    30. Depth of Activity
    31. Business benefits exceed added risk? Business Depth of Objectives Activity
    32. Business Customer benefits exceed Participants added risk? Significance of Business Depth of control and Objectives Activity access sufficient?
    33. Business Customer benefits exceed Participants added risk? Significance of Business Depth of control and Objectives Activity access sufficient? Organization Organization able to bear and Capabilities manage risk?
    34. Creation & IP transfer Tools of Platform Interaction & Legal Creation Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
    35. Social Objects
    36. Social Interaction
    37. 7 Building Blocks of the social web Sharing Presence Conversations Identity Relationships Groups Reputation http://nform.ca/publications/social-software-building-block
    38. Sharing Presence Conversations Identity Relationships Groups Reputation
    39. Sharing Presence Conversations Identity Relationships Groups Reputation
    40. Sharing Presence Conversations Identity Relationships Groups Reputation
    41. Authenticity?
    42. http://www.youtube.com/watch?v=5dzi_8Rscfs
    43. Creation & IP transfer Tools of Platform Interaction & Legal Creation Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
    44. What’s in it for the participant?
    45. What’s in it for the participant? “Managing the marriage of money and nonmoney without making nonmoney feel like a sucker.“ Yochai Benkler
    46. Creation & IP transfer Tools of Platform Creation and Interaction & Legal Sharing Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
    47. Creation & IP transfer Creation & Platform Interaction & Legal Sharing Scale of Customers/ Monitoring & Initiation RULES TOOLS Activity Participants Action Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
    48. C4 – The Groups
    49. CREATORS CRITICS opportunity to show expertise critique & support co opinions & viewpoints status & confirmation nt n increased exposure io en content to report at co tf eg lle or ts gr ct in ag ive po & w n e io vi ev at & m al s on ua r fo ju ni tio in dg i op n m en t information & aggregation audience & joy of sharing CONNECTORS CROWDS
    50. “Itekki Tekisin” User Generated Advertising Campaign Aug - Sep 2007
    51. Tavoitteet
    52. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä
    53. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin
    54. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa
    55. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa • Mahdollistaa hauska itseilmaisu ja kommunikointi
    56. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa • Mahdollistaa hauska itseilmaisu ja kommunikointi • Tukea Minun Sonera -pääviestiä: “Juuri sellainen kuin sinä haluat”
    57. Ne vie meidän brändin... http://www.flickr.com/photos/nas-city/355756123/
    58. Statistiikkaa
    59. Statistiikkaa • Miltei 35000 uniikkia kävijää
    60. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa
    61. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin
    62. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin
    63. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin • (400 jouduttiin eväämään)
    64. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin • (400 jouduttiin eväämään) • Saitilla keskimäärin kulutettu aika ~ 10 min.
    65. Valittuja paloja...
    66. Kiitos! Sami Viitamäki www.samiviitamaki.com sami.viitamaki@gmail.com

    + brayriebrayrie, 2 years ago

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