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Jennifer Branch's talk for the September NARSC meeting.

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  1. 1. Inquiry, Web 2.0 and Participatory Culture<br />Jennifer Branch<br />
  2. 2. Inquiry<br />Inquiry-based learning is a process where students are involved in their learning, formulate questions, investigate widely and then build new understandings, meanings and knowledge. That knowledge is new to the students and may be used to answer a question, to develop a solution or to support a position or point of view. The knowledge is usually presented to others and may result in some sort of action.<br />
  3. 3. Why a Model<br />scaffold for instruction<br />gauge for feelings<br />common language for teachers and students<br />guide for students<br />guide for monitoring<br />
  4. 4. Culture of Inquiry<br />Vision<br />Problem Solving Is Valued<br />Administrator Support<br />Team teaching<br />Collaboration<br />Champions<br />Resources and Space<br />Trust<br />
  5. 5. Culture of Inquiry<br /><br /><br /><br />
  6. 6. Why Inquiry?<br />
  7. 7.<br />Computers in our pockets?<br />iPhone and iPod Touch<br />
  8. 8. Sold over 3 million units in 80 days<br />Is this the “machine of the future”?<br />Apps store<br /> The New iPad<br />
  9. 9. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century<br /><br />Henry Jenkins<br />
  10. 10. New Skills<br />Play<br />Performance<br />Simulation<br />Appropriation<br />Multitasking <br />Distributed Cognition<br />Collective Intelligence<br />Judgment<br />Transmedia Navigation<br />Networking<br />Negotiation<br />
  11. 11. Play<br />The capacity to experiment with one’s surroundings as a form of problem-solving<br />Video games – preschool to teens<br />Wii game nights, board games (Chris Harris)<br />Lego robotics and lego<br />
  12. 12. Performance<br />The ability to adopt alternative identities for the purpose of improvisation and discovery<br />Reader’s Theatre<br />Playwright workshops and visits – Playwright in Residence<br />Drama groups<br />iMovie workshops and screening night<br />Basic film making skills<br />Loaning digital cameras and flip video cameras<br />
  13. 13. Simulation<br />The ability to interpret and construct dynamic models of real world processes<br />Extension of performance and play<br />Model City Council/Local Government (Grade 6 Social Studies) and Mock Elections<br />Board Games – Chris (Risk, Pandemic, etc.)<br />Educational games that model changes to a particular situation<br />
  14. 14. Appropriation<br />The ability to meaningfully sample and remix media content<br />Copyright information – workshop on Creative Commons<br />Workshop on searching Internet for copyright friendly images, music and clip art<br />Screenings of mash-ups<br />
  15. 15. Multitasking<br />The ability to scan one’s environment and shift focus as needed to salient details<br />Information Literacy – helping young people find their way through the “sea of information”<br />Back channeling in a conference – synthesizing, sharing, and questioning<br />The difference between being off-task and handling multiple tasks simultaneously<br />
  16. 16. Distributed Cognition<br />The ability to interact meaningfully with tools that expand mental capacities<br />Manipulatives (homework centres includes math and science tools)<br />Lending library of games/manipulatives made available to TAs and parents<br />Volunteers to be checked out – learn bridge, chess, Go, cooking, baking, quilting basics, sewing, helping set up your computer<br />Experts, Guest Speakers (virtual and real life)<br />
  17. 17. Collective Intelligence<br />The ability to pool knowledge and compare notes with others toward a common goal<br />Books of the Year Awards Committee<br />Book Clubs (Literature Circles)<br />Nings<br />Creating Content Sites about local issues<br />Partnering with local organizations<br />
  18. 18. Judgment<br />The ability to evaluate the reliability and credibility of different information sources<br />Core of what teacher-librarians do<br />Links on website, reliability forms and checklists<br />Using the Online Reference Centre<br />Informing parents about Wikipedia – debunking the myths<br /> or<br />
  19. 19. Transmedia Navigation<br />The ability to follow the flow of stories and information across multiple modalities<br />Follow blog<br />More about us understanding the networked information world and helping students to know when to use which kind of information<br />
  20. 20. Networking<br />The ability to search for, synthesize, and disseminate information<br />Contributing to reviews on Library Website<br />Share projects, movies, mash-ups, plays, etc. <br />Newspaper, Magazine, Newsletters created by kids<br />Building Social Capital in your Personal Learning Networks<br />Taking a stand on an issue<br />
  21. 21. Negotiation<br />The ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms<br />Topics of interest (themes/experts/games)<br />Teens have expertise, too – ask them to come and help<br />Cross-generational programs can break down stereotypes<br />