SlideShare a Scribd company logo
1 of 68
Download to read offline
hi.
Designing
Interactions
for Social
Change bram@brampitoyo.com
Making it
natural
to do the
right things
About
Video           User
Gaming        Experience




     Architecture
Video Gaming   User Experience   Architecture


Age             Fairly new     Relatively old Oldest

Space usage     Both           Virtual           Real

Story           Always         “Persona”         Usually not

Uses            Play           Work              Both

Interactivity   Yes            Yes               Yes
An example:
Status/profile menu
http://Weeeble.me
Today,
5
1
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
2
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
3
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
4
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
5
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Introduction
to an interesting
(and potentially
useful) technique
Reversing the
classroom model
Onward
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Interfaces should be
        thought of as both
        built and living
        environments
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Users feel
        more comfortable
        the more tangible
        a space is
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Metaphors
        should extend
        beyond wording
        to behavior
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        “Players like
         to feel clever.”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Provide visibility
        of what’s to come
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Dumbing down
        or
        have them
        figure it out?
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Case study doesn’t
        work because
        studying is
        not feeling
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Promoting
        the perception
        that ethics
        is special
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Allowing people
        to reflect their
        decisions on the
        test subject’s
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Design tutorial
        areas, not faqs
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        The need for
        narrative
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Other users
        are always there,
        even if one
        isn’t looking
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Easy to achieve
        in general-purpose,
        catch all, publicly
        accessible networks
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        But when you
        design for
        something niche,
        privately owned
        and ‘serious’…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Encourage
        belonging and
        co-ownership
        of space
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Engage users in
        something bigger
        than themselves
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Demon’s Souls
        (Demo)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Bloodstains,
        messages and
        invasions of game
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        The problem with
        Google Wave
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        (& the problem
         with IM)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        A possible hybrid
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Just enough privacy
        to prevent torrent
        of consciousness,
        yet relax
        self-censorship
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        “Changing
        the alphabet”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Plot development
        in game design
        equals persona
        in user experience
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Character
        development
        equals what?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Why can’t
        users level up
        or gain
        new abilities?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        After enough
        “level gains”…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        (this is going to
        be controversial)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Designers should
        first design,
        but over a period
        of time—
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        relegate ability
        to shape the
        world to users
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        How this applies
        in an individual
        environment
        v.
        a shared one
1
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
2
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
3
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
4
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
5
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        When user creates
        her own experience,
        doing the ethical
        comes naturally.
thanks.
   bram@brampitoyo.com

More Related Content

More from Bram Pitoyo

Set More Type Economically
Set More Type EconomicallySet More Type Economically
Set More Type EconomicallyBram Pitoyo
 
The Next Moore’s Law - Netness: Why Everything Wants To Be Connected
The Next Moore’s Law - Netness: Why Everything Wants To Be ConnectedThe Next Moore’s Law - Netness: Why Everything Wants To Be Connected
The Next Moore’s Law - Netness: Why Everything Wants To Be ConnectedBram Pitoyo
 
Please Your Pixel-Hungry Eyes With Codes That Read Better
Please Your Pixel-Hungry Eyes With Codes That Read BetterPlease Your Pixel-Hungry Eyes With Codes That Read Better
Please Your Pixel-Hungry Eyes With Codes That Read BetterBram Pitoyo
 
A Brief (And Otherwise Secret) History Of Sans Serif Types
A Brief (And Otherwise Secret) History Of Sans Serif TypesA Brief (And Otherwise Secret) History Of Sans Serif Types
A Brief (And Otherwise Secret) History Of Sans Serif TypesBram Pitoyo
 
But before you visualize
But before you visualizeBut before you visualize
But before you visualizeBram Pitoyo
 
Ignite Portland 5: The Secret History of Fonts You May Not Know Before
Ignite Portland 5: The Secret History of Fonts You May Not Know BeforeIgnite Portland 5: The Secret History of Fonts You May Not Know Before
Ignite Portland 5: The Secret History of Fonts You May Not Know BeforeBram Pitoyo
 
How To Make Your Blog Read Better
How To Make Your Blog Read BetterHow To Make Your Blog Read Better
How To Make Your Blog Read BetterBram Pitoyo
 

More from Bram Pitoyo (7)

Set More Type Economically
Set More Type EconomicallySet More Type Economically
Set More Type Economically
 
The Next Moore’s Law - Netness: Why Everything Wants To Be Connected
The Next Moore’s Law - Netness: Why Everything Wants To Be ConnectedThe Next Moore’s Law - Netness: Why Everything Wants To Be Connected
The Next Moore’s Law - Netness: Why Everything Wants To Be Connected
 
Please Your Pixel-Hungry Eyes With Codes That Read Better
Please Your Pixel-Hungry Eyes With Codes That Read BetterPlease Your Pixel-Hungry Eyes With Codes That Read Better
Please Your Pixel-Hungry Eyes With Codes That Read Better
 
A Brief (And Otherwise Secret) History Of Sans Serif Types
A Brief (And Otherwise Secret) History Of Sans Serif TypesA Brief (And Otherwise Secret) History Of Sans Serif Types
A Brief (And Otherwise Secret) History Of Sans Serif Types
 
But before you visualize
But before you visualizeBut before you visualize
But before you visualize
 
Ignite Portland 5: The Secret History of Fonts You May Not Know Before
Ignite Portland 5: The Secret History of Fonts You May Not Know BeforeIgnite Portland 5: The Secret History of Fonts You May Not Know Before
Ignite Portland 5: The Secret History of Fonts You May Not Know Before
 
How To Make Your Blog Read Better
How To Make Your Blog Read BetterHow To Make Your Blog Read Better
How To Make Your Blog Read Better
 

Recently uploaded

10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 

Recently uploaded (20)

10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 

Designing Interaction For Social Change

  • 1. hi.
  • 3. Making it natural to do the right things
  • 5.
  • 6.
  • 7. Video User Gaming Experience Architecture
  • 8. Video Gaming User Experience Architecture Age Fairly new Relatively old Oldest Space usage Both Virtual Real Story Always “Persona” Usually not Uses Play Work Both Interactivity Yes Yes Yes
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 17. 5
  • 18. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 19. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 20. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 21. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 22. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 23. Introduction to an interesting (and potentially useful) technique
  • 26. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 27. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Interfaces should be thought of as both built and living environments
  • 28. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Users feel more comfortable the more tangible a space is
  • 29. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Metaphors should extend beyond wording to behavior
  • 30. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Players like to feel clever.”
  • 31. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Provide visibility of what’s to come
  • 32. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Dumbing down or have them figure it out?
  • 33. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 34. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Case study doesn’t work because studying is not feeling
  • 35. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Promoting the perception that ethics is special
  • 36. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Allowing people to reflect their decisions on the test subject’s
  • 37. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Design tutorial areas, not faqs
  • 38. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The need for narrative
  • 39. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 40. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Other users are always there, even if one isn’t looking
  • 41. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Easy to achieve in general-purpose, catch all, publicly accessible networks
  • 42. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface But when you design for something niche, privately owned and ‘serious’…
  • 43. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Encourage belonging and co-ownership of space
  • 44. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Engage users in something bigger than themselves
  • 45. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Demon’s Souls (Demo)
  • 46. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Bloodstains, messages and invasions of game
  • 47. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 48. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The problem with Google Wave
  • 49. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (& the problem with IM)
  • 50. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface A possible hybrid
  • 51. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Just enough privacy to prevent torrent of consciousness, yet relax self-censorship
  • 52. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 53. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Changing the alphabet”
  • 54. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Plot development in game design equals persona in user experience
  • 55. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Character development equals what?
  • 56. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Why can’t users level up or gain new abilities?
  • 57. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface After enough “level gains”…
  • 58. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (this is going to be controversial)
  • 59. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Designers should first design, but over a period of time—
  • 60. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface relegate ability to shape the world to users
  • 61. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface How this applies in an individual environment v. a shared one
  • 62. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 63. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 64. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 65. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 66. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 67. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface When user creates her own experience, doing the ethical comes naturally.
  • 68. thanks. bram@brampitoyo.com