Designing Interaction For Social Change

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    Designing Interaction For Social Change - Presentation Transcript

    1. hi.
    2. Designing Interactions for Social Change bram@brampitoyo.com
    3. Making it natural to do the right things
    4. About
    5. Video User Gaming Experience Architecture
    6. Video Gaming User Experience Architecture Age Fairly new Relatively old Oldest Space usage Both Virtual Real Story Always “Persona” Usually not Uses Play Work Both Interactivity Yes Yes Yes
    7. An example: Status/profile menu
    8. http://Weeeble.me
    9. Today,
    10. 5
    11. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    12. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    13. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    14. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    15. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    16. Introduction to an interesting (and potentially useful) technique
    17. Reversing the classroom model
    18. Onward
    19. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    20. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Interfaces should be thought of as both built and living environments
    21. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Users feel more comfortable the more tangible a space is
    22. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Metaphors should extend beyond wording to behavior
    23. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Players like to feel clever.”
    24. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Provide visibility of what’s to come
    25. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Dumbing down or have them figure it out?
    26. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    27. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Case study doesn’t work because studying is not feeling
    28. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Promoting the perception that ethics is special
    29. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Allowing people to reflect their decisions on the test subject’s
    30. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Design tutorial areas, not faqs
    31. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The need for narrative
    32. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    33. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Other users are always there, even if one isn’t looking
    34. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Easy to achieve in general-purpose, catch all, publicly accessible networks
    35. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface But when you design for something niche, privately owned and ‘serious’…
    36. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Encourage belonging and co-ownership of space
    37. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Engage users in something bigger than themselves
    38. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Demon’s Souls (Demo)
    39. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Bloodstains, messages and invasions of game
    40. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    41. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The problem with Google Wave
    42. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (& the problem with IM)
    43. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface A possible hybrid
    44. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Just enough privacy to prevent torrent of consciousness, yet relax self-censorship
    45. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    46. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Changing the alphabet”
    47. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Plot development in game design equals persona in user experience
    48. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Character development equals what?
    49. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Why can’t users level up or gain new abilities?
    50. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface After enough “level gains”…
    51. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (this is going to be controversial)
    52. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Designers should first design, but over a period of time—
    53. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface relegate ability to shape the world to users
    54. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface How this applies in an individual environment v. a shared one
    55. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    56. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    57. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    58. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    59. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
    60. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface When user creates her own experience, doing the ethical comes naturally.
    61. thanks. bram@brampitoyo.com

    + Bram PitoyoBram Pitoyo, 3 weeks ago

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