Designing Interaction For Social Change

2,175 views

Published on

Presented at Henry Jenkins’ JOUR499: Transmedia Storytelling & Entertainment class. University of Southern California, October 21, 2009

How can we take principles from divergent fields of study, like gaming, architecture and interaction design, to encourage ethically conscious behavior amongst occupants, players and users.

Reading:
1. “The Height Of The Kick: Designing gameplay”, from This Is Not Architecture, pp. 110-120

2. “Designing Games To Teach Ethics”, from Crossing Design Boundaries, pp. 674-680

3. “Can architecture cause social malaise? Architecture and the virtual community”, from Space Is The Machine, pp. 140-142

4. “A.N.D.I: A New Digital Instrument for creative collaboration”, from Disappearing Architecture: From Real to Virtual to Quantum, pp. 168-173

5. “Protospace 2.0: The ITC-Driven Collaborative Working Space”, from Disappearing Architecture: From Real to Virtual to Quantum, pp. 218-235

Published in: Design, Technology, Art & Photos
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
2,175
On SlideShare
0
From Embeds
0
Number of Embeds
20
Actions
Shares
0
Downloads
32
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Designing Interaction For Social Change

  1. 1. hi.
  2. 2. Designing Interactions for Social Change bram@brampitoyo.com
  3. 3. Making it natural to do the right things
  4. 4. About
  5. 5. Video User Gaming Experience Architecture
  6. 6. Video Gaming User Experience Architecture Age Fairly new Relatively old Oldest Space usage Both Virtual Real Story Always “Persona” Usually not Uses Play Work Both Interactivity Yes Yes Yes
  7. 7. An example: Status/profile menu
  8. 8. http://Weeeble.me
  9. 9. Today,
  10. 10. 5
  11. 11. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  12. 12. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  13. 13. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  14. 14. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  15. 15. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  16. 16. Introduction to an interesting (and potentially useful) technique
  17. 17. Reversing the classroom model
  18. 18. Onward
  19. 19. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  20. 20. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Interfaces should be thought of as both built and living environments
  21. 21. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Users feel more comfortable the more tangible a space is
  22. 22. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Metaphors should extend beyond wording to behavior
  23. 23. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Players like to feel clever.”
  24. 24. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Provide visibility of what’s to come
  25. 25. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Dumbing down or have them figure it out?
  26. 26. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  27. 27. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Case study doesn’t work because studying is not feeling
  28. 28. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Promoting the perception that ethics is special
  29. 29. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Allowing people to reflect their decisions on the test subject’s
  30. 30. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Design tutorial areas, not faqs
  31. 31. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The need for narrative
  32. 32. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  33. 33. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Other users are always there, even if one isn’t looking
  34. 34. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Easy to achieve in general-purpose, catch all, publicly accessible networks
  35. 35. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface But when you design for something niche, privately owned and ‘serious’…
  36. 36. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Encourage belonging and co-ownership of space
  37. 37. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Engage users in something bigger than themselves
  38. 38. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Demon’s Souls (Demo)
  39. 39. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Bloodstains, messages and invasions of game
  40. 40. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  41. 41. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The problem with Google Wave
  42. 42. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (& the problem with IM)
  43. 43. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface A possible hybrid
  44. 44. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Just enough privacy to prevent torrent of consciousness, yet relax self-censorship
  45. 45. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  46. 46. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Changing the alphabet”
  47. 47. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Plot development in game design equals persona in user experience
  48. 48. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Character development equals what?
  49. 49. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Why can’t users level up or gain new abilities?
  50. 50. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface After enough “level gains”…
  51. 51. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (this is going to be controversial)
  52. 52. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Designers should first design, but over a period of time—
  53. 53. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface relegate ability to shape the world to users
  54. 54. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface How this applies in an individual environment v. a shared one
  55. 55. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  56. 56. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  57. 57. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  58. 58. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  59. 59. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  60. 60. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface When user creates her own experience, doing the ethical comes naturally.
  61. 61. thanks. bram@brampitoyo.com

×